How is the SSD doing in the wild?

By Norsehound, in Star Wars: Armada

Currently 5-0. Always played at 400 points. Last list was Assault prototype, Vader, kitted out, alongside Jendon, Strom, and a comes net Gozanti. Poor guy brought a B wing bomber list backed up by Neb Bs. At the end of round three it was over. Each Neb got destroyed in one shot. He never even got to shoot at the SSD. Second game different opponent had one ship left at the end of the game no damage cards on SSD and a dean gozanti. I have decided my SSD will take a short break while these new players get some XP before I bring out the instrument of the Rebel demise again. But it is a joy to see on the table.

On 8/12/2019 at 5:40 PM, ptownhiker said:

I played my first game flying the SSD and ended up with a 5-6 loss (215-199). Both my opponent and I made errors, and my SSD build needed improvement. This was the first time I had connected the SSD to the maneuver tool, and I hadn't adjusted my mental map of where the ship would go as it turned. Instead of going around a debris field, I landed on it, and then (because of the tactical situation) ended up staying on the debris field for two more turns. I also missed a ram that I thought was certain. On the other hand, I did force my opponent into a front-starboard double arc which, when it was combined with a mine that my shuttle had dragged over, blew up the MC-75 flagship.

I enjoyed playing the game and figuring out the basics of using new cards (Piett, Palapatine -- who I kept forgetting about) and card combinations I hadn't invested in before (Needa-HIE-TRC, which was cool, but is expensive).

Needa, HIE, and TRC sounds like an interesting combo, except that if I remember correctly, TRC can only change red die, not blue die, so you would not be able to guarantee the blue crit to activate HIE.

On 8/19/2019 at 7:23 PM, zingerwhip said:

Currently 5-0. Always played at 400 points. Last list was Assault prototype, Vader, kitted out, alongside Jendon, Strom, and a comes net Gozanti. Poor guy brought a B wing bomber list backed up by Neb Bs. At the end of round three it was over. Each Neb got destroyed in one shot. He never even got to shoot at the SSD. Second game different opponent had one ship left at the end of the game no damage cards on SSD and a dean gozanti. I have decided my SSD will take a short break while these new players get some XP before I bring out the instrument of the Rebel demise again. But it is a joy to see on the table.

Would you mind providing the list that you used? It sounds interesting, and I am wondering what turbolaser upgrades you equipped.

Edited by Death4545

In the 6-player, 2-round, 400-point tournament I just ran at my FLGS. There were two imperial fleets with SSD. The SSDs won 3 of the 4 games they were in, but the one loss was a 10-1 victory for the opponent since the SSD was outright destroyed thus tabling the Imperial player.

I've fought it twice so far, wrecked it both times. the first fight I only lost a tie to it (he flew the ssd and a cymoon, i hid from the cymoon on the other side of the ssd, it could never get into position) and the second fight i lost my isd and my flotilla but managed to kill it with one blue die to spare (two ties w/sloane in the game had shots left, managed to roll a hit on the first to bring it down so i didn't have to roll the second).

On 8/25/2019 at 6:32 PM, Death4545 said:

Would you mind providing the list that you used? It sounds interesting, and I am wondering what turbolaser upgrades you equipped.

The weapons were; QBT, QTB, SW7 Ions, Krennic and Vader for rerolls. I was able to push 10 damage pretty consistently. 5 reds gets an accuracy pretty regularly but if not you use Jendon to flip a blank to accuracy which QTB turns into two, SW7 turns the excess blue accuracy into damage.

6 hours ago, zingerwhip said:

The weapons were; QBT, QTB, SW7 Ions, Krennic and Vader for rerolls. I was able to push 10 damage pretty consistently. 5 reds gets an accuracy pretty regularly but if not you use Jendon to flip a blank to accuracy which QTB turns into two, SW7 turns the excess blue accuracy into damage.

By excess accuracy it means once you have accuracy'ed all the opponents defense tokens and still have unspent accuracy's right? Or can you choose not to spend an accuracy and get damage instead?

37 minutes ago, Death4545 said:

By excess accuracy it means once you have accuracy'ed all the opponents defense tokens and still have unspent accuracy's right? Or can you choose not to spend an accuracy and get damage instead?

Spending accuracy to lock down defense tokens is ALWAYS a choice. You never have to actually do it, you can leave them unspent, or do other modifications on them.

its just, when you do spend them, you pull them out of the pool so they’re no longer “there”.

.in that light, when you calculate damage, blue ACC results count as 1 when you have SW7.

Edited by Drasnighta

Played my first SSD game using Jerry and a Interdictor list. Pulled out a 7-4 win on Abandoned Mining Facility. SSD Tokyo drift was the highlight of the game:

End of turn 2

iKC7KgD.jpg

End of turn 3

rbGXjPB.jpg

Edited by jp82729
8 hours ago, jp82729 said:

Played my first SSD game using Jerry and a Interdictor list. Pulled out a 7-4 win on Abandoned Mining Facility. SSD Tokyo drift was the highlight of the game:

End of turn 2

iKC7KgD.jpg

End of turn 3

rbGXjPB.jpg

I also created an SSD interdictor list, and I am wondering what your list was for just for reference... Thanks!

So I finally broke down and ran the SSD at 400 points for the first time Friday. It managed to survive. Having played both versions I can say without a doubt it's definitely more enjoyable at sector fleet levels. I found myself lacking the firepower to really justify all the points at 400.

The game was my SSD and a Raider vs a MC75, MC80, GR75 and a small lump of Y-wings with Nora. I managed 1st players, and chose capture the VIP. Corner deployed the SSD knowing it wouldn't get the VIP token without exposing both sides of the hull. He lined up his MC80 on the VIP token, and the MC75 on the SSD. I lost the raider to y-wings round 3 or 4, it took 4 rounds of shooting to sink the MC75. I erked out with a slight victory as his MC80 & GR75 stayed disengaged and captured the VIP.

Edited by Darth Sanguis

It’s doing okay locally. It wins, but not always. Probably 50-69% of matches so far. It’s only died once and in that match it was destroyed on turn 3.

7 minutes ago, Church14 said:

It’s doing okay locally. It wins, but not always. Probably 50-69% of matches so far. It’s only died once and in that match it was destroyed on turn 3.

That's pretty much what you'd want to see I'd think. Good balance.

I had another go with the SSD last week; Piett build with all the upgrades (Eclipse for fun, QTCs and H9s etc.) a single Comms Net flotilla, Cienna+Valen. Against a Thrawn swarm of a Demolisher, Kitten, 2 Raiders and a Gozanti, with a few squadrons. I chose 1st player.

Ended up being a fairly narrow win; I exchanged Gozanties, traded up on squadrons, and took out a Raider, but lost a few Sensor Net tokens. It was a particularly frustrating game, as for most of it I only had rear arc shots on their ships ( low quality photo demonstrating my problem ).

After maybe 4-5 games I've get to have any solid shooting matches. The games have all involved the other side's ships manoeuvring to keep out of range and avoid being shot, and resulted in low-damage, low-point games.

I guess you need to take 2nd player and get some high-point-scoring objectives to force them to come at you?

4 hours ago, EchoZero said:

That's pretty much what you'd want to see I'd think. Good balance.

Yeah. Local take on the SSD is that we are all surprised FFG didn’t **** it up. They actually managed to thread the needle and balance it well.