First off, I want to say that I love the Star Wars FFG RPG and rarely have issues with it and this really isn't a big issue.
Across some of the books, we see various items, gear, weapons reprinted, usually across the different lines. Most of the time, these items are consistent, with no deviation.
However, sometimes, there are minor deviations that occur and to me this causes some problems as someone who uses Oggdudes character generator. So I pose the question to fellow players and GMs.
"How do you resolve conflicting information about an item in the game?"
Some examples of this occurring:
Rocket Boots, they appear in both No Disintegrations and in Collapse of the Republic, all stats, price, rarity etc are the same, the only difference is the the
No Disintegrations: System Strain threshold of 3
Collapse of the Republic: System Strain threshold of 4.
In this example, do you simply treat Collapse as an errata of the original boots? Or are they varients? If the latter why would a player not buy the Collapse variant?
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The Phase I ARC Trooper Armor has the same stats and ability, but the hardpoints are different:
Knights of Fate: Price: 5000, Rarity: 8 (R), Encumbrance: 4, Hardpoints: 2
Rise of the Separatists: Price: 6000, Rarity 7 (R), Encumbrance: 5, Hardpoints: 4
This is a bit more complicated, the price and rarity being different makes sense due to the time period being different...but the encumbrance and hard points?
It is worth mentioning that the one from Knights of Fate matches the Phase II armor from Collapse exactly except with a different ability...
So do you retcon the Knights of Fate one as being the Phase II armor and errata the ability to that? Do you treat them as varients? One is harder to find, but cheaper and has less encum and HP?
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The DC-17 Hand blaster in Rise mentions the GM can spend three threat or a despair to have it run out of ammo, while the version in Collapse of the Republic is missing this part.
Personally, I don't see that as an errata and simply missed information. But isn't that cherry picking at that point?
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Yes, a lot of examples are from the latest books, it's mostly because they are fresh in my mind. However, perhaps the most infamous example is the Protectorate/Fang starfighter.
This ship...this ship has three different appearances across the lines: Dawn of Rebellion, Unlimited Power, No Disintegrations. Again, in the interest of simply posting an entire statblock, I am just posting the actual stuff that is different between the various printings.
No Disintegrations: Mandalorian Protectorate Starfighter
Shields: 0/0/0/0
Armor: 2
Hull Truma Threshold: 12
System Strain Threshold: 10
Navicomputer: Yes
Sensor Range: Close
Encumbrance: 2
Price: 120,000
Rarity: 9
Special Ability: Narrow Attack Profile, treat as 1 silhoutte lower when attacking this ship.
Unlimited Power: Mandalorian Protectorate "Fang" Starfighter
Shields: 1/0/0/1
Armor: 2
Hull Truma Threshold: 10
System Strain Threshold: 10
Navicomputer: Yes
Sensor Range: Medium
Encumbrance: 4
Price: 175,000
Rarity: 8
Dawn of Rebellion: Fang Fighter
Shields: 1/0/0/1
Armor: 2
Hull Truma Threshold: 6
System Strain Threshold: 8
Navicomputer: None
Sensor Range: Short
Encumbrance: 4
Price: 185,000
Rarity: 7
Clearly the name is an issue. Originally thought to be called the Protectorate Starfighter, it was eventually revealed that it's actual designation is the Fang Fighter.
How do we reconcile this mess? Do they retcon each other? Are they simply variations of the chassis? The Dawn of Rebellion one is a mess. It is worse in every day than the Unlimited Power version..but is about 10k more expensive, sure it is a lower rarity..but I'm not sure that balances it out...
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Please feel free to post your own examples. The intent of this is to come up with a way to resolve these inconsistencies.