Can you make it work?

By Ronu, in X-Wing

So just a fun challenge I thought I’d toss out and see what fun ensues as a result.

So the challenge, using one of the factions use one the prescribed pilots as part of a list.

Rebel ships: Lt. Blount (z-95), Capt Rex (TIE Fighter) Magva Yarro (U-Wing)

Imperial Ships: Double Edge (Tie Aggressor) Lt Kestal (TIE Aggressor) Lt Kasarbi (Starwing)

Zertik Storm (X1)

Scum: Ahhav (MGT) Sarco Plank (Quadjumper) Moralo Eval (YV-666)

Resistance: Kare Kune (T-70) Joseph Seastriker (T-70) Zari Bangel (RZ-2) Cat (MG-100)

First Order: Avenger (Silencer) Lt. Rivas (TIE F/O) Major Stridan (Upsilon)

Republic: Axe/Kickback/Tucker (V-19) Dineé Ellberger (Naboo) Oddball (Arc-170)

Seperatist: Capt, Sear (Belbullab) 0-66 (Infiltrator) DFS-081 (Vulture)

go get them have fun and post results!

Hmm.

Happy to have a try with the Resistance. I keep looking at Kare's ability and thinking it should be really good.

  • More than anything I think she needs afterburners or BB-8 or she needs action-free dice modifiers. Her boost action is great but if you waste your action boosting you have no focus token and are armed with a rolled-up newspaper.
  • Narratively, Kare and Snap are the appropriate pairing, and they're certainly two of the most manoeuvrable T-70s (admittedly 90% of the time Snap just gets used to 'cheat' a free focus token via composure). Might be worth a try with outmanoeuvre or marksmanship/autoblasters?
  • They're both low initiative compared to the 'true' aces, so either you have to accept that you're pre-planning your boosts (not inherently a bad thing) or else you need to know where the enemy is going. The best option the Resistance has for this is a 32 point Vi Moradi/Informant - that lets you snoop on the dials of two ships at range 0-2, which is pretty good when you've got lots of potential to shimmy your final position in response.

Edited by Magnus Grendel

Maybe an I5 Crit-Hunting Imperial Squad?

Zertik Strom (42)
Fire-Control System (2)
Shield Upgrade (8)

Ship total: 52 Half Points: 26 Threshold: 3

Maarek Stele (46)
Swarm Tactics (4)
Fire-Control System (2)
Shield Upgrade (8)

Ship total: 60 Half Points: 30 Threshold: 3

Rexler Brath (81)
Juke (7)

Ship total: 88 Half Points: 44 Threshold: 4


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z176X113WW165Y174X132W113WW165Y196X123WWW&sn=Crit Hunters&obs=

Edited by stootchmaster

Kare Kun is one of the few T-70 pilots who really likes HLC, and will be able to throw four dice with mods no matter the range if you fly her right. She's a powerhouse in her own right, and Snap is no wuss either.

(35) Inquisitor [TIE Advanced v1]
(6) Concussion Missiles
(8) Supernatural Reflexes
Points: 49

(35) Inquisitor [TIE Advanced v1]
(6) Concussion Missiles
(8) Supernatural Reflexes
Points: 49

(46) Maarek Stele [TIE Advanced x1]
(2) Fire-Control System
(6) Afterburners
(1) Marksmanship
Points: 55

(33) Lieutenant Kestal [TIE/ag Aggressor]
(8) Barrage Rockets
(3) Dorsal Turret
(1) Crack Shot
Points: 45

Total points: 198

The Inquisitors are so good it doesn't really matter what you put in with them :D

1 hour ago, stootchmaster said:

Maybe an I5 Crit-Hunting Imperial Squad?

I was going to say that that's so many face-up cards, you're not going to need the governor's ability, but Zertik and Maarek are a nasty combination. Rexlar could be swapped out for some more direct support, but Maarek does criticals and lets you pick the ones which say "suffer some nasty stuff then flip this face down" (direct hit, for example) and Zertik lets you yo-yo the card face up again each turn. That could hurt a lot.

54 minutes ago, Captain Lackwit said:

Kare Kun is one of the few T-70 pilots who really likes HLC, and will be able to throw four dice with mods no matter the range if you fly her right. She's a powerhouse in her own right, and Snap is no wuss either.

M9-G8, if you have a caddy for it, gives her a nice persistant modifier, too. If Snap's not using an astromech, that could work. Alternatively, Joph is nice and tough, but I think an R2 unit is a great pairing for him given the double-value he can get out of shield tokens. If Kare and Snap are flankers, Joph is more of a 'go up the centre' guy.

There’s a guy in my LGS regulars/ gaming group who regularly flies Magva as part of his take on beef.

Before point updates it was with three Vtg ion Ys. After points change, he’s flown Magva with a blue squad B, Ten Numb and Braylen.

I took Blount to top 8 in the Atlanta System Open. He's solid.

Thing with Kare is she's only two points over the i4 generic, so honestly not that bad value for a "super Daredevil".

The problem, as ever, is mods. The solution? Our swanky new transport!

Zoom Zoom boost

(54) Temmin Wexley [T-70 X-wing]
(0) Integrated S-foils
(1) Composure
Points: 55

(52) Kare Kun [T-70 X-wing]
(0) Integrated S-foils
(1) Heroic
Points: 53

(36) Nodin Chavdri [Resistance Transport]
(2) R4 Astromech
(2) Autoblasters
(6) Tactical Officer
Points: 46

(43) L'ulo L'ampar [RZ-2 A-wing]
(1) Crack Shot
(1) Heroic
Points: 45

Total points: 199

(Going to a c3po logistics sadly leaves us one short of heroic, pa Nien)

Also, Kestal is easy. Barrage rockets + turret and treat her as a glorified bomber; run alongside Jonus/Jendon

Edited by ficklegreendice

Rivas really doesn’t suck as FO filler. He’s 1 point more than the generic off the top of my head. I played him to decent success online at least. Against lists that have linked actions or other self stress mechanisms it really forces your opponent to consider that use.

there’s a million lists that could have him, but I ran him as part of a QD/Backdraft/2xOSE/Rivas list

Team Blount up with ships that want to get in people’s faces. An Intimidation Arvel and/or Norra are solid choices.

7 hours ago, Ronu said:

Rebel ships: Lt. Blount (z-95), Capt Rex (TIE Fighter) Magva Yarro (U-Wing)

Magva/Biggs won me a ticket to the Toronto SoS. Don't remember the specifics, but a Gold Sqdn with proton torpedoes and an R3 unit fit in there with a fourth ship.

36 minutes ago, dsul413 said:

Rivas really doesn’t suck as FO filler. He’s 1 point more than the generic off the top of my head. I played him to decent success online at least. Against lists that have linked actions or other self stress mechanisms it really forces your opponent to consider that use.

there’s a million lists that could have him, but I ran him as part of a QD/Backdraft/2xOSE/Rivas list

He's 2 points more, but ability is actually really good.
With QD, QD will usually take a lock in the first few turn of engagement, giving double mod to rivas, making it as efficient as a Advanced optic Tie/FO, for 2 points less. And it still works when Kturning, when opponent self stress, etc.

4 hours ago, ScummyRebel said:

There’s a guy in my LGS regulars/ gaming group who regularly flies Magva as part of his take on beef.

Before point updates it was with three Vtg ion Ys. After points change, he’s flown Magva with a blue squad B, Ten Numb and Braylen.

Sadto not see a so gle rebel Y-Wing anywhere. I thing the bump to VTG was unfortunate, but probably necessary.

23 minutes ago, LagJanson said:

Magva/Biggs won me a ticket to the Toronto SoS. Don't remember the specifics, but a Gold Sqdn with proton torpedoes and an R3 unit fit in there with a fourth ship.

...back when Torps were 9pts and somewhat viable on generic Ys?

4 minutes ago, Bucknife said:

...back when Torps were 9pts and somewhat viable on generic Ys?

Back when, indeed.

1 minute ago, LagJanson said:

Back when, indeed.

And all we'd need is initiative scaled torpedoes. Because they are already PAYING for the fact that their low agency makes nullifying those munitions really easy.

Above their Weight

(31) N'dru Suhlak [Z-95-AF4 Headhunter]
(5) Lone Wolf
Points: 36

(30) Ahhav [Modified TIE/ln Fighter]
Points: 30

(38) Cartel Marauder [Kihraxz Fighter]
Points: 38

(30) Sunny Bounder [M3-A Interceptor]
Points: 30

(32) Jakku Gunrunner [Quadrijet Transfer Spacetug]
(5) Pattern Analyzer
Points: 37

(29) Lando Calrissian [Escape Craft]
Points: 29

Total points: 200

Sith Infiltrator - •0-66 - 71
•0-66 - Sinister Automaton (52)
•DRK-1 Probe Droids (5)
Scimitar (4)
•Kraken (10)

Vulture -class Droid Fighter - •DFS-311 - 29
•DFS-311 - Scouting Drone (23)
Energy-Shell Charges (5)
Grappling Struts (Closed) (1)

Vulture -class Droid Fighter - Trade Federation Drone - 25
Trade Federation Drone - (19)
Energy-Shell Charges (5)
Grappling Struts (Closed) (1)

Vulture -class Droid Fighter - Trade Federation Drone - 25
Trade Federation Drone - (19)
Energy-Shell Charges (5)
Grappling Struts (Closed) (1)

Vulture -class Droid Fighter - Trade Federation Drone - 25
Trade Federation Drone - (19)
Energy-Shell Charges (5)
Grappling Struts (Closed) (1)

Vulture -class Droid Fighter - Trade Federation Drone - 25
Trade Federation Drone - (19)
Energy-Shell Charges (5)
Grappling Struts (Closed) (1)

Total: 200/200

View in the X-Wing Squad Builder

Use 0-66's ability to jam somebody via the probe if he gets shot at? Idk, man, he's probably better off running around mostly naked, but I might give it a shot next game night.

Edited by SpiderMana
Swapped list order

Building lists around pilots that aren't widely used is what I love to do. I have a list with most of the pilots listed above. Most of these lists end up just being useful for casual games, but they make some fun shenangians when I get the lists to work. I have flown every Quadjumper except Sarco, thanks for the reminder that I need to work on that! Kestal is great for fighting force users, but it is the only Aggressor I've ever flown. O-66 and Sear I actually have in lists that I would consider taking to a tournament. Not top tier, but will give people a run for their money.

O-66 with TA-175 and Grievous crew accompanied by 7 vultures with struts. Very basic swarm, but also very effective.

I love running Sear and Grievous together in their Belbullabs. Throw Kraken in there to make sure Grievous always has a calculate (I usually use betterbot to make sure this happens), you basically get crack shot with Grievous every turn you keep Sear alive.

Plo Koon (44)
Calibrated Laser Targeting (4)

104th Battalion Pilot (42)
Seventh Fleet Gunner (9)

Ric Olié (42)
Crack Shot (1)
R2 Astromech (4)

Dineé Ellberger (38)
Passive Sensors (3)
Proton Torpedoes (13)
Total: 200

OR

Obi-Wan Kenobi (47)
Sense (5)
Calibrated Laser Targeting (4)

Squad Seven Veteran (46)
Dedicated (1)
Clone Commander Cody (3)

“Axe” (32)
Crack Shot (1)

Dineé Ellberger (38)
Crack Shot (1)
Passive Sensors (3)
R2-A6 (6)
Proton Torpedoes (13)

Total: 200

View in Yet Another Squad Builder 2.0

Axe attacks, can spend focus, obi lets him keep a focus to toss to Dinee for a full mod torpedo, but not before Seven Vet Arc fires with Cody and provides enemy with strain token or else knocks a possible shield off, then its time for Dinee's fully modded torp that the enemy cannot mod, if you set up Obi and Sense and allowed Dinee to adjust speed accordingly. Dedicated works here for 1pt since all three ships are limited and keeping them alive is more important than the Arc. And yes, I am aware crackshot does not work with torps, but not bad having it anyways.

Edited by wurms
5 hours ago, Bucknife said:

And all we'd need is initiative scaled torpedoes. Because they are already PAYING for the fact that their low agency makes nullifying those munitions really easy.

Nah, that overcomplicates everything. Really ordnance platforms should pay more for their initiative (aka generics need to be cheaper), and some munitions need to come down a little (mainly missiles).

We don’t want everything scaled by initiative. Keep our fun little casual game as simple as possible.

Oh, I didn't see 0-66 in there!

Okay, so Dookrew is incredible but it's very hard to find a platform for him. Maul likes to use force, Dooku would cause a time paradox. So...0-66.

0-66 with Dookrew is 1 point less than Dooku.

Dookrew has less force, but his ability is ridiculously flexible. Enemy runs on rock/debris? Dookrew a crit. Need an enemy to whiff one evade? Dookrew a blank. Got autoblasters? Dookrew a crit

Etc etc etc

Step 2: kraken synergy! O-66 ability obviously has synergy with calc where the Sith don't.

Step 3: probe droids!

Because why wouldn't you!? There's nothing more definitive of the faction than the sexy, cool; unique probe droids.

Them + kraken give your list a powerful first engagement.

Finally Grievous, because shooting at 0-66 isn't painful enough!

BeepBoop Darkside

(52) 0-66 [Sith Infiltrator]
(10) Count Dooku
(3) General Grievous
(10) Kraken
(5) DRK-1 Probe Droids
Points: 80

(28) Baktoid Prototype [Hyena-class Droid Bomber]
(6) Diamond-Boron Missiles
(1) Landing Struts
Points: 35

(19) Trade Federation Drone [Vulture-class Droid Fighter]
(5) Energy-Shell Charges
Points: 24

(19) Trade Federation Drone [Vulture-class Droid Fighter]
(5) Energy-Shell Charges
Points: 24

(30) DBS-404 [Hyena-class Droid Bomber]
(5) Energy-Shell Charges
(1) Landing Struts
Points: 36

Total points: 199

404 mainly out of personal preference (how could you NOT like him!?) but point stands. Five ships with solid pewpew coming in hot with full mods.

You could play around with the list: try kraken over grievious or knock 404 down to fit Kraken.

5 minutes ago, ficklegreendice said:

Oh, I didn't see 0-66 in there!

Okay, so Dookrew is incredible but it's very hard to find a platform for him. Maul likes to use force, Dooku would cause a time paradox. So...0-66.

0-66 with Dookrew is 1 point less than Dooku.

Dookrew has less force, but his ability is ridiculously flexible. Enemy runs on rock/debris? Dookrew a crit. Need an enemy to whiff one evade? Dookrew a blank. Got autoblasters? Dookrew a crit

Etc etc etc

Step 2: kraken synergy! O-66 ability obviously has synergy with calc where the Sith don't.

Step 3: probe droids!

Because why wouldn't you!? There's nothing more definitive of the faction than the sexy, cool; unique probe droids.

Them + kraken give your list a powerful first engagement.

Finally Grievous, because shooting at 0-66 isn't painful enough!

BeepBoop Darkside

(52) 0-66 [Sith Infiltrator]
(10) Count Dooku
(3) General Grievous
(10) Kraken
(5) DRK-1 Probe Droids
Points: 80

(28) Baktoid Prototype [Hyena-class Droid Bomber]
(6) Diamond-Boron Missiles
(1) Landing Struts
Points: 35

(19) Trade Federation Drone [Vulture-class Droid Fighter]
(5) Energy-Shell Charges
Points: 24

(19) Trade Federation Drone [Vulture-class Droid Fighter]
(5) Energy-Shell Charges
Points: 24

(30) DBS-404 [Hyena-class Droid Bomber]
(5) Energy-Shell Charges
(1) Landing Struts
Points: 36

Total points: 199

404 mainly out of personal preference (how could you NOT like him!?) but point stands. Five ships with solid pewpew coming in hot with full mods.

You could play around with the list: try kraken over grievious or knock 404 down to fit Kraken.

Ah you have Grevious and Kraken already in the list so?

Easy. I already ran this before and it's pretty decent.

Chewbacca (68)
C-3PO (6)
Tactical Officer (6)
Deadman’s Switch (2)

Temmin Wexley (54)
Composure (1)
R2 Astromech (4)
Integrated S-Foils (0)

Kare Kun (52)
Predator (2)
R2 Astromech (4)
Integrated S-Foils (0)
Total: 199

View in Yet Another Squad Builder 2.0