I finally played my first ever game of 2.0 last night, 11 months and 1 day after 2.0 dropped. I want to dedicate it to @Kehl_Aecea , who out of the compete kindness of his heart sent me an Imperial conversion kit he'd won knowing that this old coot was too cantankerous to ever pony up his own money to play his fave faction. I played Inferno Squad plus a couple of Black Squad TIEs, and won!!
Next, we tried out the Meteor Storm Environment card. Y'all know I hate 200 point sandbox, right?? This was a hoot!!! Every other turn you get to toss a rock on the board, foul up you opponent's perfectly good flight path, and in the end have a crazy random asteroid field to fly thru. It ended up looking like this:
My two X-wings ended up bugging out to R5 some damage, and circle around the back side of that mess. With 1 Hull left per T-70, and Dooku at 5 Hull, my brother decides a 4 die R1 attack won't need a Focus and spends it to avoid a crit from Snap. He rolls 2 eyeballs and 2 blanks on his attack against Lt Bastion!! Lt Bastion pounds him for 3 hits cuz Bastions is luckily still there, and the next turn Snap Init kills Dooku with guns!!
So, I'm 2-0 in 2.0!!
At this point, I would say that Charge tokens add one heck of a lot of chit management, but we both can see how this makes for a much improved game in terms of design.
DM gives 2.0 a thumbs up!
Edited by Darth Meanie