I have looked for an answer to this, but haven't found anything. I am wondering how stress and fatigue is added.
The rulebook says that different effects may take place each time a character suffers stress or fatigue, but how does this work when the character suffer several levels at once?
Take a character with 3 willpower. If his stress increases above this, his willpower will become distressed. A character with distressed willpower might suffer insanity when he gets another point of stress. For me this raises two questions. What happens when he suffers two levels of stress when he is distressed, and what happens when he suffers two levels of stress when he is not distressed.
In the first case, he goes from 3 stress to 5 stress. He overshoots, and is not distressed when the stress is suffered. Does he suffer one insanity card, or none? In the second case he goes from 4 to 6. Does he draw two cards or one?
The same situation goes for strained characters. Does he suffer insanity when he suffer stress or fatigue for each level, or once per situation.
Bonus Question: I am also wondering about critical hits, so I'll just throw it in here
A PC can make critical hits in three ways. Either by card effects, by getting more boons than the crit rating of the weapon or by getting comets on the expertise dice. Right? NPCs can get critical hits only by rolling comets on the expertise dice or card effects?
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