So here's my orc rush that has pulled me through local tournament (albeit very small one
)
Units:
3x Veteran Sellswords 0
3x Crooked Teef Goblins 1/1
3x Spider Riders 1/1
3x Squig Herders 2/1
3x Followers of Mork 2/1
3x Lobber Crew 2/1
2x Night Goblins 2/1
3x Clan Moulder's Elite 2
23
The cheapest there is.
Tactics:
3x We'z Bigga! 0/1
3x Mob Up 0/1
3x Foot of Gork 2/3
3x Waaagh! 3/2
3x Troll Vomit 4/2
15
Standard with addidtion of mob and foot for flexibility.
Supports:
3x Warpstone Excavation 0
3x Contested Village 1
3x Choppa 1/2
3x Grimgor's Camp 3/1
12
Standard.
It's very simple: you flood the battefield with cheap units, then waaagh and burn. I dropped clan rats and third night goblin for mob up and foot of gork, because rats have only one 1 hp and their ability works only with themselves or clan moulder's elite. Night goblins on the other hand are sometimes tricky because you don't want them to destroy your own choppas. Why 3 mobs and foots? Without mobs you have very slim chances with high elves (swordmasters, dragon mage, gifts of aenarion) and you can't do anything to unitless bolt thrower deck (3x master rune of vallaya, 3x gifts of aenarion, 3x high elf's disdain and I'm not running pillage). It also helps with dwarfs toughness and morathi's pegasus. Foot is there mainly because of vile sorceress, her early arrival cripples this deck. It also helps getting rid of such nuisances as gors or warrior priests. Pus lobba sniping
I'm thinking about changing 2 night goblins and one follower of mork for 3 snotling pump wagons as they have more power. But it reduces my targets for we'z bigga and chances for boosting squigs. What you guys think? All comments are appreciated.