So looking to combine Ackbar MC80 Heavy Long Range Dakka with Rebel Bombers.
Because the focus is not on a max heavy bomber build (eg. Nym and 7+ Scurrgs) and more centered gun boats with good squadron control and a squadron layout that can Handle alot of situations, hence why no Yavaris, also because Yavaris will get nuked in big game before it can make its points worth. Biggs, Jan Ors and 7 X-Wings for Space Superiority Fighters aswell as bombing when not fending off squadrons, Shara Bey and 3 A-Wings for Interception Fighters, 3 Y-Wings and Norra for crunching shields away quickly on enemy ships allowing the carriers to bring down the hammer on the hull. Keyan and 3 B-Wings for Heavy hitters, aswell and being able to hold off enemy squadrons from the Y-Wings with their decent squadron armament if Intel is not available.
All MC80 are equipped with Boosted Comms for long range squadron control and FCTs for shuffling squadrons. Quad Battery Turrets and Leading Shots for damage quality when shooting. ECMs for making sure you can brace when it really matters. Ackbars MC80 is an Assault Cruiser for max tank and repairs with Lando, ECM, EWS, Engineering Team, Comms Net Engineering Token and Mon Calamari Exodus Fleet on a support MC80.
Phoenix Home to get all squadrons except A-Wings to Speeds 3 and 4 for flexibility.
Typical Toryn Farr, Bomber Command Center, Bright Hope Floatilla.
Let me know what you guys think, what you like, dislike, what you would change.
Name: Ackbar's Carrier Group
Faction: Rebel
Commander: Admiral Ackbar
Assault: Advanced Gunnery
Defense: Fighter Ambush
Navigation: Superior Positions
MC80 Assault Cruiser (114)
• Admiral Ackbar (38)
• Lando Calrissian (4)
• Engineering Team (5)
• Electronic Countermeasures (7)
• Early Warning System (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Defiance (5)
= 189 Points
MC80 Command Cruiser (106)
• Adar Tallon (10)
• Fighter Coordination Team (3)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Independence (8)
= 147 Points
MC80 Command Cruiser (106)
• General Draven (3)
• Fighter Coordination Team (3)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Home One (7)
= 139 Points
MC80 Command Cruiser (106)
• Strategic Adviser (4)
• Fighter Coordination Team (3)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Mon Calamari Exodus Fleet (5)
= 138 Points
MC80 Command Cruiser (106)
• Major Derlin (7)
• Fighter Coordination Team (3)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
= 136 Points
Pelta Command Ship (60)
• Ray Antilles (7)
• Fighter Coordination Team (3)
• All fighters, Follow Me! (5)
• Boosted Comms (4)
• Phoenix Home (3)
• Walex Blissex (5)
= 87 Points
GR-75 Medium Transports (18)
• Toryn Farr (7)
• Bomber Command Center (8)
• Advanced Transponder Net (5)
• Bright Hope (2)
= 40 Points
GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points
Squadrons:
• Jan Ors (19)
• HWK-290 (12)
• Biggs Darklighter (19)
• 7 x X-wing Squadron (91)
• Shara Bey (17)
• 3 x A-wing Squadron (33)
• Norra Wexley (17)
• 3 x Y-wing Squadron (30)
• Keyan Farlander (20)
• 3 x B-wing Squadron (42)
= 300 Points
Total Points: 1196