I played scum exclusively in V1.0. And up until last week when I buckled and bought CIS I was Scum all the way in 2.0.
Reading things on forums, and looking at tournament lists I was becoming more and more convinced that Scum is the underdog currently, or is simply being left behind.
But instead of despairing I came up with a list of why I feel Scum is still awesome.
I think Scum is a great faction to collect and play because:
- Our transition to 2.0 has been much better than the other two original factions.
- Scum was the only faction not split up. Some Rebels went over to Resistance. Some Empire went over to First Order. But all Scum ships stayed were they are, seems there is way more loyalty amongst thieves after all.
- Scurrg left the Rebels, but stayed with Scum.
- Firespray left the Empire, but stayed with Scum.
So for any single faction players their faction got split in two AND they solidly lost the use of one ship.
- Yes it's been a while now, but we are the only “old” faction that got any “new” ships at all in V2.0.
We got the Customized YT, the Escape Craft and the modified LN. Rebels got nothing new so far. Empire got nothing new so far.
- We are the largest faction (by ship type count).
Scum have 19 ships, Rebels have 17 ships, Empire has 14 ships, And all the new factions have less.
- We have the most V2.0 releases. (Not counting hyperspace legality, counting what’s available as pure 2.0 purchases/announced up to end of W6)
Scum have 9 ships. Empire and Rebels have 8 ships. All the rest have less.
- Only one wave so far (W4) didn’t contain either a new ship or a V2.0 released ship.
So scum have not been forgotten and moved to the background. We just feel left out at the moment, because W4 is the newest one to hit the shelves.
- Combo Shenanigans. I know some people don’t like it, but Scum has the most unique chain combinations. Other factions may have more synergy, but we have more combo.
The way I define it:
Synergy: Two(or more) ships that are good on their own, works even better together.
Combo: Two(or more) ships that do nothing on their own (half effect, or requires something else to trigger it) combined for one big effect.
Ok, I have to concede that combo’s are more easily broken down, and the effort / point cost to get any effect is mostly not worth it. But still, we CAN come up with them.
- We have IG-88s.
Favourite ship in game. Not "best" by tournament stats, but really nice ship for me personally.
All in all I believe its true that the other factions can do some things better. But instead of just trying to copy them and failing we should focus on what Scum can uniquely do.
Feel free to add your own + and - feelings on where Scum sits today in V2.0.