Is Gorgol something to consider for Sep lists with a C-ROC?

By Hiemfire, in X-Wing Epic Play

See thread title.

swz47_cards-gorgol.png

Really just throwing this out there for postulation. They look to me like they might be worth adding to a huge ship list. A zippy ship medic to help with the economy of huge ship self repair effects if they still exist after the transition.

In epic especially you won't mind the points invested in this medic ship, and it'll be very useful across the Separatist faction - not just the C-ROC. Run it back and forth behind the lines and it'll be pretty neat. Great idea. Lots of hull/min shields in the faction lend itself well to receiving crits, unfortunately.

It certainly is the first place my mind went.

It will depend on 2 details: whether the huge ship critical damage deck has the "ship" trait (it did in V1.0) and if small/medium/large ships can affect huge ships in V2.0.

It is just my opinion, but I found the interaction that small ships had on huge ships in V1.0 to be a bit quirky (using a swarm tactics Howlrunner alongside a Raider, for example), so part of me is wondering whether they changed this or not for V2.0. Time will tell (should find out on the demo game that they will have next week, I hope).

14 minutes ago, dotswarlock said:

It will depend on 2 details: whether the huge ship critical damage deck has the "ship" trait (it did in V1.0) and if small/medium/large ships can affect huge ships in V2.0.

It is just my opinion, but I found the interaction that small ships had on huge ships in V1.0 to be a bit quirky (using a swarm tactics Howlrunner alongside a Raider, for example), so part of me is wondering whether they changed this or not for V2.0. Time will tell (should find out on the demo game that they will have next week, I hope).

Could always ask on stream if they don't have Hug ships on the table

On 8/16/2019 at 1:42 PM, dotswarlock said:

It will depend on 2 details: whether the huge ship critical damage deck has the "ship" trait (it did in V1.0) and if small/medium/large ships can affect huge ships in V2.0.

It is just my opinion, but I found the interaction that small ships had on huge ships in V1.0 to be a bit quirky (using a swarm tactics Howlrunner alongside a Raider, for example), so part of me is wondering whether they changed this or not for V2.0. Time will tell (should find out on the demo game that they will have next week, I hope).

I'm sure that the huge ships will have crits. The question is more if they will have Pilot crits. If any, they should have Ship. It is true we don't know 100%, but I don't see why not.

1 hour ago, heychadwick said:

I'm sure that the huge ships will have crits. The question is more if they will have Pilot crits. If any, they should have Ship. It is true we don't know 100%, but I don't see why not.

Well, we might have an idea today. FFG live is covering huge ships at 2 PM Eastern time if memory serves.

It's listed as covering multiplayer but that doesn't mean they can't slip some huge ship fun in as well.