DE Epic spell

By Kako K., in Warhammer Invasion Rules Questions

Hi,

can anyone how "take control of any enemyunits in one zone" works? do they change sides for the rest of the game or can you just use their abilities for one turn? i´m confused cause there is nothing like "till the end of the turn" and it seems to me little imba to steal all units till the end of turn.

Those units become units under your control and move from the zone they are in to your corresponding zone. If there is a time restriction then it is until it is met. If there is no time restriction it is until the game ends or your opponent somehow gains control of them back. It should be noted if they leave play in any fashion they immediately revert to their owners out of play area (hand, deck, or discard pile), no matter what the effect.

but the same thing is about Blessing of Valaya, and Tobogun post this

"Hi,
Unless otherwise stated, card effects will end at the end of the turn.
This means that Blessing of Valaya's effect will end at the end of the
turn.
Hope this helps
James"
so? It seems that Epic De spell last until end of turn (?)

rasdsaris said:

but the same thing is about Blessing of Valaya, and Tobogun post this

"Hi,
Unless otherwise stated, card effects will end at the end of the turn.
This means that Blessing of Valaya's effect will end at the end of the
turn.
Hope this helps
James"
so? It seems that Epic De spell last until end of turn (?)

I thought about this same pont when I read the card. I suspect that it will be ruled that the effect is only until the end of the turn. Otherwise the card would be potentially overpowered. As it stands a one turn switch in forces can be a game winner.

RexGator said:

...Otherwise the card would be potentially overpowered. As it stands a one turn switch in forces can be a game winner.

I think that is the point of epic spells. Taking over all units in one zone for the rest of the game is equally as powerful as taking destroying all your opponent's units. I don't know if this will get a distinction as being until the end of the game but right now the card does not have a time limit so it lasts until the end of turn.

No, it is a lot more powerful ! Think about it, you've got 5 powers in your battlefield, your opponent too.

You kill all his units.. the ratio is now 5 to 0.

You take control of his units.. the ratio is 10 to 0.

Not only your opponent has to rebuild his troops but, now, he has to deal with an opposing army twice bigger.

Making it work until the end of the turn takes the effect back at the same level as "destroy all opposing units". Maybe a little trickiest to play, but very good anyway.

You say it's more powerful but you are only thinking of 1 zone. Sure if you look at it that way then yes it is more powerful. However, the dark elf tactic only takes control of 1 zone's units while the orc tactic destroys ALL your opponent's units.

I was wondering about this, too. I can't think that FFG would expect everyone to be aware of the "card effects expire at end of turn" rule, since it doesn't actually show up in print anywhere, and all of the other 'steal' effects say that they expire at end of turn.

I'm thinking that the ruling from James was meant to apply only to cards that create a stat modifier, or a damage redirection effect, or something else that isn't represented by the location of the card. I haven't heard anyone suggest that units moved by Forced March revert to their original zone at end of turn, or that Troll Vomit victims are magically un-destroyed at the end of turn... so, obviously, there are some tactic effects that are permanent.

Good point cyberfunk!

If you think about forced march, then the unit movement caused by the DE Epic spell should be permanent.

Send it to James.