I ran Boba and Emon for the first time last night. Really fun! I am still sketchy to play a 2-ship list in 2e, but I think I’ll run these guys for a while.
🥤 💣
(85) Boba Fett [Firespray-class Patrol Craft]
(3) IG-88D
(2) Slave I
(3) Elusive
(3) Contraband Cybernetics
(3) Seismic Charges
Points: 99
(74) Emon Azzameen [Firespray-class Patrol Craft]
(4) Andrasta
(3) Seismic Charges
(5) Proton Bombs
(8) Perceptive Copilot
(3) Elusive
(3) Contraband Cybernetics
(1) Delayed Fuses
Points: 101
Total points: 200
I only played once; it was vs. a less experienced player running Jes + 3 generic T-70s.
I boosted much more than I anticipated opting to take 0-1 shots tokenless over 2+ shots sitting on 2 focus/calc. I really wanted to take Cad Bane on Emon, but the limited amount of blue on the dial would make his moves way too predictable. I know many opt for the gunner Han option on Boba, but I want to avoid ongoing stress due to limited blues and I love being able to change my dial - it is ridiculously flexible on a ship with boost and a rear arc. Contraband came in handy for T-Roll turns that also replenished Elusive.
Interested to learn from your experiences with Boba/Emon or similar builds.
Edited by Pewpewpew BOOM