Is it just me or does the aat look like an auto include for clankers

By Ralgon, in Star Wars: Legion

Even at stock -

a decent defense profile with armor,

doesn't care a hoot about not having commands or aim tokens with it's main gun keywords

Will be averaging most of a units worth of damage a turn (is going to force some more ion and guardian onto the board)

Extra 5 points and it can throw out generic commands as a backup to your commander and won't care about panic unlike said commanders

Can still easily slot 2 into a list even before we start taking cheap commanders.......

Ion is gonna hurt, as is rear attacks but I don't see that as a huge issue with the support you can throw in beside them.....

They do look strong, no doubts there.

I suspect a huge part in how well you combat them is how you can maximize the terrain to your advantage. Remember, unless they suddenly surprise us with a rule, the game state treats it as a ground vehicle for all purposes. This means it cannot “jump” or “speeder” over terrain. And while it can move because of base size, it’s still speed 1. Try to lure it into tight corners where it can’t easily get out or turn to engage

24 minutes ago, ScummyRebel said:

They do look strong, no doubts there.

I suspect a huge part in how well you combat them is how you can maximize the terrain to your advantage. Remember, unless they suddenly surprise us with a rule, the game state treats it as a ground vehicle for all purposes. This means it cannot “jump” or “speeder” over terrain. And while it can move because of base size, it’s still speed 1. Try to lure it into tight corners where it can’t easily get out or turn to engage

Oh, I forgot hover... which appears means it can strafe at speed 1 (while not confirmed, the notches on the sides of the demo bases suggest this)

Not as good as ignoring terrain, but pretty handy

Edit: that said, aats seem designed to setup like replacements, big fields of fire, not caring about cover or tokens, just los

Edited by Ralgon

However, it does not have reposition. This means that there actually has to be space at the notches for it to go somewhere. And the model is huge.

Force it between rush through terrain and have a tough time getting out or through the way it wants to go, or take the long way around and meanwhile keep your forces away from it.

The main gun does have range 4, however. And no fixed: front keyword. With clever deployment and huge base I suspect no more than one move action would be required for the tank in the entire game ;)

However I fail to see how you can reasonably fit two into a single list, where the cheapest commander is Grevious... I mean, sure, it is doable, but at 7 activations, only 5 o which are troopers it just seem a bit forced... Not that you can make more than 10 activation droid list anyway :P

4 minutes ago, Shanturin said:

The main gun does have range 4, however. And no fixed: front keyword. With clever deployment and huge base I suspect no more than one move action would be required for the tank in the entire game ;)

However I fail to see how you can reasonably fit two into a single list, where the cheapest commander is Grevious... I mean, sure, it is doable, but at 7 activations, only 5 o which are troopers it just seem a bit forced... Not that you can make more than 10 activation droid list anyway :P

While it might be low activation, they potentially have the best command token control in the game. As for vs high activation lists, the point of twin tank is their steady output to even those activations quick!! Without using secondary weapons a barrage 2x attacks is an average 7 hits( 2 crits) and high veloicty

They look reaaal good compared to vehicles at the moment. I hate to say it, but I think they've upped the power on vehicles and the T-47 and AT-ST are getting left behind.

1 minute ago, crx3800 said:

They look reaaal good compared to vehicles at the moment. I hate to say it, but I think they've upped the power on vehicles and the T-47 and AT-ST are getting left behind.

If ffg is true to form they will get errata cards. Same could be said of the atrt and speeder bikes too

1 hour ago, ScummyRebel said:

Remember, unless they suddenly surprise us with a rule, the game state treats it as a ground vehicle for all purposes. This means it cannot “jump” or “speeder” over terrain.

It looks like they still have the Repulsor Vehicle types to me, which would make this not true. Repulsor Vehicles can ignore terrain that is as tall or shorter than the mini's height, and these minis are pretty dang tall. This hasn't come up yet because every Repulsor Vehicle we've had so far had the Speeder X rule.

I'm getting at least one, for sure! Love those 4R

1 hour ago, arnoldrew said:

It looks like they still have the Repulsor Vehicle types to me, which would make this not true. Repulsor Vehicles can ignore terrain that is as tall or shorter than the mini's height, and these minis are pretty dang tall. This hasn't come up yet because every Repulsor Vehicle we've had so far had the Speeder X rule.

The Hover keyword says it as treated as a grounder for all other models. But, I wouldn't be surprised if Hover can still move over certain height objects.

11 minutes ago, crx3800 said:

The Hover keyword says it as treated as a grounder for all other models. But, I wouldn't be surprised if Hover can still move over certain height objects.

Yes, "by other models," not for terrain, meaning Troopers can't move through them like they can a normal Repulsor Vehicle. I assume they will be able to displace as well. We need the entry in the RRG to really have the discussion that this deserves, of course.

2 hours ago, Shanturin said:

The main gun does have range 4, however. And no fixed: front keyword. With clever deployment and huge base I suspect no more than one move action would be required for the tank in the entire game ;)

However I fail to see how you can reasonably fit two into a single list, where the cheapest commander is Grevious... I mean, sure, it is doable, but at 7 activations, only 5 o which are troopers it just seem a bit forced... Not that you can make more than 10 activation droid list anyway :P

This. I hope they release a T series droid as a cheap commander.

1 hour ago, buckero0 said:

This. I hope they release a T series droid as a cheap commander.

As an inside joke, one of his command cards better be “by your command”

6 hours ago, Ralgon said:

Even at stock -

a decent defense profile with armor,

doesn't care a hoot about not having commands or aim tokens with it's main gun keywords

Will be averaging most of a units worth of damage a turn (is going to force some more ion and guardian onto the board)

Extra 5 points and it can throw out generic commands as a backup to your commander and won't care about panic unlike said commanders

Can still easily slot 2 into a list even before we start taking cheap commanders.......

Ion is gonna hurt, as is rear attacks but I don't see that as a huge issue with the support you can throw in beside them.....

I bet we see at least 1 AAT in lists. 9 wounds, red defense dice. 8 Red dice with critical 4. Just nasty.

1 hour ago, R3dReVenge said:

I bet we see at least 1 AAT in lists. 9 wounds, red defense dice. 8 Red dice with critical 4. Just nasty.

yeah, but I'd really like to fit 2 and not feel like I auto lose because of it. You'd think FFG would want this because they make money if they can sell 2 instead of 1. I'd be more likely to actually play Droids if I could, at this point, I don't know that they have enough to tempt me. Look at X-wing, the Separatists are already out of ships after they release Dooku's ship. In Legion, they can release a spider droid, some Genosis shock troopers and maybe a clicking commander and they're done as well. Anything left in the Trade Federation? Wat Tambor for Commander?

58 minutes ago, buckero0 said:

yeah, but I'd really like to fit 2 and not feel like I auto lose because of it. You'd think FFG would want this because they make money if they can sell 2 instead of 1. I'd be more likely to actually play Droids if I could, at this point, I don't know that they have enough to tempt me. Look at X-wing, the Separatists are already out of ships after they release Dooku's ship. In Legion, they can release a spider droid, some Genosis shock troopers and maybe a clicking commander and they're done as well. Anything left in the Trade Federation? Wat Tambor for Commander?

Really? Tank droid, Hailfire, crab droid, commando droids, Magnaguards, Maul, Asajj, Durge (not happening :(), Jango, Cad Bane, a bunch of oddball politicos (not a fan, but they are there). And that's only the stuff I can think of off the top of my head. Compared to X-wing the CIS has lots and lots of options for units in a ground battle.

While I do like how the AAT looks as is, I don't think it'll be an auto include. Everything but the B1s are looking to be expensive point wise which will make taking multiple big ticket items more difficult unless you run min corp. I also want to see how droidekas play out more as they are currently the AAT's main competition.

1 hour ago, buckero0 said:

yeah, but I'd really like to fit 2 and not feel like I auto lose because of it. You'd think FFG would want this because they make money if they can sell 2 instead of 1. I'd be more likely to actually play Droids if I could, at this point, I don't know that they have enough to tempt me. Look at X-wing, the Separatists are already out of ships after they release Dooku's ship. In Legion, they can release a spider droid, some Genosis shock troopers and maybe a clicking commander and they're done as well. Anything left in the Trade Federation? Wat Tambor for Commander?

I disagree. I think the CIS will have tons of options. Especially since the CW TV show is coming out.

1 hour ago, GreatMazinkaiser said:

Really? Tank droid, Hailfire, crab droid, commando droids, Magnaguards, Maul, Asajj, Durge (not happening :(), Jango, Cad Bane, a bunch of oddball politicos (not a fan, but they are there). And that's only the stuff I can think of off the top of my head. Compared to X-wing the CIS has lots and lots of options for units in a ground battle.

Wait, no Durge? Why do you say that? If it’s because it’s not Cannon, that hasn’t stopped other things from coming out.

Durge would be bad ***, him and Pong Krell. I didn’t think the CW animated shorts (not the animated tv show) were very good, but I did love that scene where clones pour every kind of firepower into Durge until there’s nothing but a smoking hole and he just starts pounding on Clones. That’s some kind of terminator level stuff. The part I’m talking about starts at 6:38.

As for the AAT, I think it’s better to take the tank then two Droideka. White defence dice are too weak, shields or no.

As for the CIS costs, I was surprised that you can’t put much in your army. I thought they were supposed to be the numbers faction. And not just number of minis in a unit. Maybe they’ll get better when they get their version of snipers.

Edited by JediPartisan
15 minutes ago, JediPartisan said:

Wait, no Durge? Why do you say that? If it’s because it’s not Cannon, that hasn’t stopped other things from coming out.

Durge would be bad ***, him and Pong Krell. I didn’t think the CW animated shorts (not the animated tv show) weren’t very good, but I did love that scene where clones pour every kind of firepower into Durge until there’s nothing but a smoking hole and he just starts pounding on Clones. That’s some kind of terminator level stuff. The part I’m talking about starts at 6:38.

As for the AAT, I think it’s better to take the tank then two Droideka. White defence dice are too weak, shields or no.

As for the CIS costs, I was surprised that you can’t put much in your army. I thought they were supposed to be the numbers faction. And not just number of minis in a unit. Maybe they’ll get better when they get their version of snipers.

If B2 battle droids were special forces they would have a ton of units, FFG could be trying to limit activation count from being too extremely different from the various factions

2 minutes ago, TheHoosh said:

If B2 battle droids were special forces they would have a ton of units, FFG could be trying to limit activation count from being too extremely different from the various factions

Yeah I’m pretty sure FFG is trying to limit activation count, or even B1s would rule.

Could you imagine an army that has 18-20 activations, but all B1? That would be insane... hilarious..., but insane.😁

@crx3800
"They look reaaal good compared to vehicles at the moment. I hate to say it, but I think they've upped the power on vehicles and the T-47 and AT-ST are getting left behind."

Respectfully, a T-47 is going to eat this things lunch.
The 47 is so fast it can leap into range 1 (rendering the main gun unusable), and get around behind to start throwing Impact 5 shots on it. Impact '5'.
Just as a matter of point efficiency, it would be worth throwing down 175 points on the 47 to neutralize the 170+ AAT in short order, and then turn it on the extremely fragile droids.

The 47 might just be the best possible choice for droids. It has the Impact to deal with their heavies, and throws down a lot of dice to inflict heavy losses quickly against the infantry. It also has armor, and unless the droids are running a bunch of rocket launchers, pretty much doesn't have what it takes to deal with armored units in return.

5 hours ago, ScummyRebel said:

As an inside joke, one of his command cards better be “by your command”

I don’t get it. Explain?

5 hours ago, buckero0 said:

yeah, but I'd really like to fit 2 and not feel like I auto lose because of it. You'd think FFG would want this because they make money if they can sell 2 instead of 1. I'd be more likely to actually play Droids if I could, at this point, I don't know that they have enough to tempt me. Look at X-wing, the Separatists are already out of ships after they release Dooku's ship. In Legion, they can release a spider droid, some Genosis shock troopers and maybe a clicking commander and they're done as well. Anything left in the Trade Federation? Wat Tambor for Commander?

They'd have the geonosians, umbarans, war tambor, lok durd, cad bane, T-series and super tactical droids, vultures droids fighters, death watch, pre vizla, magnaguards....