OK, seasoned Game Masters,
I have a fairly straightforward question regarding the Dice Pool that I figure is not too uncommon out here in n00bie-land.
Since there are only specific dice available, and a standard set has only limited numbers of each, do I use the outlined "upgrade" rules to account for specific dice ranges, or do we need to get more dice?
For example, I have a character that has a dice pool of 1 Proficiency and 2 Ability dice, vs. a Daunting (4 Difficulty dice) task.
If I read things correctly, I am supposed to upgrade 2 of the Difficulty dice for a single Challenge die, and roll those.
Next up the scale, is the Formidable roll: listed as 5 Difficulty dice. I am assuming that will translate to a Challenge die, and all 3 Difficulty dice.
Further up, is " Impossible " with the pool above, plus burning a Destiny Point .
On the PC side of things, I haven't seen a skill in the 5 range yet, but I am guessing that 7 is the highest you can get (2 Proficiency dice and 3 Ability dice).
Now, here's the guesswork on my part from there:
A Skill Total of 8. I would want to add an Advantage for each point past 7 to reflect the awe-inspiring level of skill being demonstrated at that point.
So, am I on target or is there another system to use, and I'm just too confused?
Next, I address the Boost and Setback dice:
I am guessing you can only add 2 of each, and more than that will result in upgrades, until you run out of dice, then adding an automatic Advantage or Threat accordingly...
So, just how far am I off?
An Inquiring mind wants ta know!