Hello! My gaming group has recently discovered Anima, and after playing the game I've got a few questions that hopefully can get answered.
1) While not actually pertaining to the game, this is probably the best place to ask: Does anyone know what happened to the EdgeEnt forums? I mainly used it for some of the rulings and information, and a ruling from AS is pretty much absolute. It went down for maintenance for a week or so recently and now I always get an error when I go to the site.
"PHP Warning: require_once(c:domainsedgeent.comwwwrootanimaforum/Sources/QueryString.php) [function.require-once]: failed to open stream: No such file or directory in C:webspacehostingsPostofficesedgeent.comhostingwwwanimaforumindex.php on line 47 PHP Fatal error: require_once() [function.require]: Failed opening required 'c:domainsedgeent.comwwwrootanimaforum/Sources/QueryString.php' (include_path='.;C:php5pear') in C:webspacehostingsPostofficesedgeent.comhostingwwwanimaforumindex.php on line 47"
I use Opera as my browser, and tried again with IE, but same error. Any info on that?
2) With that out of the way, is there a ruling on stacking psychic powers? I may have missed it, as I've only glossed over that section, but our GM insists that with the rules, he can use the Zen levels of the "Strength Increase" and "Total Increase" powers to raise a warrior mentalist's strength to 20 from a base 11. Is this correct?
-(Sadly, while we really enjoy the game, our current GM is coming off of the DND 3.5 way of thinking, and is a notorious powergamer. Not entirely his fault, as we players are too lazy to want to be the first to run a game in a new system, but still. A lot of my questions come from things he's mentioned that I don't agree with and could not find a true ruling on in the book.)
3) The Level 92 Creation spell, "Eternal Magic" causes spells with daily maintenance to become permanent, and spells maintained per combat turn into daily spells. If a spell qualified for Eternal Magic to be cast upon it, can it be cast twice on a spell with a per turn maintenence to become daily, and then permanent? I don't think so, but the book is vague on that issue.
4) A setting question, so it could be harder to answer, but how often should people be seeing inquisitors, and how many at a time? I had assumed that they did not travel in groups, and I certainly would not be seeing them often. However, in my second session, our party ran into no less than 5. We were travelling in a caravan from Americh with a member of Black Sun and a few renegade commoners that had supernatural abilities, and halfway through our journey we came crossed into Archangel. And suddenly, we come across a barricade of the 5 inquisitors, and barely escaped with our lives because my character managed to summon an Efreeti out of sheer luck. (Said Efreeti was the requirement that my summoner had to summon for the Magician Reversed pact, so he had the bonus of it's true name. However, that was still a little much and only managed to succeed because I took the 3-point Elan advantage with Eriol.) But seriously, five inquisitors? Against four level 2 characters, that still seemed WAY extreme. One of the inquisitors was also the subject of my second question above. Since then, we've managed to come across two of those Inquisitors again, (on a Zeppelin bound for the New Continent that also had 4 Selene assassins, some Wissencraft agents, 3 Tol Rauko templars, and a crazy Captain with a shotgun. Excluding the captain, I think that menagerie of factions alone should have sparked complete chaos. I get the feeling out GM just has a dartboard of keywords and just randomly sees what happens....) and I'm growing irritated. When Gaia comes out hopefully I'll have some help with my point that they aren't under every single rock and in every tree we pass. >_>
5) Can the infamous Chimera spell be cast on someone unwilling? If so, is there a resistance check of any kind? This is a question more for my own character, as he has access through party members to the spell and the plan was to Chimera creatures/people we found to either turn natural creatures into potential familiars or to allow the handy Pokeballing of natural based enemies (Bind + Anchor + Ocean? =D). A smaller, baby dragon was something that after fighting I Chimera'd and made into my familiar, after seeing all the threads about how Chimera just made things at the mercy of summoners.
Hoping for some helpful replies!