So I have gone with an Executor II for the Squadron 6 value with Boosted Comms and Expanded Hangers for Squadron 7 and Long Range Control, also because it's a Huge Ship I will get squadron token for free when revealing a squadron command, allowing activation of 8 squadrons, probably Howlrunner, Mauler and the TIE/ln death ball with Flight Controllers. Chiraneau to allow relocation of squads in combat regardless if Dengar is around or not, with All Fighters fleet buff on Chimera, Chrianeau will give speed 3 combat move. Director Krennic, Agent Kallus and Ravager to be able to throw triple red long range anti squad at aces with two re-rolls, CF Token gained via Comms Net Floatilla.
Pair of Imperial II Star Destroyers in Combat Carrier Builds and a Boosted Quasar and Gozanti to get in the last required Squadron Commands.
All Fighters, Follow Me! To make almost every squadron speed 5.
Obviously running Admiral Sloane because of the mass Squadrons, also seems fitting that the Ravager in lore was her ship.
Huge Ship and Strategic Adiviser on one of the ISD2 gives two turns of delay.
Let me know what you guys think, what you like, dislike, what you would change.
Name: Admrial Sloane's Super Carrier
Faction: Imperial
Commander: Admiral Sloane
Assault: Advanced Gunnery
Defense: Fighter Ambush
Navigation: Superior Positions
SSD Executor II (411)
• Admiral Sloane (24)
• Admiral Chiraneau (10)
• Director Krennic (8)
• Navigation Officer (6)
• Agent Kallus (3)
• Flight Controllers (6) [EDIT: Gunnery Team (7)]
• Boosted Comms (4)
• Expanded Hangar Bay (5)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Ravager (4)
= 490 Points [EDIT: 491]
Imperial II (120)
• Taskmaster Grint (5) [EDIT: Wulff Yularen (7)]
• Flight Controllers (6)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Chimaera (4)
• All fighters, Follow Me! (5)
= 160 Points [EDIT: 162]
Imperial II (120)
• Strategic Adviser (4)
• Flight Controllers (6)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
= 150 Points
Quasar Fire I (54)
• Flight Controllers (6)
• Boosted Comms (4)
= 64 Points
Gozanti Cruisers (23)
• Boosted Comms (4)
= 27 Points
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
Squadrons:
• Dengar (20)
• Colonel Jendon (20)
• Maarek Stele (21)
• Soontir Fel (18)
• Ciena Ree (17)
• Saber Squadron (12)
• Howlrunner (16)
• Mauler Mithel (15)
• 6 x TIE Fighter Squadron (48)
• Major Rhymer (16)
• 3 x TIE Bomber Squadron (27)
• 4 x TIE Advanced Squadron (48)
= 278 Points
Total Points: 1194 [EDIT: 1197]
Edited by grunnax93