As the title suggests, running a Nebulon-B Escort Frigate, Flight Commander, Fighter Coordination Team and Yavaris. The question comes in the way of timing of these upgrades. The flight Commander is pretty self explanatory, I can Maneuver and then activate my Squadrons using my Squadron command dial (Move and Attack). But with Fighter Coordination team, After I move my Neb, I can move any squadrons in close to medium range (2 in this case) a 1 distance. The question becomes this and is multifacated, Yavaris states that each squadron I activate can attack twice if it does not move during the activation. since the squadron 1 distance move is not when the squadrons activated (yet) I can effectively be distance 2 away from a target, turn a squadron command dial, move the nebulon, move the squadrons 1 distance (to arrive within 1 distance away from the target) and then attack twice and not move?
Also, can a squadron attack the same target twice? Or do they follow the same attack rules as ships (barring gunnery team which cannot be used on a squadron at any rate)?
Ancillary to this, Adar Tallon; Seems legit to use him instead of Flight Commander. Effectively, I could move the squadron to within distance 1 of a target, attack twice, then toggle one of those squadrons to unactivated, next turn (or during squadron phase) providing another ship is within range he can activate again and fire a third time? In the case of an Xwing, I could effectively throw four blue dice three seperate times (once from the 2 squadrons using yavaris and once again using the next activation), five times if allowed to fire on the same target twice using Yavaris (twice from each squadron using yavaris and one more time using Adar to have a second activation). Any enemy squadron would most likely fall even when using brace!
I may be off but thinking it through seems to work.