15 hours ago, Bucknife said:
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The sound of the engines are as awesome their look, but they're cooollld inside.
Well, there was a good reason for flight jackets to have sheepskin or fur lining...
15 hours ago, Bucknife said:
![]()
The sound of the engines are as awesome their look, but they're cooollld inside.
Well, there was a good reason for flight jackets to have sheepskin or fur lining...
On 8/16/2019 at 8:39 PM, LUZ_TAK said:I expecto patronum you 🧙♀️
(I think its beneficial, not sure tho )
Seems to have worked fine!
So now I guess I'm forced to Git Gud and keep my record up.
On 8/16/2019 at 10:43 AM, Darth Meanie said:I think my only major "criticism" is Charge Token Management. Oi. Some of my T-70s had 6+ charges to keep track of--ordnance charges, astromech charges, and ability charges. OTOH, I can see how this is an excellent game mechanic: I get a load-out of missiles instead of just one-and-done, and powerful mechanics like regen get in-game-use caps. I also liked how Iden's pilot ability is Charged, and hope to see more pilots that get to do something super cool--once per game. (In my game, Iden stopped 2 hits and a crit!! Totally awesome, saved her wingman, but then she was just an I4 generic.) So, I think I just need to get used to it. . .and yet I dread the thought of just how many Charges my Epic lists will carry!!!!
The tokens are really list dependant. It is pretty easy to have a list with zero tokens. Of course, if you have an Epic list with fully loaded Tie Bombers and Punishers, you are going to run out of Charge tokens.