okay so i have a few homebrew signature abilities i'd like help balancing
first:
when making a skill check may add a black to dice pool to add gain a charge to a max. of 4, or remove any number of charges to add an equal amount of blue to the current skill check
second:
once per session when you make a piloting planetary skill you make instead make a astrogation (willpower) to teleport the vehicle to any where in short planetary range
third:
when making a force check may make a combined knowledge check, adding further details and benefits for each uncancelled S
Edited by Stormbourne