This is something I experimented with before to fairly mixed results, but with Prime Rebel Beef dead, I'm wondering what's next for Braylen and Wedge. U-Wing shenanigans just feel like a bit of a trap now, so I'm wondering about 4 ship lists with cheaper components to them - a solid A-Wing blocker for example.
Here's what I've got so far:
Braylen Stramm (51)
Jamming Beam (0)
Ship total: 51 Half Points: 26 Threshold: 4
Arvel Crynyd (34)
Predator (2)
Intimidation (3)
Ship total: 39 Half Points: 20 Threshold: 2
Wedge Antilles (55)
Crack Shot (1)
R4 Astromech (2)
Servomotor S-Foils (0)
Ship total: 58 Half Points: 29 Threshold: 3
"Dutch" Vander (40)
Ion Cannon Turret (5)
R4 Astromech (2)
Seismic Charges (3)
Ship total: 50 Half Points: 25 Threshold: 4
Total: 198
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z73XWW12WWWY51X127W122WY5X116WW5WW142Y27XW138WW5WW71W&sn=Unnamed Squadron&obs=
Basic plan is to run Wedge and Arvel a little outside the two I4s, then draw Arvel in towards the middle/wherever my opponents is pointing the most ships to block/bump. The range on Dutch's ability is huge, and the ship benefitting from it doesn't need range on the target so I'm planning to run Wedge as a flanker with Dutch feeding him locks before/as he turns in.
Depending on my opponent's list, I'll either point the turret forward on Dutch and fly him straight with Braylen alongside as a combination damage/control element with a lot of health, or I'll point him diagonally and set the turret to the side to give him coverage if my opponent is using lots of low HP, arc dodgy ships.
Braylen will just do Braylen things down the middle.
Hopefully as many ships as possible benefit from Intimidation, and Arvel will hopefully be a fairly independent 3 dice modded attack.
Seismic charges are there to listen the need for Dutch to turn around or rotate turret and lose his lock passing. I've gone ion over dorsal because shooting after Wedge and Braylen at an Intimidated target should hopefully make ion a viable control method.
I'm debating changing Dutch over to just use Adv Proton Torpedoes, though, to give him a bit more punch as he'll be locking anyway. I'm also debating Horton with ICT and VTG for the same cost. Ultimately I don't think Horton's lightly modded double tap will be any better offensively than double modded Wedge, though.