Is it just me or does the aat look like an auto include for clankers

By Ralgon, in Star Wars: Legion

3 hours ago, Derrault said:

@crx3800
"They look reaaal good compared to vehicles at the moment. I hate to say it, but I think they've upped the power on vehicles and the T-47 and AT-ST are getting left behind."

Respectfully, a T-47 is going to eat this things lunch.
The 47 is so fast it can leap into range 1 (rendering the main gun unusable), and get around behind to start throwing Impact 5 shots on it. Impact '5'.
Just as a matter of point efficiency, it would be worth throwing down 175 points on the 47 to neutralize the 170+ AAT in short order, and then turn it on the extremely fragile droids.

The 47 might just be the best possible choice for droids. It has the Impact to deal with their heavies, and throws down a lot of dice to inflict heavy losses quickly against the infantry. It also has armor, and unless the droids are running a bunch of rocket launchers, pretty m(uch doesn't have what it takes to deal with armored units in return.

1 I doubt people will take a t47 just for these things given it's considered unplayable elsewhere.

2 that line of thinking strengths the case for 2 (smart idea or not) as the second tank will put an average 4 crits on it a turn. Your attack strategy also assumes you have the command control you need to activate the speeder 1st, which is more a strength of the cis than rebels

Edit: oh and the cis player can just back the tanks against a board edge, then good luck getting that rear shot.. main gun is 360 degree so it don't care, and once again we are pretty sure the clone stuff can straife, so it doesn't necessarily have to expose it's back to reposition

Edited by Ralgon
11 hours ago, Ralgon said:

1 I doubt people will take a t47 just for these things given it's considered unplayable elsewhere.

2 that line of thinking strengths the case for 2 (smart idea or not) as the second tank will put an average 4 crits on it a turn. Your attack strategy also assumes you have the command control you need to activate the speeder 1st, which is more a strength of the cis than rebels

Edit: oh and the cis player can just back the tanks against a board edge, then good luck getting that rear shot.. main gun is 360 degree so it don't care, and once again we are pretty sure the clone stuff can straife, so it doesn't necessarily have to expose it's back to reposition

/shrug adapt to changing circumstances, or lose, that’s any given players’ choice.

The average is only 2.667 damage, assuming terrain allows a viable shot of course, and would require that the tanks be spaced out to at least range 2+ with a clear LOS on each other. If you’re running heavies, figuring out token control is always a good idea, I tend to favor Improvised Orders for that.

58 minutes ago, Derrault said:

/shrug adapt to changing circumstances, or lose, that’s any given players’ choice.

The average is only 2.667 damage, assuming terrain allows a viable shot of course, and would require that the tanks be spaced out to at least range 2+ with a clear LOS on each other. If you’re running heavies, figuring out token control is always a good idea, I tend to favor Improvised Orders for that.

You're forgetting barrage. Assuming no tokens and the aat isnt crippled it's 8 red dice in 2 attacks. My figure was 1 crit, 1 surge to crit via the critical keyword, and 2 crits via impact.

Edit: oh and high velocity, so no saving those crits, even if the tank would throw enough hits to push damage through anyway.

Edited by Ralgon
14 hours ago, Jabby said:

I don’t get it. Explain?

"By your command" is a Battlestar Galactica reference; something the baddies, the Cylons, said in the original series and something that does pop up a time or two in the remake. In The Clone Wars series, there's a nod to BSG when a tactical droid gives orders to a droid gunship, and it responds with a deep "By your Command!" and flies away. The red "eyes" of the droid gunship also act as a reference, because they resemble the basic design of the Cylons.

5 minutes ago, Alpha17 said:

"By your command" is a Battlestar Galactica reference; something the baddies, the Cylons, said in the original series and something that does pop up a time or two in the remake. In The Clone Wars series, there's a nod to BSG when a tactical droid gives orders to a droid gunship, and it responds with a deep "By your Command!" and flies away. The red "eyes" of the droid gunship also act as a reference, because they resemble the basic design of the Cylons.

Yup. I laughed immediately at that sequence because it was a great nod to another 70s vintage sci-fi franchise involving robotic enemies.

The reference must continue. I see it as a solid 2 or 3 pip title. Not the highest priority, but something with a fun effect.

5 minutes ago, ScummyRebel said:

Yup. I laughed immediately at that sequence because it was a great nod to another 70s vintage sci-fi franchise involving robotic enemies.

The reference must continue. I see it as a solid 2 or 3 pip title. Not the highest priority, but something with a fun effect.

I could see it as either. If they want to be thematic, and boy does FFG like being thematic, I'd say it should be for two vehicles, or the tactical droid and two vehicles. Not sure what effect to give it...

I'm sure it's been said but.... ion.

you can shut that thing down for a fraction of the cost

Edited by Tirion
autocorrect

Ion is a big threat against a unit with Barrage.

1 hour ago, Tirion said:

I'm sure it's been said but.... ion.

you can shoot that thing down for a fraction of the cost

1 hour ago, Matt Antilles said:

Ion is a big threat against a unit with Barrage.

It's mitigated a bit by the fact that it has Arsenal, but yes, it's definitely a weakness of all big, expensive vehicles.

You still need to wound on your Ion hits. Against red defense dice and often Surge Tokens not very reliable. And if you can shoot at it, it can most often shoot back at you.

8 hours ago, Ralgon said:

You're forgetting barrage. Assuming no tokens and the aat isnt crippled it's 8 red dice in 2 attacks. My figure was 1 crit, 1 surge to crit via the critical keyword, and 2 crits via impact.

Edit: oh and high velocity, so no saving those crits, even if the tank would throw enough hits to push damage through anyway.

No, I wasn't forgetting barrage, and high velocity only stops the use of dodge tokens. A 47s inherent cover 1 (or ORSJ cover 2) still mucks it up, and it still rolls saves normally. High Velocity isn't Pierce.

The AAT fires 4 red dice, crit 2, impact 1.

Average on 4 red dice is: 2.5 hits (one goes away from cover 1, 2 if ORSJ, the remaining 1 or .5 becomes a crit), .5 crits, .5 surges (i.e. 2 crits / 1.5 if ORSJ is on the target).
That's 2 critical hits per attack, total. Barrage gives 2 attacks for 4 total crits (between natural crits, surge crits, and impact conversion) (3 vs ORSJ)

White surge defense die on 4 damage = 2.667 wounds (1.333 per attack) / w/ORSJ that's down to 1 wound per attack, average (2 total)

Now, the best defenses would just be to prohibit the tank getting an attack on the 47 at all: Impose LOS blocking terrain between the two, so that the tank can't get those attacks, or zip into range 1, flanking, so that it gets no attacks at all, then pound it into submission using Impact 5 attacks on the rear section.

But even if it 'can' attack, its attacks aren't particularly good vs the 47. It's much better suited to bombarding infantry.

16 minutes ago, Derrault said:

No, I wasn't forgetting barrage, and high velocity only stops the use of dodge tokens. A 47s inherent cover 1 (or ORSJ cover 2) still mucks it up, and it still rolls saves normally. High Velocity isn't Pierce.

The AAT fires 4 red dice, crit 2, impact 1.

Average on 4 red dice is: 2.5 hits (one goes away from cover 1, 2 if ORSJ, the remaining 1 or .5 becomes a crit), .5 crits, .5 surges (i.e. 2 crits / 1.5 if ORSJ is on the target).
That's 2 critical hits per attack, total. Barrage gives 2 attacks for 4 total crits (between natural crits, surge crits, and impact conversion) (3 vs ORSJ)

White surge defense die on 4 damage = 2.667 wounds (1.333 per attack) / w/ORSJ that's down to 1 wound per attack, average (2 total)

Now, the best defenses would just be to prohibit the tank getting an attack on the 47 at all: Impose LOS blocking terrain between the two, so that the tank can't get those attacks, or zip into range 1, flanking, so that it gets no attacks at all, then pound it into submission using Impact 5 attacks on the rear section.

But even if it 'can' attack, its attacks aren't particularly good vs the 47. It's much better suited to bombarding infantry.

LOS blocking terrain for the T-47 is easier said than done, vs each other I agree the T-47 is better, vs everything else the AAT is better and we don't even know its other cards or upgrades yet

5 hours ago, Tirion said:

I'm sure it's been said but.... ion.

you can shut that thing down for a fraction of the cost

Very much. As I've said elsewhere, droids are going to make both ion and comm jammers very worthwhile compared to where they are at the moment.

Edited by Ralgon
2 hours ago, Derrault said:

No, I wasn't forgetting barrage, and high velocity only stops the use of dodge tokens. A 47s inherent cover 1 (or ORSJ cover 2) still mucks it up, and it still rolls saves normally. High Velocity isn't Pierce.

The AAT fires 4 red dice, crit 2, impact 1.

Average on 4 red dice is: 2.5 hits (one goes away from cover 1, 2 if ORSJ, the remaining 1 or .5 becomes a crit), .5 crits, .5 surges (i.e. 2 crits / 1.5 if ORSJ is on the target).
That's 2 critical hits per attack, total. Barrage gives 2 attacks for 4 total crits (between natural crits, surge crits, and impact conversion) (3 vs ORSJ)

White surge defense die on 4 damage = 2.667 wounds (1.333 per attack) / w/ORSJ that's down to 1 wound per attack, average (2 total)

Now, the best defenses would just be to prohibit the tank getting an attack on the 47 at all: Impose LOS blocking terrain between the two, so that the tank can't get those attacks, or zip into range 1, flanking, so that it gets no attacks at all, then pound it into submission using Impact 5 attacks on the rear section.

But even if it 'can' attack, its attacks aren't particularly good vs the 47. It's much better suited to bombarding infantry.

A smart CIS player won't expose the back oh an AAT. Also, there are other weapons to put on it and certainly one of them will be appropriate vs vehicles (or even with Blast)

2 hours ago, TheHoosh said:

LOS blocking terrain for the T-47 is easier said than done, vs each other I agree the T-47 is better, vs everything else the AAT is better and we don't even know its other cards or upgrades yet

It’s shorter than height 1, if the table doesn’t have any terrain of height 1 or 2, that’s probably the bigger issue.

18 minutes ago, Vector Strike said:

A smart CIS player won't expose the back oh an AAT. Also, there are other weapons to put on it and certainly one of them will be appropriate vs vehicles (or even with Blast)

Every choice comes with a cost, the only way to prevent the 47 from being behind the tank is to keep it crammed against the perimeter, severely cramping its line of attack.

The 47 is blast immune.

i dont feel the AAT will make waves in droid armies till a cheaper armchair commander like nute gunray appears, spending half your points on just your commander and the tank doesnt give you enough to really support either or have a plan B if you lose your basket of eggs

4 hours ago, TerrorScream said:

i dont feel the AAT will make waves in droid armies till a cheaper armchair commander like nute gunray appears, spending half your points on just your commander and the tank doesnt give you enough to really support either or have a plan B if you lose your basket of eggs

While it's a consideration same as ion, I don't think sub 100 points in a droid army is going to do that much more than grevious would (and I say grevious because i believe he'll be the goto until we get that cheap guy barring some spectacular command cards for dooku)

Also, losing you egg basket is going to be tougher than people think it is......... everyone seems to be underestimating CiS perfect command control rise of the t47 or not.