Thing is though, it's also a lot less likely to succeed in firing first, since knowing you will get a jam if you don't block it, you can freely spend your tokens without worrying about later use in the round, purely to avoid the Deplete, since they will go away anyway. RAC/Reinforce is like... the worst case scenario.
It's a potentially interesting upgrade that's stronger on higher-init ships, but I'm not sure how you design something that's inherently better on low-init except maybe Passive Sensors or the like.