And only 45, possibly less, certainly not more.
Maybe as seen in the SuperConcInq thread, these 3 are tied to the mast, they will not be tempted ashore by siren song. The upgrades they carry are the best and most usable bang for buck imo.
Quizzical Expression.
(35)
Inquisitor
[TIE Advanced v1]
(6) Concussion Missiles
(8) Supernatural Reflexes
Points: 49
(35)
Inquisitor
[TIE Advanced v1]
(6) Concussion Missiles
(8) Supernatural Reflexes
Points: 49
(51)
"Echo"
[TIE/ph Phantom]
(6) Outmaneuver
Points: 57
Total points: 155
The contenders, pick one or suggest your own!
Sabacc was kind of fun. Fills the role of big gun you don't want to ignore. 4hp, 2ag is not a particularly happy place for me though, will practice more.
Ved Foslo is the current front runner, just because he takes longer to die. I aim to fly him again soon and see if I can get him to do more than just die (usefully) slowly. Acceptably big gun, best dial in the game.
Duchess was actually the 1st 4th name on the list but I have shied away from her. A 3pt bid is not much for her shenanigans. No upgrades make her toothless. She won't hit hard enough imo and is really just more of the same in this context. Still tempting, but this is Duchess-lite, not ideal.
APT Rhymer is an old (semi) favourite. Could fill a weird flanker role. Ignore him at your peril. Or go kill him in an awkward spot, idc.
Zertik Strom with FCS/Passive. He doesn't even have to shoot, that must be useful...
An I2 Punisher with Diamond Boron Missiles! Idk...
Vynder with XG-1, Autoblaster and Marksmanship. Seems a potentially low damage output and an awkward bugger to move around. Don't particularly like that his tightest turn around is MASSIVE. 4th ship needs to be something that can't be ignored for a couple turns and capable of getting some real damage in over the space of a few turns.
A Reaper . Purely as a gun platform and obstacle. They're deceptively good at both. Nobody needs coordinating, so Vizier is kinda pointless. Just an SBP then, maybe with ISB or Krennic .... Or Baffle, for sloop trolling.
Turr Phennir! Squishy.
NOT. LIKE. THIS.
Kestal with Barrage and Dorsal. She's actually not bad. But also squishy and far too predictable to not be squished. I want the 4th ship to attract and survive attention for more than a millisecond. But otherwise....
A Lambda . A lumbering anchor that will likely just not get enough shots in, or bring enough pressure to help the others. It's support quality is again, not really needed.
Another v1 . I only have 2 and feel like the 2nd 3 dice gun is important. Despite gencon, I still believe 2 is the magic number.
An Imdaar . I just don't see it doing much.
I think that about covers it