This list is inspired by the MidWestScrub blogpost detailing the success of his friend in the recent big tournament in America; I'd never considered strapping Concussion Missiles on Inquisitors (****, I'd never considered strapping them to anything ), but based on his results, it clearly helps resolve the otherwise-light damage potential of the platform.
So, the list itself. Simple enough, three Inquisitors, each with FCS, Concussion Missiles, and Supernatural Reflexes. Supernatural allows me to boost or barrel roll, link it into a red focus, and then clear that stress with that lovely speed-one blue turn. This means that under ideal circumstances, each Inquisitor will go into the engagement phase with a lock on their desired target, and either a focus/evade or force point/evade. Backing up the Inquisitors is Jendon. No upgrades, just a straightforwards space cow to fling coordinates and allow for turn one locks to play *mindgames* against your opponent (placing three locks on your opponent's lynchpin piece/fancy ace can cause some interesting flying).
Lambda
-class T-4a Shuttle - •Colonel Jendon - 46
•Colonel Jendon -
Darth Vader’s Shuttle Pilot
(46)
TIE Advanced v1 - Inquisitor - 51
Inquisitor - (35)
Fire-Control System (2)
Concussion Missiles (6)
Supernatural Reflexes (8)
TIE Advanced v1 - Inquisitor - 51
Inquisitor - (35)
Fire-Control System (2)
Concussion Missiles (6)
Supernatural Reflexes (8)
TIE Advanced v1 - Inquisitor - 51
Inquisitor - (35)
Fire-Control System (2)
Concussion Missiles (6)
Supernatural Reflexes (8)
Total: 199/200
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