[Blog] Semi-Cooperative: Now with 100% more proof reading!

By MasterShake2, in X-Wing

I've ported a lot of my older game design write ups to Blog form for a convenient place to access them. They seem to average about a 10 minute read and a lot of them cover topics that relate to X-Wing. The process did involve a lot of editing...including updating part of the Accretion article where I theorize that the only way for X-Wing to move forward would be an edition change and going virtual. Anyways, check them out if you're interested in game design theory and practice!

https://blaisdell105.wixsite.com/website

Edited by MasterShake2

Does your site really lack a RSS feed?

6 minutes ago, Stefan said:

Does your site really lack a RSS feed?

Yes, because I'm literally still learning everything!

Ah! :D I thought I was too dumb to find it.

The articles are great btw!

In the Rock, Paper, Scissors article aren’t bombers jousters? Does dropping a bomb create a fourth pillar?

I liked the partition article, it suggests that even an element that has already been seen in a game can be new with the right partition. maybe hyperspace will never become redundant it will always serve to make the old seem new.

It might be off topic, but I love the piranha article!

3 minutes ago, GreenDragoon said:

It might be off topic, but I love the piranha article!

Yeah, I started porting over a few military articles just for the **** of it. Only three now, figured people could skip it if they didn't care.