I'm running a fantasy game using Genesys in which I've been adapting scenarios from Call of Cthulhu, Trail of Cthulhu, and other such investigative games. In these games, knowledge is just as important as weapons and armor, and my players are rising to that challenge. So far it's been great fun.
My question comes from a few situations where players have wanted to appraise the potential monetary value of items they've encountered. For instance, I showed them a portrait of a wealthy man they are searching for, and one of the players asked how much such a painting would cost to commission and how much it might sell for on the open market.
My go-to so far has been to use the Negotiation skill, only in these instances, tying it to Intellect rather than Presence. My reasoning is that part of striking a good deal (what Negotiation represents) is knowing the value of the various things being offered by both sides. But I wonder if I'm stealing the thunder of another skill? In the Terrinoth setting, for instance, should this appraisal function be part of the purview of Knowledge (Geography)? Knowledge (Lore) might fit, too, even if that seems more geared toward obscure knowledge of the type a scholar would possess rather than a merchant.
The advantage of Negotiation (Intellect) is that it opens the door for other such pairings down the road. "How much is this horse worth?" "Roll Riding, but based on your Intellect." Any thoughts?