Imperial Sector Fleet: Attempting a Super Carrier Build

By grunnax93, in Star Wars: Armada Fleet Builds

So I have gone with an Executor II for the Squadron 6 value with Boosted Comms and Expanded Hangers for Squadron 7 and Long Range Control, also because it's a Huge Ship I will get squadron token for free when revealing a squadron command, allowing activation of 8 squadrons, probably Howlrunner, Mauler and the TIE/ln death ball with Flight Controllers. Chiraneau to allow relocation of squads in combat regardless if Dengar is around or not, with All Fighters fleet buff on Chimera, Chrianeau will give speed 3 combat move. Director Krennic, Agent Kallus and Ravager to be able to throw triple red long range anti squad at aces with two re-rolls, CF Token gained via Comms Net Floatilla.

Pair of Imperial II Star Destroyers in Combat Carrier Builds and a Boosted Quasar and Gozanti to get in the last required Squadron Commands.

All Fighters, Follow Me! To make almost every squadron speed 5.

Obviously running Admiral Sloane because of the mass Squadrons, also seems fitting that the Ravager in lore was her ship.

Huge Ship and Strategic Adiviser on one of the ISD2 gives two turns of delay.

Let me know what you guys think, what you like, dislike, what you would change.

Name: Admrial Sloane's Super Carrier
Faction: Imperial
Commander: Admiral Sloane

Assault: Advanced Gunnery
Defense: Fighter Ambush
Navigation: Superior Positions

SSD Executor II (411)
• Admiral Sloane (24)
• Admiral Chiraneau (10)
• Director Krennic (8)
• Navigation Officer (6)
• Agent Kallus (3)
• Flight Controllers (6) [EDIT: Gunnery Team (7)]
• Boosted Comms (4)
• Expanded Hangar Bay (5)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Ravager (4)
= 490 Points [EDIT: 491]

Imperial II (120)
• Taskmaster Grint (5) [EDIT: Wulff Yularen (7)]
• Flight Controllers (6)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Chimaera (4)
• All fighters, Follow Me! (5)
= 160 Points [EDIT: 162]

Imperial II (120)
• Strategic Adviser (4)
• Flight Controllers (6)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
= 150 Points

Quasar Fire I (54)
• Flight Controllers (6)
• Boosted Comms (4)
= 64 Points

Gozanti Cruisers (23)
• Boosted Comms (4)
= 27 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
• Dengar (20)
• Colonel Jendon (20)
• Maarek Stele (21)
• Soontir Fel (18)
• Ciena Ree (17)
• Saber Squadron (12)
• Howlrunner (16)
• Mauler Mithel (15)
• 6 x TIE Fighter Squadron (48)
• Major Rhymer (16)
• 3 x TIE Bomber Squadron (27)
• 4 x TIE Advanced Squadron (48)
= 278 Points

Total Points: 1194 [EDIT: 1197]

Edited by grunnax93

Krennic and ravager only work when doing CF command and the SSD should be either squadroning or using the Navigation officer. Put Grint on the SSD. I would still put Gunnery teams on the SSD, 3 other sets of flight contollers have things covered.

Chimera may change the fleet command at will so Coms net over a new token for it and Wulff could keep it going forever.

Considder Avenger on one of the SSDs. Also Overload pulse can be great in large battles. Once tokens are red they are a lot easier to Sloane away.

You could also fit some Reserve hangar bays onto the last Gozanti and the Quasar-I.

1 hour ago, Mad Cat said:

Krennic and ravager only work when doing CF command and the SSD should be either squadroning or using the Navigation officer. Put Grint on the SSD. I would still put Gunnery teams on the SSD, 3 other sets of flight contollers have things covered.

Chimera may change the fleet command at will so Coms net over a new token for it and Wulff could keep it going forever.

Considder Avenger on one of the SSDs. Also Overload pulse can be great in large battles. Once tokens are red they are a lot easier to Sloane away.

You could also fit some Reserve hangar bays onto the last Gozanti and the Quasar-I.

Ravager: "Your CF tokens can either reroll 1 attack die or add 1 die to your attack pool. If you add a die, that die must be of a color already in your attack pool."
Krennic: "While attacking at medium-long range, if you spent a CF dial, you may also reroll any number of red dice in your attack pool. If you spent a CF token, you may also reroll up to 2 red dice in your attack pool."

Definitely agree with the Gunnery Teams suggestion. Swapping for Wulf on Chimaera also makes sense. Not sure on the Reserve Hanger Bays yet...

Made some changes, Sloane Phantoms > Bombers  , much higher damage ceiling. Also added Valen. He'll hit hard and never get attacked. Objective wise I swapped Advanced Gunnery for Close Range Intel Scan and added Jonus. The potential points are crazy with so many ships in play and even when a different one gets picked, accuracies are nice against pesky evades and scatters you don't happen to burn. SSD and ISD's now have Gunnery Team, an extra 8 dice shot against a ship is probably better than 4 more blues on squadron activation. Avenger has also been taken on a destroyer. Took DCO instead of Krennic and I took Annihilator instead of Ravager. Swapped 3 TIE Advanced for Zertik and Vader. Dropped a couple TIE/ln.

Name: Admrial Sloane's Super Carrier
Faction: Imperial
Commander: Admiral Sloane

Assault: Close-Range Intel Scan
Defense: Fighter Ambush
Navigation: Superior Positions

SSD Executor II (411)
• Admiral Sloane (24)
• Admiral Chiraneau (10)
• Navigation Officer (6)
• Damage Control Officer (5)
• Agent Kallus (3)
• Gunnery Team (7)
• Boosted Comms (4)
• Expanded Hangar Bay (5)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Annihilator (8)
= 492 Points

Imperial II (120)
• Wulff Yularen (7)
• Gunnery Team (7)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Chimaera (4)
• All fighters, Follow Me! (5)
= 163 Points

Imperial II (120)
• Strategic Adviser (4)
• Gunnery Team (7)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Avenger (5)
= 156 Points

Quasar Fire I (54)
• Flight Controllers (6)
• Boosted Comms (4)
• Squall (3)
= 67 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
• Dengar (20)
• Colonel Jendon (20)
• Maarek Stele (21)
• Soontir Fel (18)
• Ciena Ree (17)
• Saber Squadron (12)
• Captain Jonus (16)
• Howlrunner (16)
• Mauler Mithel (15)
• Valen Rudor (13)
• 4 x TIE Fighter Squadron (32)
• Darth Vader (21)
• Zertik Strom (15)
• 4 x TIE Phantom Squadron (56)
= 292 Points

Total Points: 1195

Edited by grunnax93