Orcs
3x Lobba Crew
3x Crooked Teeth Goblins
3x Goblin Spider Riders
3x Followers of Mork
3x Snotling Pump Wagon
3x Clan Moulder Elite
3x Veteran Sellswords
3x Squig Herders
3x Contested Village
3x Warpstone Excavation
3x Choppa
2x Rock Lobba
1x Basha's Bloodaxe
3x Innovation
3x We's Bigga
2x Waaagh!
3x Seduced by Chaos
3x Pillage
agg's descption of the deck can be found here: www.fantasyflightgames.com/edge_foros_discusion.asp , but I thought that as well as post the deck to the deck forum I'd offer a few thoughts.
We feel that this is the fastest deck that has been shown anywhere (although we do think that a couple of changes will make it even faster). We have sacrificed any sort of board control for speed, so it may not be the best possible Orc deck, but your opponent must see their answers very quickly otherwise you'll steamroll them. The economy is incredibly efficient (needing only four resources per turn) and there are only two cards in the deck that cost more than two resources. The Orc cost-to-power ratio is frankly stupid at the moment and there are only six guys that have a potential ratio of worse than 1:1.
The only non-blitz cards are Lobba Crew and Pillage but these fulfill the same function. They should be used early to try and force your opponent to keep replaying their first turn. You have more cheap cards than him and are far morely likely to come off better if the first three turns of the game are resets. You might win on turn five rather than turn three, but if your opponent is still trying to play what they consider to be their standard turn two cards then the effect is the same.
Like all Orc decks the potential for a ridiculous turn of playing your entire opening hand is possible and at the moment we can't see any way of beating an Orc deck that can manage that (plus they gain 50 points). This is why the deck was designed. It doesn't matter what your opponent's tricks are, if they can't get to to turn four who cares? The irony is that apart from Pillage and Lobba crew the Orc cards aren't individually that overpowered. The problem is that the deck can play a critical mass of cards that are efficient which creates an overall effect of a blitz dck that is just too fast. The Orc design themes should not be 'burn two zones' and 'play efficient cards'.