I'm Not sure if we have the full proximity mine rules yet but a fleet that exploits them Looks fun to me haha.
Name: To many proximity mines...
Faction: Imperial
Commander: Moff Jerjerrod
Assault: Most Wanted
Defense: Contested Outpost
Navigation: Minefields
Gozanti Cruisers (23)
• Comms Net (2)
• Proximity Mines (4)
= 29 Points
Gozanti Cruisers (23)
• Comms Net (2)
• Proximity Mines (4)
= 29 Points
Interdictor Suppression Refit (90)
• Moff Jerjerrod (23)
• Proximity Mines (4)
• G7-X Grav Well Projector (2)
• Targeting Scrambler (5)
• Heavy Ion Emplacements (9)
• Interdictor (3)
= 136 Points
Victory I (73)
• Ordnance Experts (4)
• Proximity Mines (4)
• Linked Turbolaser Towers (7)
• Assault Proton Torpedoes (5)
• Harrow (3)
• Engine Techs (8)
= 104 Points
Victory I (73)
• Gunnery Team (7)
• Proximity Mines (4)
• Linked Turbolaser Towers (7)
• External Racks (3)
= 94 Points
Squadrons:
= 0 Points
Total Points: 392
Here we have a fleet that can place 8 proximity mines plus the interdictor projectors (take the grave shift reroute for more shenanigans) giving it exceptional control over the battle field. Allowing to funnel into the the close range guns of VSDs and the interdictor. Should be pretty fun haha.
Any thoughts?