ConcussiveSuperInquisitors

By AceDogbert, in X-Wing Squad Lists

This list is inspired by the MidWestScrub blogpost detailing the success of his friend in the recent big tournament in America; I'd never considered strapping Concussion Missiles on Inquisitors (****, I'd never considered strapping them to anything ), but based on his results, it clearly helps resolve the otherwise-light damage potential of the platform.

So, the list itself. Simple enough, three Inquisitors, each with FCS, Concussion Missiles, and Supernatural Reflexes. Supernatural allows me to boost or barrel roll, link it into a red focus, and then clear that stress with that lovely speed-one blue turn. This means that under ideal circumstances, each Inquisitor will go into the engagement phase with a lock on their desired target, and either a focus/evade or force point/evade. Backing up the Inquisitors is Jendon. No upgrades, just a straightforwards space cow to fling coordinates and allow for turn one locks to play *mindgames* against your opponent (placing three locks on your opponent's lynchpin piece/fancy ace can cause some interesting flying).

Lambda -class T-4a Shuttle - •Colonel Jendon - 46
•Colonel Jendon - Darth Vader’s Shuttle Pilot (46)

TIE Advanced v1 - Inquisitor - 51
Inquisitor - (35)
Fire-Control System (2)
Concussion Missiles (6)
Supernatural Reflexes (8)

TIE Advanced v1 - Inquisitor - 51
Inquisitor - (35)
Fire-Control System (2)
Concussion Missiles (6)
Supernatural Reflexes (8)

TIE Advanced v1 - Inquisitor - 51
Inquisitor - (35)
Fire-Control System (2)
Concussion Missiles (6)
Supernatural Reflexes (8)

Total: 199/200

View in the X-Wing Squad Builder

Nice. SuperInqs are awesome.

If there is a problem with the list, it's the lack of an ace finisher. 3 of them may reach a critical mass and make it less of an issue though.

Jendon is certainly a key piece in getting them to tick.

My own latest SuperInq list, as yet untested, has 2 with just Concs alongside Vader and Seyn Marana. Seems squishy, so would be much more of a cagey ace style play. Flipping a Seyn applied damage card is very appealing to me. Uncertain it will have enough meat on it's bones to do well.

My favourite is 2 with Clusters and FCS with Outmanoeuvre, AS Vessery. Concs don't fit, unfortunately. Struggles a bit with pure aces but seems to have good game against most things and does not go down easy. Vessery is an absolute monster in this context.

Edited by Cuz05
14 minutes ago, Cuz05 said:

Nice. SuperInqs are awesome.

If there is a problem with the list, it's the lack of an ace finisher. 3 of them may reach a critical mass and make it less of an issue though.

Jendon is certainly a key piece in getting them to tick.

My own latest SuperInq list, as yet untested, has 2 with just Concs alongside Vader and Seyn Marana. Seems squishy, so would be much more of a cagey ace style play. Flipping a Seyn applied damage card is very appealing to me. Uncertain it will have enough meat on it's bones to do well.

My favourite is 2 with Clusters and FCS with Outmanoeuvre, AS Vessery. Concs don't fit, unfortunately. Struggles a bit with pure aces but seems to have good game against most things and does not go down easy. Vessery is an absolute monster in this context.

I've flown SuperInqs with Vessery before, it was an exceptionally fun thing to play.

I fully acknowledge that without an Ace finisher, this list could struggle in the endgame. However, to get an ace in which would fit the bill, I'd likely need to drop Supernatural or the missiles. Dropping Supernatural means they lose some of their agility and action economy, while the missiles going would cause the list to lose almost all its bite.

I'm tempted to give this a shot this weekend at a local tourney, but I may fly something more conventional/less experimental.

2 hours ago, AceDogbert said:

Dropping Supernatural means they lose some of their agility and action economy, while the missiles going would cause the list to lose almost all its bite.

Oh I hear this! I've been incapable of building the Inqs without both, lists always end up with them put back on.

Personally, I'd also accept the potential weakness and run it as is, any match up shortfall would just have to be made up by exceptional flying and/or luck :D

I do often consider swapping one out for a equal value ace, such as Duchess or Soontir, but I prefer the safety net of many tokens and shields over my ability to leverage the Init and positioning of a true paper ace.

I also much prefer the challenge of trapping those aces with something mobile and unpredictable to actually flying them myself.

29 minutes ago, Cuz05 said:

Oh I hear this! I've been incapable of building the Inqs without both, lists always end up with them put back on.

Personally, I'd also accept the potential weakness and run it as is, any match up shortfall would just have to be made up by exceptional flying and/or luck :D

I do often consider swapping one out for a equal value ace, such as Duchess or Soontir, but I prefer the safety net of many tokens and shields over my ability to leverage the Init and positioning of a true paper ace.

I also much prefer the challenge of trapping those aces with something mobile and unpredictable to actually flying them myself.

Yes, exceptional flying....I can do that....

Hides graduation certificate from "The Arvel Crynyd School of Flying into Rocks And Exploding"

Thought I'd throw out another variant of this, of which I've been running slightly different versions over the past few weeks.

TIE Interceptor - •Soontir Fel - 55
•Soontir Fel - (53)
Predator (2)

TIE Advanced x1 - •Maarek Stele - 49
•Maarek Stele - (46)
Fire Control System (2)
Marksmanship (1)

TIE Advanced v1 - Inquisitor - 44
Inquisitor - (35)
Fire-Control System (2)
Concussion Missiles (6)
Instinctive Aim (1)

TIE Advanced v1 - Inquisitor - 44
Inquisitor - (35)
Fire-Control System (2)
Concussion Missiles (6)
Instinctive Aim (1)

Total: 192/200

The idea is that the Inqs will take a target lock, unless it looks like they're going to be shot at more than once, when they'll take a focus instead.
They then spend their force to shoot the missiles.
Fel and Stele try to fly more as flankers.

Edited by underling

Report from the Front!

SuperConcInqs worked reasonably well, going 3-1 in my FLGS monthly tournament. Round one saw me face a CIS swarm, which I managed to pick apart (though Jendon suffered the wrath of 404...). Round two saw me get kicked in by a Republic list (Delta 7 Ani, CLT Obi, 2x GST) but I pushed through half damage on most things before dying.

Round three versus a Vennie-Resistance list taught me the lesson DON'T GAMBLE YOU ARE OUT OF RANGE OF THE BOMB, but still won. Round four saw Concussions tear through a four ship Resistance list (Poe, Tallie, Lulo, Finn) with little trouble, only losing one Inq and being half pointed on another.

Sadly, I only have one Inquisitor so I was thinking of running Grand Inquisitor and replace the generics with my favorite ship: gunboats.

New Squadron

(32) Nu Squadron Pilot [Alpha-class Star Wing]
(0) Os-1 Arsenal Loadout
(2) Fire-Control System
(9) Plasma Torpedoes
(3) Advanced SLAM
Points: 46

(32) Nu Squadron Pilot [Alpha-class Star Wing]
(0) Os-1 Arsenal Loadout
(2) Fire-Control System
(9) Plasma Torpedoes
(3) Advanced SLAM
Points: 46

(46) Colonel Jendon [Lambda-class T-4a Shuttle]
Points: 46

(52) Grand Inquisitor [TIE Advanced v1]
(2) Fire-Control System
(6) Concussion Missiles
Points: 60

Total points: 198

Edited by kempokid
9 hours ago, kempokid said:

Sadly, I only have one Inquisitor so I was thinking of running Grand Inquisitor and replace the generics with my favorite ship: gunboats.

New Squadron

(32) Nu Squadron Pilot [Alpha-class Star Wing]
(0) Os-1 Arsenal Loadout
(2) Fire-Control System
(9) Plasma Torpedoes
(3) Advanced SLAM
Points: 46

(32) Nu Squadron Pilot [Alpha-class Star Wing]
(0) Os-1 Arsenal Loadout
(2) Fire-Control System
(9) Plasma Torpedoes
(3) Advanced SLAM
Points: 46

(46) Colonel Jendon [Lambda-class T-4a Shuttle]
Points: 46

(52) Grand Inquisitor [TIE Advanced v1]
(2) Fire-Control System
(6) Concussion Missiles
Points: 60

Total points: 198

My only thought is that Plasma Torpedoes might not be the best choice for the Nus. Plasma work best as the first attacks, rather than the last. Likewise, multiple Plasma Torpedoes often aren't going to work, since the target being without shields seems common.

I think it would probably work well to run 1 Proton Torpedo, and 1 Diamond Boron Missiles. DBM's ability is almost like a 4th attack die.

58 minutes ago, theBitterFig said:

My only thought is that Plasma Torpedoes might not be the best choice for the Nus. Plasma work best as the first attacks, rather than the last. Likewise, multiple Plasma Torpedoes often aren't going to work, since the target being without shields seems common.

I think it would probably work well to run 1 Proton Torpedo, and 1 Diamond Boron Missiles. DBM's ability is almost like a 4th attack die.

Yeah, I agree it’s not ideal to have plasmas over other options. But it’s still usually going to be fully modded 3 dice attack. Sadly, no boron missiles in my collection and little to no CIS players in my group to borrow from.

It’s also pretty unpredictable these days about facing shields or not. There’s a lot of rebel players in my group. Also with R2 becoming a common droid, If I can fully strip shields early on it could force them to take their regen ace out of the fight for a bit.

So, not ideal but there can be at least a few advantages maybe.

Edited by kempokid

Still not got round to table time with 2 SuperConcInqs, Seyn and Vader but naturally, I came up with a different version to try which actually appeals to me more. Echo is one of my very favourite pilots....

Non Sense

(35) Inquisitor [TIE Advanced v1]
(6) Concussion Missiles
(8) Supernatural Reflexes
Points: 49

(35) Inquisitor [TIE Advanced v1]
(6) Concussion Missiles
(8) Supernatural Reflexes
Points: 49

(51) "Echo" [TIE/ph Phantom]
(6) Outmaneuver
Points: 57

(42) "Duchess" [TIE/sk Striker]
Points: 42

Total points: 197

I love these sorts of manoeuvre shenanigans. Title says it all, good luck working out what your dial reveal is telling you :D

On 8/11/2019 at 4:13 PM, Cuz05 said:

(35) Inquisitor [TIE Advanced v1]
(6) Concussion Missiles
(8) Supernatural Reflexes
Points: 49

(35) Inquisitor [TIE Advanced v1]
(6) Concussion Missiles
(8) Supernatural Reflexes
Points: 49

(51) "Echo" [TIE/ph Phantom]
(6) Outmaneuver
Points: 57

(42) "Duchess" [TIE/sk Striker]
Points: 42

Total points: 197

I used a couple of slight variations on this list last night. Both very handy wins. 1st with Sabacc in for Duchess, against 4 named RZ-2s and Finnpod. The 2nd with Ved Foslo in that slot, against Boba and Emon. Running my lists at 199 and 200 respectively.

Hot sauce! Echo and the Inquisitors were incredibly good. Sabacc did some work in the 1st but had his ability shut down by a random Tallie R3 before even firing. Lasted a while longer as a standard I4 Striker though, putting a key block on Tallie and landing a few shots.

Ved did little more than serve as wide distraction in the 2nd but lasted long enough to do a credible job of it.

But I still need to figure that 4th ship out to make the most of it.

Nevertheless, regardless of what that 4th ship is, if it allows Echo and the Inqs to position up and go to town, it's done it's job.

The 3 of them are nailed on and absolutely terrific.

The strength of the SuperConcInq lies in its massive suite of options. They can fast flank, slow snipe, knife fight and double mod or turtle up as necessary. The beauty with 2 in list of 4 small base fighters is that it seems much easier to make the right choices at the right times.

I didn't want to burn through Conc charges against the Sprays so was sort of tag teaming them, evading with 1, TL with the other and saving the locks for optimal missile shots, when shields were low or gone and there were no obstructions. They did by far the most work against the Sprays, with Ved just leading them astray and Echo threatening from range and plinking from safety.

Against the A Wings, having one turtle and block, the other free to lock and fire worked wonders.

This is gonna be my favourite list by a distance when I've sorted my 4th choice out.