New boots for old feet

By DScipio, in Star Wars: Armada Fleet Builds

Your oppionions on the "put a little more in the old VSDs and generic fighters" list?

84th Rim Fleet "Northern Brute"

Author: DScipio

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Sloane

[ flagship ] Victory II-Class Star Destroyer (85 points)

- Admiral Sloane ( 24 points)
- Corrupter ( 5 points)
- Gunnery Team ( 7 points)
- Reserve Hangar Deck ( 3 points)
- Leading Shots ( 4 points)
= 128 total ship cost

Victory I-Class Star Destroyer

- Harrow ( 3 points)
- Instructor Goran ( 7 points)
- Veteran Gunners ( 5 points)
- Engine Techs ( 8 points)
- Reserve Hangar Deck ( 3 points)
= 99 total ship cost

Quasar Fire I-class Cruiser-Carrier

- Pursuant ( 2 points)
- Flight Controllers ( 6 points)
- Reserve Hangar Deck ( 3 points)
- Reserve Hangar Deck ( 3 points)
= 68 total ship cost

Howlrunner

3 TIE Interceptor Squadrons ( 33 points)
3 TIE Fighter Squadrons ( 24 points)
1 Major Rhymer ( 16 points)
1 Captain Jonus ( 16 points)
= 105 total squadron cost

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Fleet created with Armada Warlords

The standard rule about no dupilicate upgrades on the same ship applies, sorry :)

5 hours ago, Drasnighta said:

The standard rule about no dupilicate upgrades on the same ship applies, sorry :)

Ah... yes. Forgot the rule because it never restricted me from anyting until now. Thanks. Hm, what to swap then?

49 minutes ago, DScipio said:

Ah... yes. Forgot the rule because it never restricted me from anyting until now. Thanks. Hm, what to swap then?

External Racks on VSD I ?

1 hour ago, Constantine Valdor said:

External Racks on VSD I ?

Didnt thought about them. Indeed a good idea. Any oppinion towards this list?

15 hours ago, DScipio said:

Didnt thought about them. Indeed a good idea. Any oppinion towards this list?

I would drop 1 Tie Fighter for Taskmaster Grint and/or Boosted Comms

Can't help but feel that boosted Comms belongs on the Quasar. Otherwise it ends up having to sit in the line of battle in order to be in command range of the fighters.

I also wonder if you shouldn't be trying to maximise your squadron expenditure, since Sloane is your admiral and that's all Sloane does.

On 8/9/2019 at 3:38 PM, Constantine Valdor said:

I would drop 1 Tie Fighter for Taskmaster Grint  and/or Boosted Comms

Both on the Escort carrier?

On 8/9/2019 at 8:45 PM, flatpackhamster said:

Can't help but feel that boosted Comms belongs on the Quasar. Otherwise it ends up having to sit in the line of battle in order to be in command range of the fighters.

I also wonder if you shouldn't be trying to maximise your squadron expenditure, since Sloane is your admiral and that's all Sloane does.

What would you drop for Comms and more squadrons?

7 hours ago, DScipio said:

Both on the Escort carrier?

Yes, to maximise your Flight Controller.

And I'm not totally sold on Corrupter with only 2 Bomber squadrons

9 hours ago, DScipio said:

Both on the Escort carrier?

What would you drop for Comms and more squadrons?

I would be tempted to drop Howlrunner and Major Rhymer and replace with Zertik Strom and a Jumpmaster. That means any of your opponent's fighters near to your fighter group have to attack a double-brace escort ace instead of your delicate TIEs, and they are also HEAVY. It does weaken your anti-fighter attack but improves their survivability.

I would take Corrupter off the VSD2, and Goran and Veteran Gunners off the VSD1.

I am having to work without the numbers Infront of me but I think the changes should leave you 21 points to play with. External Racks on Harrow is tempting, and skilled first officers on both VSDs, and that should leave enough points for a pair of TIEs.

Then again I keep losing all my battles so maybe I am not the person to be giving advice...

18 hours ago, Constantine Valdor said:

Yes, to maximise your Flight Controller.

And I'm not totally sold on Corrupter with only 2 Bomber squadrons

You are totally right.

17 hours ago, flatpackhamster said:

I would be tempted to drop Howlrunner and Major Rhymer and replace with Zertik Strom  and a Jumpmaster  . That means any of your opponent's fighters near to your fighter group have to attack a double-brace escort ace instead of your delicate TIEs, and they are also HEAVY. It does weaken your anti-fighter attack but improves their survivability.

I would take Corrupter off the VSD2, and Goran and Veteran Gunners off the VSD1.

I am having to work without the numbers Infront of me but I think the changes should leave you 21 points to play with. External Racks on Harrow is tempting, and skilled first officer  s on both VSDs, and that should leave enough points for a pair of TIEs.

Then again I keep losing all my battles so maybe I am not the person to be giving advice...

Good advice. While you suggestion regarding including Intel is sound, I wanted to do a pure TIE list (I know strange), so I left the jumpmaster out. The fire power of the TIEs could help out breaking out of squadrons locking them down.

What do you think about Fel instead of Storm? The enemy could shoot down the TIE/ln, but would get 1 damage each time and Storm looks the counter2 of the TIE/Int out.

84th Rim Fleet
Author: DScipio

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Sloane

[ flagship ] Victory II-Class Star Destroyer (85 points)
- Admiral Sloane ( 24 points)
- Gunnery Team ( 7 points)
- Reserve Hangar Deck ( 3 points)
- Leading Shots ( 4 points)
= 123 total ship cost

Victory I-Class Star Destroyer (73 points)
- Harrow ( 3 points)
- Skilled First Officer ( 1 points)
- Engine Techs ( 8 points)
- Reserve Hangar Deck ( 3 points)
= 88 total ship cost

Quasar Fire I-class Cruiser-Carrier (54 points)
- Pursuant ( 2 points)
- Taskmaster Grint ( 5 points)
- Flight Controllers ( 6 points)
- Reserve Hangar Deck ( 3 points)
- Boosted Comms ( 4 points)
= 74 total ship cost

1 Captain Jonus ( 16 points)
4 TIE Interceptor Squadrons ( 44 points)
5 TIE Fighter Squadrons ( 40 points)
1 Zertik Strom ( 15 points)
= 115 total squadron cost

I think it depends in part on how likely you are to get the first hit in. If you don't have something with Escort to absorb the damage then your enemy's fighters can start wailing away happily on the fighters you need to start stripping defence tokens from your opponent's ships. Tying them up with Zertik means they have to expend at least 4 fighters' worth of attacks against him to get through the double braces and hull before they can attack your 9 TIEs.

What I like particularlyl about your fleet are all the reserve hangar decks. It gives you 14 squadrons for 9 more points than 11 squadrons. I predict Rebel commanders will be thoroughly sick and tired of those within very little time. Not only do they have to go and swat more TIEs, those TIEs are in flak range of ships and they're unengaged, so they can go wherever they like!

Edited by flatpackhamster