So, this is my new deck Limited Zone, focused on limiting the kinds of moves my opponent can make while maintaining a strong offense to plow through worlds. Like a Jack of All Trades on crack. But, I swear, the moment I get a Dark Riku card, Darkness deck here we come...
I've been out of the loop for quite a while now, so please help me out here, I don't really know what all the cool kids are doing nowadays
;
Limited Zone
Player Card
Level 3 Sora
Attack Cards
Metal Chocobo X2
Divine Rose X1
Friend/Magic Friend Cards
Tinkerbell LV2 X1
Tinkerbell LV4 X1
Mushu LV2 X2
Mushu LV4 X1
Peter Pan LV1 X2
Peter Pan LV3 X1
Donald Duck LV1 X2
Donald Duck LV2 X2
Goofy LV1 X1
Goofy LV2 X1
Ariel LV3 X1
Ariel LV4 X1
Simba LV1 X1
Aladdin LV2 X1
Aladdin LV3 X1
Genie LV2 X1
Genie LV3 X1
Magic Cards
Gravity X3
Thundara X1
Cura X3
Curaga X1
Stopga X1
Dark Cards
Search Ghost X1
Invisible X1
Guard Armor (arm) X1
Guard Armor (body) X1
Guard Armor (leg) X1
Wizard X2
Sea Neon X2
Gargoyle X2
Maleficent X1
Hades X1
Pirate X3
Parasite Cage X1
World Cards
Hollow Bastion LV3 X1
Olympus Colosseum LV3 X1
Traverse Town LV1 X1
Traverse Town LV2 X2
Traverse Town LV3 X1
Wonderland LV2 X1
My strategy:
I use Tinkerbell, Ariel, and the Cura-Curaga cards to maintain high HP, while using cards like Maleficent, Hades and Parasite Cage to limit the kinds of cards my opponent can use; the Search Ghost is used to quickly acquire a Dark Card that I need like Gargoyle or Sea Neon, which can prevent my opponent from defeating powerful Heartless like Guard Armor, barring their path while I use my deck's versatility to maintain strength and go through the Heartless they play. Metal Chocobo is employed for a consistent +4 to my attack, and Peter Pan is used to negate my opponent's Heartless. Knowing the strength of cards like Peter Pan, I use Gravity to remove my opponent's Friend cards from play, thus further limiting them with lower combat capacity. Pirate can be exploited to deal constant damage to my opponent, and with my high HP count maintained by Tinkerbell, Ariel, and Cura-Curaga, I can utilize Mushu's ability to take out my enemy quickly if going through worlds is no longer viable. The main weakness I've noticed is the deck's large size of 57 cards.