Lando Squadron vs Defense Effects

By RapidReload, in Star Wars: Armada Rules Questions

The new Lando Squadron card lets you discard a def token to set a die to any face. That die cannot be modified again.

Does this only refer to modifications the attacker may do, or are defensive shenanigans like Brunson, Admo, Lando (the Officer) etc also prohibited.

Cheers

4 minutes ago, RapidReload said:

The new Lando Squadron card lets you discard a def token to set a die to any face. That die cannot be modified again.

Does this only refer to modifications the attacker may do, or are defensive shenanigans like Brunson, Admo, Lando (the Officer) etc also prohibited.

Cheers

There is a list of “Dice Modifications “ in the rulebook.

They involve add, spend, cancel, reroll, and things like that. Those cannot be done.

You can brace the double damage, but you cannot evade or scatter it.

Basically everything that change the die (reroll, spend, cancel, ...) is fobidden. It is just as if the die is glued down to the table 😁
But you can modify the resulting damage. For example Brace and Derlin.

One really important part. You cannot modify this die as well. This means, you cannot change the die to an accuracy and spend it to block a defense token.

18 hours ago, Tokra said:

😁

One really important part. You cannot modify this die as well. This means, you cannot change the die to an accuracy and spend it to block a defense token.

Argh, really? I would have thought one of the main reasons to use the ability was to guarantee an accuracy to catch scatter aces?

10 minutes ago, Zamalekite said:

Argh, really? I would have thought one of the main reasons to use the ability was to guarantee an accuracy to catch scatter aces?

You’re catching them for two damage, though.

7 hours ago, Zamalekite said:

Argh, really? I would have thought one of the main reasons to use the ability was to guarantee an accuracy to catch scatter aces?

Well, if you turn the die on the two damage side, his scatter cannot cancel this die. So yes, the main reason might be to catch scatter aces 😉 .
He can, after all, use brace to half the damage. But depending on your other rolls, it would mean that he has to use both defense tokens. The scatter for the other dice and the brace for this two damage die.

8 hours ago, Zamalekite said:

Argh, really? I would have thought one of the main reasons to use the ability was to guarantee an accuracy to catch scatter aces?

You can set the die to an accuracy, but then it has to stay that way. Red double hit seems better to me.

3 hours ago, Bertie Wooster said:

You can set the die to an accuracy, but then it has to stay that way. Red double hit seems better to me.

But that accuracy is a total waste as it can't be used. I'm looking forward to playing against Lando with a scatter ace and explaining they can't use their accuracy as I'm sure I'm not the only to misunderstand the implications of this wording!

17 minutes ago, Zamalekite said:

But that accuracy is a total waste as it can't be used. I'm looking forward to playing against Lando with a scatter ace and explaining they can't use their accuracy as I'm sure I'm not the only to misunderstand the implications of this wording!

Oh right, because you can't spend it... Never mind! Now I understand what Tokra meant. Guess you can't use him as a Bossk.

Yes, it's a confusing card.

Edited by Bertie Wooster

Yep. Can't use that ACC to scatter it. But the question basically is, how much damage would you be doing anyway? Because a Guaranteed 2 that can't be scattered, only braced down to 1... That's in some ways better. Especially if it draws out BOTH the Brace and the Scatter on any other damage...

That card will be pretty upsetting to my enemies ... I'll glue that to all my lists from now on :-P.

I just thought: Lando will love Asteroid Tactics !

On 8/9/2019 at 11:46 AM, Tokra said:

One really important part. You cannot modify this die as well. This means, you cannot change the die to an accuracy and spend it to block a defense token.

After the first reading I was shocked. I looked it up and found you were right. To spend a die is in the list of modifying dice.

Now I thought a second time about it and I'm less sure that this is RAW and RAI. Here comes my point:

Step 3 of Attack is: Resolve Attack Effects. There are 2 possibilities to do: A) Modify Dice and B) Spend Accuracy Icons .

Resolve Attack Effects: The attacker can resolve attack effects as described below:
◊ Modify Dice: The attacker can resolve any of its effects that modify its dice. This includes card effects and the CF command.
◊ Spend Accuracy Icons: The attacker can spend one or more of its accuracy icons to choose the same number of the defender’s defense tokens. The chosen tokens cannot be spent during this attack.

The dots in the RRG mean that B (spend accuracy icon) is not A (modify dice) are different attack effects. Even so if you can spend a die as part of A (to trigger a card effect), I would say to spend an Accuracy to block a Defense Token is not a part of modifying dice.

You would, regrettably, be incorrect, as confirmed previously by James Kniffen.

The dot point on spend accuracy is separate ONLY to confirm it is the default action, similar to the concept of a “standard critical effect” vs Upgrade Criticals.

Spend accuracies is still a modification - as spend is - but you don’t need an upgrade to do so.

At the same time we confirmed they are also the same timing window, so they are able to be interchanged- because otherwise you couldn’t reroll after spending accuracy results. (The veteran gunners conundrum)

To add to that, on page 7 of the RRG you can find all that represents modifying dice:

Modifying Dice
Dice can be modified in the following ways by game effects:
• Reroll: When a die is rerolled, the attacker picks it up and rolls it again. A die can be rerolled multiple times.
• Add: When a die is added, roll an unused die of the appropriate color into the attack pool.
• Change: When a die is changed, rotate it to display the indicated face.
• Spend: When a die or die icon is spent, remove that die from the attack pool.
• Cancel: When a die or die icon is canceled, remove it from the attack pool.