Community Expansion: Tusken Raiders

By Uchidan1, in Star Wars: Legion

Looks like a lot of fun! I'm definitely a fan of keeping the battlefield exciting and interesting, and having a bunch of Tusken Raiders running amok sounds like a barrel of fun. I think I agree with Fistofriles that it seems like they ought to attack whoever moves in their space, but then there's the issue of if they're in combat and someone moves into range. Do they just ignore their old target and attack the new guy? Maybe if they only focused on whoever's closest to them; that way if a unit engages with them, everyone else is essentially free to run around them, while the engaged unit has to deal with them if they want to get moving again. Still, tricky business.

3 hours ago, Uchidan1 said:

Anywhoooo, whatcha guys think of the changes and the "details of the community expansion"??

Very nice! I can spot a couple of minor grammatical errors, but it has a nice three-part structure (narrative blurb, contents, how to use models for them), and has an overall professional tone.

Btw: unhindered on a speed 1 unit is kinda pointless ;-).

10 hours ago, SailorMeni said:

Btw: unhindered on a speed 1 unit is kinda pointless ;-).

It does have a speed move 2 when triggered, which should be the only time it moves

nice work! this is how I wanted these subjects to be covered in the game.

my thought was to simply give the neutral units a standby token that could be activated by either player. using the stuff already in the game.

Skullforge has just put some 3d printed "Desert Warriors" up on Gumroad....

8 hours ago, Sparty1701 said:

Skullforge has just put some 3d printed "Desert Warriors" up on Gumroad....

Just in time!! They look fantastic for this. All we need is a Legion Scale Bantha and we are good to go.

On 8/16/2019 at 10:00 PM, Castlecruncher said:

Looks like a lot of fun! I'm definitely a fan of keeping the battlefield exciting and interesting, and having a bunch of Tusken Raiders running amok sounds like a barrel of fun. I think I agree with Fistofriles that it seems like they ought to attack whoever moves in their space, but then there's the issue of if they're in combat and someone moves into range. Do they just ignore their old target and attack the new guy? Maybe if they only focused on whoever's closest to them; that way if a unit engages with them, everyone else is essentially free to run around them, while the engaged unit has to deal with them if they want to get moving again. Still, tricky business.

Very nice! I can spot a couple of minor grammatical errors, but it has a nice three-part structure (narrative blurb, contents, how to use models for them), and has an overall professional tone.

They have been fixed and attack the closest enemy to them. When engaged they perform a melee attack!

Also thank you for the feedback. Could you possibly assist me in fixing up the "explanation" of the expansion since it is a Community Expansion afterall :)

Trying to post a new image of the cards, but it seems like they reduced the photo size allowance to 122.88kb and I can't get the image small enough.

On 8/19/2019 at 3:49 AM, Sparty1701 said:

Skullforge has just put some 3d printed "Desert Warriors" up on Gumroad....

Just in time!! They look fantastic for this. All we need is a Legion Scale Bantha and we are good to go.

On 8/16/2019 at 10:00 PM, Castlecruncher said:

Looks like a lot of fun! I'm definitely a fan of keeping the battlefield exciting and interesting, and having a bunch of Tusken Raiders running amok sounds like a barrel of fun. I think I agree with Fistofriles that it seems like they ought to attack whoever moves in their space, but then there's the issue of if they're in combat and someone moves into range. Do they just ignore their old target and attack the new guy? Maybe if they only focused on whoever's closest to them; that way if a unit engages with them, everyone else is essentially free to run around them, while the engaged unit has to deal with them if they want to get moving again. Still, tricky business.

Very nice! I can spot a couple of minor grammatical errors, but it has a nice three-part structure (narrative blurb, contents, how to use models for them), and has an overall professional tone.

They have been fixed and attack the closest enemy to them. When engaged they perform a melee attack!

Also thank you for the feedback. Could you possibly assist me in fixing up the "explanation" of the expansion since it is a Community Expansion afterall :)

Tuskens 2 - Copy.jpg

What size base were you thinking for the Bantha?

20 hours ago, TheHoosh said:

What size base were you thinking for the Bantha?

Large base just like the Dewback.

You're blog doesnt work. ;C Can you upload rules here?