Can Swarm Tactics "undo" Torkil Mux (and vice versa)?
Background
- Torkil Mux reads: "At the start of the Engagement Phase, you may choose 1 ship in your firing arc. If you do, that ship engages at initiative 0 instead of its normal initiative value this round."
- Swarm Tactics reads: "At the start of the Engagement Phase, you may choose 1 friendly ship at range 1. If you do, that ship treats its initiative as equal to yours until the end of the round."
- Engagement Phase (Rules Ref 1.0.4, page 3) does not specify anything about the "start of engagement", so I presume they are happening at the same time and go into the "Start of Engagement Ability Queue" (page 2, Abilities).
- The Ability Queue is resolved in Player Order, not Initiative Order (page 3, Ability Queue).
Scenario Squads
- Scum: Torkil Mux, and the rest doesn't matter.
- Imperial: Alpha Squadron Pilot, Soontir Fel, and Maarek Steele with Swarm Tactics
Scenario 1
Scum is First Player. Mux takes Fel to i0. Can Steele Swarm Fel back to i5?
No. Although Swam replaces Fel's Initiative Value (i6 -> i5), Mux forces Fell to engage at i0.
Scenario 2
Imperial is First Player. Steele Swarms ASP up to i5. Can Mux knock ASP down to i0?
Yes. Again, it doesn't matter that Swam replaced the Initiative Value (i1 -> i5), Again, Mux forces ASP to engage at i0.
Scenario 3
Scum is First Player, taking Steele to i0. Can Steele Swam ASP to i5?
Yes. Mux did not affect the Steele's Initiative, only at what initiative Steele will engage, once we are beyond the "Start of Engagement."
Conclusion?
While Swarm Tactics changes a ship's initiative value, Mux changes when a ship engages. Because these effects do not affect the same element of the game, they do not replace or interfere with each other.
Is that all accurate?
Edited by Opsmasonneed to proof read better