build scum?

By EVIL INC, in Star Wars: Legion

Since there is no scum faction here and the bounty hunters are mixed in with the imperials, how would we add it in as players?

An obvious start would be taking the bounty hunters. What would follow? I'd thought to allow them to draw generic units from both rebels and imperials (without taking named characters). That would allow them an advantage in having a wider variety of units to choose from but take away and character shenanigans (outside of the hunters themselves).

Would that work or what other ways do you think would?

I really don't see how that constitutes a criminal faction.

29 minutes ago, devin.pike.1989 said:

I really don't see how that constitutes a criminal faction.

True. Ideally, they would have their own units with their own individual flavors. But it would show that there are richer and poorer (more and less successful crime lords) and reflect how they might outfit their own gangs with some having more prestige within the organization. maybe even how some crime lords might not fully trust anything outside of droids close to themselves only using living troops as scouts and such.

I point us to one of the more recent movies where it is shown that both sides buy ships and equipment from the criminal element on the black market. it would only stand to reson that they would equip their own "troops" the same way.

I'd like to hear other ideas. they could be better or the same or collaboration could be good. Might even be someone in FF is paying attention...

Edited by EVIL INC

Each boss would have an allowance for hiring. 2 corps units would be required. Corps units would be gangers (cheap charlie guys like roduans and weequay etc with poor stats) bodyguard (melee figures like gammorean or walrus face etc, slow but tough) the allowance qould be to hire a certain number of operatives as corps. So Hondo has an allowance of 2. He can take 2 Corps Troopers and then hire Greedo and Bossk as Corps as well. They can't bring command cards and don't count against the normal Operatives allowed. Hondo fills out his army by hiring Boba Fett and some swoop bikers or a desert land skimmer with cannon upgrade.

Or Dr. Eversan is your commander. He has an allowance of 1 so he has at least 2 units of BodyGuards and hires IG 88 as his corps allowance which allows him to still hire the Operative duo of Zuckuss and 4Lom. He also buys a 2 Beast trainers as his heavy slots and adds a young Rancor in training and a wampa for his beast upgrades and some Weequay snipers as specials

Something to be and feel different in playstyle . maybe thw more operatives you take the less specials you can take. Etc

I agree, different style. Of course, I'd say depending on the commander or boss (offstage) the commander serves, they could be almost identical to imperial or rebel forces. personally, even in these cases, I would still want to add in at least on "pure" scum unit to be interesting.

I'd say put a few scum "bosses" out each with their own variations and listings (of course, some would be alike) with different options and units to choose from (some of which may well overlap the current armies).

I'd love to see gammorrian guards and weequay snipers.

Get scum and villainy minis from Imperial Assault and create house rules for them?

1 minute ago, FearofaBlankPlanet said:

Get scum and villainy minis from Imperial Assault and create house rules for them?

I'd thought of that. How are they on scale and do the bases match? Are there enough options to cover all the different possibilities players would want?

I had heard that imperial assault was waning without new stuff and many of the older stuff going OOP.

Mmmm... would sand people be their own scum faction or would they fall under someone like Jabba? A horde of them supported by bantha riders would be cool.

You'd want to refit the larger stuff like bantha riders and Jabba to a different base type, but for things like tuskens and Jawas on an infantry base I'd say the scale is fine for a casual game.

In IA, things like tuskens, jawas and Jabba's minions come under the Scum and Villainy faction, which also encompasses things like Nexus, Wampas, Trandoshan mercy and even Clawdite Shapeshifters.

I think with Legion out, IA doesn't really stand out for it's Skirmish mode for competitive gameplay, which is probably at least partly why it's on the wane. IA still has a solid Campaign story mode which my friends and I enjoy now and again though.

From the looks of it IA is already dead with the only models being the ones that have already been made and no new ones coming. I've already heard of folks not being able to get expansions they want or need.

Ia skirmish was the best game FFG ever happened to develop. If it dies, it's due to neglect and lack of support. They've never given it any resources even though minimal effort would have let it have wings

13 minutes ago, buckero0 said:

Ia skirmish was the best game FFG ever happened to develop. If it dies, it's due to neglect and lack of support. They've never given it any resources even though minimal effort would have let it have wings

I heard it had some pretty glaring balance issues right out of the gate.

1 hour ago, buckero0 said:

Ia skirmish was the best game FFG ever happened to develop. If it dies, it's due to neglect and lack of support. They've never given it any resources even though minimal effort would have let it have wings

I won't knock a game I haven't played, but I have a hard time believing that IA skirmish has the potential to top Armada.

1 watch mauls arc in clone wars s5.

2 Use rebased ia and ebay minis to suit the units as well as maul, opress, and the lesser known hunters in the arc.

3 create house rules for the units your playgroup agrees with

4???

5 profit

...me likes... more, More, MORE...

12 hours ago, thepopemobile100 said:

I won't knock a game I haven't played, but I have a hard time believing that IA skirmish has the potential to top Armada.

Different strokes for different folks. I can set up and play an entire game of IA skirmish before I even get all the fiddly things out and set up for Armada. That game was such a drag at times. Fun, but it could get really old really fast and it was a pain to setup and play and sometimes when the conclusion was forgone, tedious. Plus, black dice always fail.

13 hours ago, KommanderKeldoth said:

I heard it had some pretty glaring balance issues right out of the gate.

I started playing after the first 2 expansions had already been released and didn't have any problems with balance.

I would use the new rebel aliens to cobble together a few squads of mercs. Probably give them the landspeeder model too, it’s got the right looking crew. Let them nominate a commander from the available bounty hunter heroes. The droid personnel would work with them too.

Then as an inside joke I’d add a squad of blue snowtroopers with white guns. Because they’re a squad of PIRATES. Haw haw haw!

Id thought of the alien

rebels. Be good to have a newer rebel player to go in with youbut thats a lot of squads of rebels to get enough to build a single squad. Could be ebay singles..... good idea. :)

54 minutes ago, EVIL INC said:

Id thought of the alien

rebels. Be good to have a newer rebel player to go in with youbut thats a lot of squads of rebels to get enough to build a single squad. Could be ebay singles..... good idea. :)

No, I meant, the box of 4 that's coming out. A commander and 3 specialists. Though one of the specials has a normal rifle so you can play him as a trooper. Buying three boxes, add 3 squads of ordinary rebel troopers to get a Duros and a single human trooper per squad. Then only use alien heavies to make it look cool.

Ahh my bad. thought they were only upgrades to present units. Didnt know they could be formed to make their own unit.

2 hours ago, EVIL INC said:

Ahh my bad. thought they were only upgrades to present units. Didnt know they could be formed to make their own unit.

Yeah. So I am thinking 3 corps squads of alien-heavy rebel troopers is the basis of my custom neutral army.