Note this is purely fun theorycrafting and I won't actually try to put this on a table.
Right. So based on various discussions / arguments about rule interactions and sequence I came up with this list.
I believe some of the interactions are known to work/not work. But its all those things that makes people scratch their heads.
So far I have: (186 points)
Mining Guild Sentry.
Jakku Gunrunner with Cloaking Device.
Han Solo with Qi'ra, Cikatro Vizago, Rigged Cargo Chute.
Freighter Captain with Boba Fett (Crew), Tobias Beckett, Feedback Array and Static Discharge Vanes.
So I start with a ship than can move onto (and then take actions including roll) on asteroids.
Then I have a ship that can tractor other ships across obstacles.
Han Solo with Qi'ra caused a multi page argument on whether he can actually shoot while on a rock or not.
And I have Vizago swapping large/small only upgrades. (And moving my cloaking device while cloaked)
Then on the Freighter I have 2 crews that I believe doesn't work, but it still makes for confusion and discussion.
And I have Feeback array and Discharge vanes that have some bizzare interactions.
So, what more can we scummies add to make our opponents melt down so we can win by default?
Edited by Bort