Campaign Log - In The Service of the Inquisition

By Surak, in Dark Heresy Gamemasters

It may seem a little odd that I now have 2 on-going campaigns - so i'll explain.

A little while ago one of my players (he plays the scum/emergant psyker in the group) asked me if he could borrow my Dark Heresy books. Now naturally i was curious as to why he wanted to borrow all of them, and it turned out he wanted to introduce one of the groups he DM's for DnD to Dark Heresy. After a little discusion down the pub we decided that instead of him running the second group and us having to workout the logistics of swapping the books around between sessions for planning I would GM both. This left me with the challenge of how to bring 3 DnD players into the Grim Dark Future and not go mad trying to run 2 seperate campaigns. The simple solution of merging the groups was never going to happen as my main group now numbers 9 and is getting difficult to manage sometimes. So I decided to make you of the main groups in-ability to tidy all the loose ends in any of there investigation.

I have started the second group (which consists of 4 players - a Female Moritat, a Male Arbitrator, a Male Warp Touched Cleric, and a Male Mind Cleansed Tech Priest od Sollex) as a new team of Acolytes under the same inquisitor (Astrid Skane) as my main group. Form time to time i am planning to have plot line cross back and forward between the groups as the story demands while they conduct investigations thaat may or may not be linked.

Any way to the new groups first session.

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Having been roused from there normal lives, or in the case of the Tech-Priest returned from a lengthy re-training, the group met for the first time in Skane's study in the Tricorn Palace. All were tense mearly from being in the building, and that wasn't helped by the presence of Skanes senior staff, Nihilius Quint, Enabran Tain, and Laura Hansbarack, and the fact that the inquisitor herselft was obviously in a very bad mood. They soon learnt that they had been judged useful to the inquisitor and would serve as one of her investigation cells. The reason for her displeasure wwas the recent news of the death of an only freind and a complete mess involving one of here other cells on the planet Quaddis. In support of her investigations there the team were given there first assignment, to examine the remains of an inquisitorial ship that her old friend (another inquisitor) and her other team had been kidnapped from. Laura and her children would be travelling with them as would Tain. On route the the Battlefleet Calixis blockade around the wreck the team met a Deathwatch Kill-team that had been called in incase the situation became more dangerous than expected.

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and so ened the intoduction session.

more to come after tuesdays session.

And so i'm back again with some more reports from my second group. This report covers three sessions

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On reaching the Wreck of Inquisitor Lorenz's ship the team deployed by guncutter to begin there investigation. After a rather violent landing the Techpriest and the assassin began to travel through the wreck towards the bridge, whilst the Cleric and Arbite headed towards the crew decks. As they moved through the ship both teams discovered just how badly damaged the structure of the vessel is, with some decks being 20 degrees off of where they should be. Eventually the Cleric and Arbite found he access to the crew quarters and began searching for clues as to what happened. As they swept room after room a pattern became clear, each room had been explosivly breached and the room ransacked after the ship had been disabled. As they moved through the deck they found a few belongings from Skanes other cell, weapons, chemicals, and all of there official identification. As they reached the end of the deck they found a massive cargo bay, and two Pretorian Battle servitors. Both of the servitors were damaged in the attack and began to try and kill the cleric and arbite. After swift retreating down the corridor and the timely intervention of Skanes enforcer Enabran Tain both servitors were disabled.

On route to the bridge the assassin and techpriest were delaid by a blocked lift shaft and had to divert through the officers quarters. As they were checking through they found the quarters of Inquisitor Lorenz. After gaining entry they found the Inquisitors journal and his personal weapons, as well as evidence that the Inquisitor had been away from his quarters during the attack on the ship. After clearing the officers quarter the team headed for the bridge. Upon reaching the bridge the techpriest managed to upload the ships data core and locate some strange energy readings from the lower decks.

Through al of the investigations on the ship both teams found evidence of combat but no bodies from either side.

The two teams met up and then moved by guncutter to the lower decks of the wreck, where after a short space walk they found a very crude airlock into the more intact sections of the wreck. After passing through they found themselves in a nightmare of twisted wreckage and emergancy hull-patches that formed a corridor into the heart of the wreck. After about 10 minuets of travelling they found themselves looking out over the massive space of one of the ships ammunition bunkers. The floor of the massive space had been cleared and a small camp established in the centre, partly from wreckage and partly from pre-fabs. After an hour or so of searching and finding no signs of life the team were getting ready to leave when a group teleported into the heart of the camp. The newcomers consisted of 16 merc's with a mix of xeno and imperial equipment, a gentleman in a leather apron and workers overalls, and a tall man in a black storm-coat and wide brim hat. This group immediately moved to the centre of the camp and the merc's took up defencive positions whilst the other two gentlemen headed into one of the larger buildings. Trying to establish who these people were the techpriest approached in a non-threatening way, only to be shot in the chest by the nearest merc. The group then fled into the camp using the buildings as cover whilst the assassin stealthed her way back to the airlock and de-pressurised the deck. The majority of the merc's (and the assassin and Arbite) were voided to space where they were collected by a shuttle from the teams ship that was bringing the Deathwatch team in as support. Inside the wreck the techpriest and Cleric were confronted by the man in the storm-coat, who turned out to be a powerful telekine and an Inquisitor. He revealed that he hads been sent to make sure no evidence of the attack had survive, and then tried to kill the acolytes before the deawatch assault forced him to flee. Outside on the dropship the assassin was recovering when she and the pilot noticed an xeno ship escaping from the wreck, they gave chase and boarded the ship and began cleansing it. Eventually the assassin made it to the main cargo bay where she was confronted by an eldar corsair. By the time the assassin and pilot had dispatched the eldar the cleric and techpreist had caught up, only to be confronted by the fallen Inquisitor again. After a drawn-out fight the Inquisitor fled to avoid capture and the team moved to secure the ship as evidence against him.

Once back on the ship the team were informed that they were being re-deployed to deal with a serious matter on the Death World of Woe.

The team were informed that they were being send to Woe to find out what has happened to a team of acolytes under the command of one of Skane's allies, Inquisitor Marr. On arrival at Woe the team immediately deployed to the surface, and straight away encountered hostile conditions. There flight of three guncutters was attacked by a flock of local mutated avians and were forced to undertake a desperate decent directly into the bunker complex that they were using as a base of operations. On arrival at the base they found the primary blast doors open - a worry as the bunker complex was meant to be a sealed environment that hadn't been used for over a century. As they investigated further into the complex they found that none of the primary or emergency power was working. Whilst the techpriest tried to re-connect the generator the rest of the group searched the facility, and soon found a trip-mine on a door to one of the wings of the complex. After calling up the techpriest to disabling the mine, which he moved to the stairs to the generator room, the rest of the team moved into the last part of the complex. When the priest got back to the generator room and continued working for a few minuets the whole complex came alive for a brief moment and then shut down again. At the same time as this happened the team in the other wing heard a noise in the bunker's workshop. After securing the kitchen, toilet block, and one of the base's appartments the team regrouped in the corridor outside the workshop. As they were about to move towards the workshop the base came to life around them, and a scribe appeared infront of them and walked through the groups assassin. After a few moments it all returned to its dormant state again. Wasting no time the team stormed to the workshop and found it deserted. After a few minuets the room came alive again, with an aquila lander and a team of techpriests appearing out of thin air for a few seconds then vanishing again. From the identifyer on the Aquila the team were able to tell it was from over 150 years in the past........

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And so the session ended.