Autoblaster Scyks

By Gilarius, in X-Wing

Since the first points adjustment, a lot of commenters have been down on the Scum faction. Other people have then pointed out that the following 2 sets of points adjustments have weakened most of the other factions' favourite toys.

So, how good are Scum now?

I'm a fairly mediocre player, but if I can consistently beat similar players, I reckon that a particular list is decent.

I started with OldPara's Phantom-munching list: Talonbane, Old Teroch, and Ketsu. This can now afford Fearless on all 3, rather than Predator on Talonbane. I took it to a medium-sized event and came 2nd. I lost one game, to Rey, Tallie, and L'ulo. My main conclusions were that, while OT was very good against Phantoms, he was less useful against RZ2 A-Wings moving after him. Meanwhile, Talonbane did nothing and died very easily. A better player might have been able to use him better, but I kept wishing he had boost.

So, I replaced Talonbane with Serissu and OT with Fenn Rau. This also meant downgrading Maul crew on Ketsu to 000, in order to keep a small bid. Initially, I had an Ion Cannon on Serissu: it was ok in practice games and Serissu kept the other alive nicely, helping counteract Fenn's biggest death-threat: blank dice at range 2.

Then I gave Serissu an Autoblaster Cannon and Marksmanship. Took the new list to a small event, 6 players, 3 rounds. Wiped all of my opponents off the table! I lost Fenn Rau to a proximity mine from Boba Fett when I miss-judged a turn. Lost half points on Ketsu in another game and half-points on Fenn in both other games. Otherwise, it was a one-sided slaughter.

Serissu was MVP. Autoblaster's unstoppable crits wrecked so many ships. Serissu's re-rolls on defense kept all 3 of my ships (at various times) alive/minimised damage. Fenn was decent and drew aggro; Ketsu was really potent, tractoring enemies onto rocks or into Serissu's bullseye.

I faced: Fenn Rau, Old Teroch, and Torani Kulda; then Boba Fett and Bossk; and finally Padme, Anakin (N1), Mace, and Luminara.

I could replace Fenn with 2 more Autoblaster/Marksmanship TPV Scyks.

Has anyone else tried Autoblaster Cannons out? If so, how did they go?

Small note: you're talking Seri with autoblasters, not just any scyk

Seri has the highest I (best for utilizing autoblaster's two arc dependent triggers), is great support (so even if you DONT use the cannon, she's great), AND will probably be ignored given the scarier things around her (making autoblasters autobetter)

Seri is great, and probably great with autoblasters. I highly doubt any other scyk, all of which are solely dependent on pewpew to make an impact, will do much good.

Other than Sunny "wtf are these dice!?" Bounder

Point of comparison with Seri would be the resistance transport, a primarily support orirnated ship that can carry autoblasters without having to worry about using them to have an impact. They have a much bigger support role than Seri, but obviously are nowhere near as good using autoblasters.

Still, autoblasters will make you regret ignoring them over juicier targets

TL;Dr autoblasters are great but super situational. They are hardcore SECONDARY weapons, so make sure you're not putting all your eggs in the autoblasters basket!

Edited by ficklegreendice

Wait till Snap Shot gets released. Unless for some dumb reason they price it inanely high or for some dumb reason up the price on Scyks the lower Inits will be allot more viable than currently.

Edited by Hiemfire

I never really hated the Scyk. It's not exceptional, but it's not too trash. Fenn Rau plus 4x Ion Cannon Spacers (cheapest ship with always-on 3 red dice attacks) seems decent enough. Control + Punch. I'm planning on trying it with an Autoblasters Sunny Bounder sometime, and only 3x Ion Spacers.

I flew a game or two with chalk-build Fearless/Maul/Title Ketsu, Ion Cannon Serissu, and Hull-Shield Talonbane Cobra. Wouldn't be hard to change Ion Cannon for Marksmanship/Autoblasters, though, and the reroll ability is really nice. Ketsu is such a high value target that having rerolls on her on the approach can go a long way towards keeping her alive.

I'll add: Contraband Cybernetics is a really strong 3 points for Ketsu. Her 5-K is amazing, and being able to pull it while stressed--maybe even twice in a row--is great.

Anyhow, Serissu is just a solid Init 5 piece to throw into a Ketsu list.

1 hour ago, Hiemfire said:

Wait till Snap Shot gets released. Unless for some dumb reason they price it inanely high or for some dumb reason up the price on Scyks the lower Inits will be allot more viable than currently.

Personally, I don't really see it. Tansarii Point Veterans are 32 points, and simply worse than Green RZ-1 A-Wings (better actions and dial), Baron of the Empire TIE/v1s (better actions and dial), and Omega TIE/fo (better dial and price at 29 points). The advantage the Scyk has over any of the other ships are Torpedoes and Cannons. Maybe they can use Ion Cannons to set up Snap Shot attacks as a self-contained package, but it doesn't look great to me.

Edited by theBitterFig
7 hours ago, svelok said:

Dang it, I only just got back in the correct country. Coffee break. What do you want?!

7 hours ago, Gilarius said:

Has   any  one else tried Autoblaster Cannons out? If so, how did th  ey  go?    

Oh.

So, it went well. Against most lists. Check GSP Day 1B, Round 2 for an example.

Awesome vs fragile aces (Imperials) and big shuttles and ARCs. T70s are worrying but can be out jousted if you are aggressive enough. Got lucky though final round and rolled four hits/crits vs Nien Numb to win.

Got a lot of four dice attacks on the day.

3 hours ago, theBitterFig said:

Anyhow, Serissu is just a solid Init 5 piece to throw into a Ketsu list.

Agreed on this. I used to fly her behind ketsu with tac jammer in 1.0 so that they were both real tough on the approach. It wasn't amazing, but it gave me a chance to get use out of a naff upgrade card.

3 hours ago, theBitterFig said:

I never really hated the Scyk. It's not exceptional, but it's not too trash

The scyk is very close to being good. Inaldra in particular is on my radar because if she ever gets a big weapon that she can fire without needing a lock then she's going to do some real damage.

@Gilarius I'd personally scrap the bid and take Maul, because I don't want ketsu to be stuck in trouble when she's far from the enemy (especially after pulling a 5k). This is how I'd include serissu in that list:

https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z97X116WY132X116WW232Y126X121W48WWWW160&sn=Unnamed Squadron&obs=

Crack shot on Fenn is just as good as Fearless in my experience, especially if you meet an enemy Fenn or Jedi.

Just now, LagJanson said:

So, it went well. Against most lists. Check GSP Day 1B, Round 2 for an example.

Nice work with such a wacky list dude!

5 hours ago, theBitterFig said:

Personally, I don't really see it. Tansarii Point Veterans are 32 points, and simply worse than Green RZ-1 A-Wings (better actions and dial), Baron of the Empire TIE/v1s (better actions and dial), and Omega TIE/fo (better dial and price at 29 points). The advantage the Scyk has over any of the other ships are Torpedoes and Cannons. Maybe they can use Ion Cannons to set up Snap Shot attacks as a self-contained package, but it doesn't look great to me.

I was thinking the same thing. The Tansarii Point Veteran is relatively expensive compared to the Cartel Spacer for some reason, and without upgrades it's simply worse than a lot of similarly-priced ships. Even within the faction, the Mining Guild Surveyor costs only 25 points, although it does have one less shield.

I think the best argument for Tansarii Vets might be Autoblaster+Marksmanship rather than Snap Shot, as I don't think you can get that combo cheaper elsewhere (though the Gunboat is pretty close).

5 hours ago, Ysenhal said:

I think the best argument for Tansarii Vets might be Autoblaster+Marksmanship rather than Snap Shot, as I don't think you can get that combo cheaper elsewhere (though the Gunboat is pretty close).

TV w/AB + Marks. = 35 points

Rho w/AB + Marks. = 38 points

7 hours ago, Ysenhal said:

The Tansarii Point Veteran is relatively expensive compared  to the Cartel Spacer for some reason, and without  upgrades it's simply worse than a lot of similarly-priced ship    s  .

Indeed. I was sad when I saw the new points without a scyk discount

16 hours ago, ficklegreendice said:

Other than Sunny "wtf are these dice!?" Bounder 

::starts petition for new Sunny flavor text::

Probably gonna see snap surveyors LONG before snap scyks

I believe snapshot is still its own secondary weapon, so there's no real synergy for having blasters or not. Meanwhile, the MGS is dirt cheap and positions better around rocks

6 minutes ago, ficklegreendice said:

I believe snapshot is still its own secondary weapon, so there's no real synergy for having blasters or not. Meanwhile, the MGS is dirt cheap and positions better around rocks

Snap Shot is a non-moddable bonus attack that takes place before most targets have defensive tokens, a "jab" if you will. Autoblasters would be the follow up 2-4 die "hook" in a Snap/Blasters combo.

Food for thought, rolling an additional die is not considered a modification by the rules. 3 red Snap + Trick RZ-1s is possible even if it may be problematic to set up.

I feel like I play a different game than people on these forums. I don't see the Init bidding wars....or even many high Init ships much.

Scyk with Tractor Beam serves me well with other ships that shoot at the same time or after TPV.

I also think that if Scenarios become a thing (such as required for tournaments) the Autoblaster Cannon could be quite good. You see someone racing for an objective and you get the out of arc shots a lot.