Clone Wars era Sith Temple one shot idea

By Andreievitch, in Game Masters

I am getting together some ideas for a one shot, and I would love to hear your ideas for the game!

Game premise: Its 21BBY and the Jedi Council send a Jedi Knight and his/her Padawan on long term mission deep into the Unknown Regions. Their mission is to search a Sith Temple for legendary powerful item (Sith McGuffin) that has been the subject of visions of the Council. If this item was to fall into the wrong hands it could spell disaster to the Republic. The Jedi gather a crew (all PCS - with some careers taken from RotS and CotR):

  1. Jedi Knight
  2. Padawan
  3. Clone Commander
  4. Clone Veteran
  5. Clone Pilot or maybe Arc Trooper
  6. Archaeologist - or maybe Jedi Mystic

The location they have traveled to is so deep into the Unknown Regions that they had to be frozen in carbonite to get there, to preserve energy and supplies on their ship. The ship was crewed by a droid or 2 who defrosted the PCs on arrival at the location.

The game will be a mix of a dungeon crawl through an ancient sith temple, with social challenges to get past the locals to get to the temple, some fear and conflict challenges through the crawl, and battle with dark side corrupted critters, and eventually a Sith nemesis.

BUT, just as the final battle starts, the Sith McGuffin crackles to life and connects the PCs back to their point of origin. It is reaching out to Darth Sidious who sends messages back to the PCs. The Jedi get a fearful message telling them to back down, and the Clones receive Order 66. Queue the battle between the PCs, whilst trying to deal with a nemesis too!

Thoughts. Ideas. Is there any similar scenarios out there? Anything I can borrow from, especially the Sith Temple. I have been running an AoR campaign so this will be my first time GMing Jedi. I don't own any FaD books, other than the CRB, but would be happy to pick up a source book if it contains some good info.

TIA!

Definitely grab Nexus of Power . It has all sorts of Force influenced locations and special rules for how Force users operate in them.