2 minutes ago, dotswarlock said:Keep in mind that the Old Raider had a total hull value of 16 hull and 10 shields, with a section line that often forced an opponent to do some split firing on both sections, or having 1 section crippled and the other innaccessible. Also the old Raider had the reinforce action that stripped off 1 damage, no matter what, so it could be a though beast to take down. While 8 shields and 20 hull seems like a lot, a concentrated burst of firepower will melt through it rather quickly.
The new Radier will truly shine, however, if it reaches the end game against a weakened force. With 2 shield regen per turn (something that a backup shield generator would do) and no energy drain on its weapons because of its desire for survival (like using a recover action), then that Raider will be able to attack constantly and be hard to take down. This will be very interesting
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Oh, hey. Not complaining and I’m well aware how it can melt.
Auto Regen for two every turn is something special though
