Basic idea: Sliders meets Killjoys with a dash of Dresden Files.
My players are playing a team of contracted mercs. They're no names, no reputations with barely a credit to their collective names. But they get by. I've got an okay handle on monthlies, the cost of contracts and managing gear / fencing loot. What I'm struggling with is upgrading their "base" (it's an apartment in the slums right now). It's very possible I missed it in the 3 books or I can kidnap it from Star Wars. I don't mind Story GM Hand waving, but on the other hand I don't want to make it feel generic "We have an upgraded house." And that's where I'm stuck. I don't want to get crunchy, but I do want to a.) make any upgrades a financial drain and b.) if you install a hidden vault in your house, that's cool. But.. how? Thanks!