If you could just run ONE adventure...

By enoto, in Rogue Trader Gamemasters

What would it be?

Let me explain. I'm playing RT with some old friends at a get-together in a few weeks. We'll probably be able to fit in two 6-hour sessions. It's rare that we're able to get together, so realistically, whichever adventure I run is probably going to be our one shot at Rogue Trader this year.

Into the Maw seems like a perfectly serviceable adventure. I've also got the GM screen coming, which I know comes with an adventure, and Lure of the Expanse, which I could cherry-pick. It seems like there are a lot of fan adventures out there too, but I have no idea which ones are good and which aren't.

Any advice?

Thanks!

Into the Maw and Dark Fronter (Downloadable), even Forsaken bounty (free booklet preview from back when), are all good adventures that you could probibly get done in 12hrs, even if they do still have to create characters. If you've got a particularly swift and focused group, you might even be able to pull off two (particularly forsaken bounty & Dark Fronter). The adventure in the GM's screen is a little more complicated. I guess it could be done by a really focused group in 12hrs, but not likely.

I'd also suggest being a little looser with starting skills & equipment, as they're not really going to ever advance their characters.

Thanks!

One thing I should definitely mention is we're going to create characters and the ship ahead of time, so while there will undoubtedly be some "here's the rules and how to play" stuff, we should at least be able to save the 2-3 hrs it would take for everyone to make their dudes.

Another thing... I see that Forsaken Bounty and Dark Frontier have some links between them. Which do you prefer as an adventure? Forsaken Bounty/Dark Frontier or Into the Maw?

Forsaken bounty/Dark Frontier has the advantage/disadvantage of not really having any space combat in it. Because they were created to be compatable with the 'free introduction' version of the rules, a chunk of these more complicated things are missing. They could easily be introduced, say if you really wanted to have Orks or ship combat to be part of you game, but that does reqire more work on your end. It has a very nice Grim-Dark feal to it, particularly if you want to get the 'death in the final frontier' feal to the game.

Into the Maw has a wider variety in, Scum, Servitors, Orks, Space Pirates et al. But because of that, it nessesiatates you be ontop of all the rules, as it seems almost determaned to use very single one over the course of the Endevor. In to the Maw is also good if you like the out-wit the compition nature of Rogue Trader. It fundementaly pits you against one of your Peers, which creates its own dynamic, and has the advantage of providing a time-based driving force to the game. (get it before he does)

My players enjoyed going threw both, so it really comes down to personal preference and what type of players/characters you have.

I'd run into the Maw, but add bits to scale it up a bit like encounters on the other planets, a bit more time spent at the end, etc.

Thanks guys! Maybe I'll go with Into the Maw since it seems to really get across the whole spectrum of Rogue Trader in a few sessions.

Let us know how it goes!