Proximity mines for life!

By clontroper5, in Star Wars: Armada Fleet Builds

I'm Not sure if we have the full proximity mine rules yet but a fleet that exploits them Looks fun to me haha.

Name: To many proximity mines...
Faction: Imperial
Commander: Moff Jerjerrod

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Minefields

Gozanti Cruisers (23)
• Comms Net (2)
• Proximity Mines (4)
= 29 Points

Gozanti Cruisers (23)
• Comms Net (2)
• Proximity Mines (4)
= 29 Points

Interdictor Suppression Refit (90)
• Moff Jerjerrod (23)
• Proximity Mines (4)
• G7-X Grav Well Projector (2)
• Targeting Scrambler (5)
• Heavy Ion Emplacements (9)
• Interdictor (3)
= 136 Points

Victory I (73)
• Ordnance Experts (4)
• Proximity Mines (4)
• Linked Turbolaser Towers (7)
• Assault Proton Torpedoes (5)
• Harrow (3)
• Engine Techs (8)
= 104 Points

Victory I (73)
• Gunnery Team (7)
• Proximity Mines (4)
• Linked Turbolaser Towers (7)
• External Racks (3)
= 94 Points

Squadrons:
= 0 Points

Total Points: 392

Here we have a fleet that can place 8 proximity mines plus the interdictor projectors (take the grave shift reroute for more shenanigans) giving it exceptional control over the battle field. Allowing to funnel into the the close range guns of VSDs and the interdictor. Should be pretty fun haha.

Any thoughts?

Minefields objective without Lambdas is going to be a sad day when someone with VCXs/Lambdas walks all those mines under one of your VSDs and 1 shots them without touching the shields. Maybe Salvage run or that new wannabe blue Contested Outpost (Doomed Station?) instead?

Other then that, we have the rules. I don't have the link handy but @TallGiraffe does.

Edited by Rikash
Tagge-ing

I find your lack of Station Assault disturbing.

1 hour ago, Bertie Wooster said:

I find your lack of Station Assault disturbing.

No Grav Shift

1 hour ago, TallGiraffe said:

No Grav Shift

True. And Rogue squadrons could have a field day with SA.

I guess Most Wanted is the best...again...

2 minutes ago, Bertie Wooster said:

True. And Rogue squadrons could have a field day with SA.

I guess Most Wanted is the best...again...

Could do surprise attack

So excited to cheese the proximity mines! 😁

6 hours ago, xero989 said:

So excited to cheese the proximity mines! 😁

For sure, I honestly wouldn't expect a list like this to do super great, but it would certainly be fun to play a few times haha.

Proximity Mines cannot be moved with Strategic.
Or what do you mean by "cheesing" them.

Not quite as many, but Rebel Pelta Mine Fleet!

Name: Don't Mine Me
Faction: Rebel
Commander: Garm Bel Iblis

Assault: Station Assault
Defense: Contested Outpost
Navigation: Minefields

Pelta Command Ship (60)
• Garm Bel Iblis (25)
• Ahsoka Tano (2)
• Auxiliary Shields Team (3)
• Intensify Firepower! (6)
• Proximity Mines (4)
= 100 Points

Pelta Command Ship (60)
• Sabine Wren (4)
• Fighter Coordination Team (3)
• Proximity Mines (4)
= 71 Points

GR-75 Medium Transports (18)
• Ezra Bridger (3)
• Slicer Tools (7)
• Proximity Mines (4)
• Bright Hope (2)
= 34 Points

MC80 Star Cruiser (96)
• Strategic Adviser (4)
• Gunnery Team (7)
• Engine Techs (8)
• Heavy Ion Emplacements (9)
• Quad Battery Turrets (5)
• XI7 Turbolasers (6)
• Mon Karren (8)
= 143 Points

Squadrons:
• Mart Mattin (22)
• Ketsu Onyo (22)
= 44 Points

Total Points: 392