One list, 79 components... Yikes!

By Cloaker, in X-Wing

So yesterday I was using this list

Sol Sixxa (46)
Dorsal Turret (3)
Seismic Charges (3)
Proximity Mines (6)

Captain Nym (48)
Dorsal Turret (3)
Seismic Charges (3)
Proton Bombs (5)

Lok Revenant (45)
Proximity Mines (6)
Seismic Charges (3)

Mining Guild Surveyor (25)
Intimidation (3)
Total: 199

Components;

12 dice (2018 regional set I bought very reasonably from Paul LaRue, I just have to bring them ALL)

3 range rulers

11 templates

13 charge tokens

12 shield tokens

4 focus tokens

6 proximity mine tokens

4 seismic / proton bombs tokens

3 Ion tokens (in case the crit happens)

6 stress tokens

1 evade token

4 lock tokens

79 tokens in all. Man, by the time I was done putting everything up, I was wiped out.

I love my crackwing but I wonder how it can get a bit leaner on the components... I never want to fly a triple bomb list again! My poor opponent was a good sport while I was bathing in token chaos. We did get in 11 turns though, that was impressive. (been working on my pace of play)

Anyways, it was quite the organizational challenge... Props to all you mates out there that manage it!

Edited by Cloaker

<gasp> I see no crit tokens.

Space Judge!

Yeah. The game got so much fiddlier and complicated and extra parts. Not an elegant upgrade for simplicity.

Bad.

2 minutes ago, Blail Blerg said:

Yeah. The game got so much fiddlier and complicated and extra parts. Not an elegant upgrade for simplicity.

Bad.

And now they have added Depletion tokens!!!!!

JOY!!!!

29 minutes ago, Cloaker said:

Anyways, it was quite the organizational challenge... Props to all you mates out there that manage it!

We have a kickstarter going for just what you need :D Here is one of our add-ons.

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2 hours ago, Archangelspiv said:

And now they have added Depletion tokens!!!!!

JOY!!!!

IKr.

I mean, actually if they reduce attack power thats a GREAT idea, cuz it'll make 2 die more relevant. But seriously, ugh. I didn't really want to carry more strain tokens around, and i can barely remember what they all do anymore. NOR ARE THEY CONSISTENT IN HOW THE EFFECTS ARE APPLIED.

The friggin huge amount of tokens is the only thing I don't like on this game.

6 hours ago, Blail Blerg said:

Yeah. The game got so much fiddlier and complicated and extra parts. Not an elegant upgrade for simplicity.

Bad.

6 hours ago, Archangelspiv said:

And now they have added Depletion tokens!!!!!

JOY!!!!

21 minutes ago, Jiron said:

The friggin huge amount of tokens is the only thing I don't like on this game.

It is a necessary (and imo good) trade off though.

Tokens are much easier than rules sections+keywords only (as in 1.0) and allow for more interesting mechanics and decisions.

On top, I doubt that the average game uses many anyway. Shield, charge, focus, lock, evade, stress and crit are base tokens. But additional ones? I was the only one in 11 games to use strain, got ion from a crit only, and never saw a jam or tractor token.

You can decide how many tokens you bring, and your opponent is very unlikely to bring many himself.

1 hour ago, Jiron said:

The friggin huge amount of tokens is the only thing I don't like on this game.

Never played any of the 70ties, 80ties and early 90ties strategic games, or e.g. GW's Man o 'War? There you can speak of bathing in piles of cardboard tokens :)

Edit addendum: Interesting list btw. I guess the Intimidation blocker with the lowering of enemy defense is a key piece? Otherwise going down to Ps1 MGT would free up space for Skilled Bombardier on Sixxa(this is so hilarious). And Qu'ra or Ion instead of Dorsal, or a 3rd Dorsal.

Edited by Managarmr
Addendum
15 minutes ago, Managarmr said:

70ties, 80ties and early 90ties

Now that's what I call a Tie Swarm

It would be great to add a Scyk with Tractor Beam for extra 3(or 4 if you like) tractor tokens.

2 hours ago, GreenDragoon said:

It is a necessary (and imo good) trade off though.

Tokens are much easier than rules sections+keywords only (as in 1.0) and allow for more interesting mechanics and decisions.

On top, I doubt that the average game uses many anyway. Shield, charge, focus, lock, evade, stress and crit are base tokens. But additional ones? I was the only one in 11 games to use strain, got ion from a crit only, and never saw a jam or tractor token.

You can decide how many tokens you bring, and your opponent is very unlikely to bring many himself.

Unfortunatelly I must agree. It is good trade-off. But I disagree with your other statement. If I want to play Resistence Transport in union with Resistence Bomber and T-70 X-Wing for example, I need to have jam tokens, strain tokens, force tokens (probably), reinforce tokens... just for the case. I can't leave them home. And if the answer is "don't play list like that" then it's not an answer. These are valid game mechanics and playstyles. Can't avoid it if you wan't to play it. It's just huge pain in the donkey. But necessary, I know I contradict myself. :-(

Edited by Jiron
pushing point
6 minutes ago, Jiron said:

But I disagree with your other statement. If I want to play Resistence Transport in union with Resistence Bomber and T-70 X-Wing for example, I need to have jam tokens, strain tokens, force tokens (probably), reinforce tokens... just for the case. I can't leave them home. And if the answer is "don't play list like that" then it's not an answer. These are valid game mechanics and playstyles. Can't avoid it if you wan't to play it. It's just huge pain in the donkey. But necessary, I know I contradict myself. 😞

So what you are saying is that you enjoy these new mechanics more than the pain in the donkey from all the tokens, and so having the tokens is a necessary trade off for you...? :D

My point was more in general: if you are bothered by it that much, you can choose not to bring them. In your case you are clearly not bothered enough as you rather have them than take another list. And, as mentioned, you will be the odd one out with that many tokens. Most lists simply don't have that. That makes it a fringe problem that's easily avoided.

8 hours ago, Blail Blerg said:

Yeah. The game got so much fiddlier and complicated and extra parts. Not an elegant upgrade for simplicity.

Bad.

What?

The only element that's new to that list for second edition is the charge tokens.

Literally all the other components mentioned were in first edition. Only in first edition, you'd probably have also had munitions tokens from running Extra Munitions.

Oh and, you'd probably have had to take pairs of target lock tokens and number tokens for the bases. Or if you can get by without them because all the pilots are different in this specific list, then it's still the same number of tokens anyway.

49 minutes ago, GreenDragoon said:

So what you are saying is that you enjoy these new mechanics more than the pain in the donkey from all the tokens, and so having the tokens is a necessary trade off for you...? :D

My point was more in general: if you are bothered by it that much, you can choose not to bring them. In your case you are clearly not bothered enough as you rather have them than take another list. And, as mentioned, you will be the odd one out with that many tokens. Most lists simply don't have that. That makes it a fringe problem that's easily avoided.

Yes, that's pretty much what I said :-D

I can't say I'm happy about the depletion tokens. The number of different tokens has already exceeded the capacity of my storage unit aside from the issue presented by the new lock system. I'm well organized and not terribly cheesed off about tokens but they're starting to get up to the line of too many.

Hm...

8 Vultures with ESC/Discords...

-24 ID tokens

-8 Charges

-8 Calculates

-8 TLs (hah! I never used them with that list)

-2 Discords, usually.

-8 Stress

-8 Weapons Disabled

-8 Ion

plus all the templates and stuff...

110? Oh, and obstacles!

2 hours ago, Frimmel said:

I can't say I'm happy about the depletion tokens. The number of different tokens has already exceeded the capacity of my storage unit aside from the issue presented by the new lock system. I'm well organized and not terribly cheesed off about tokens but they're starting to get up to the line of too many.

1 hour ago, SpiderMana said:

Hm...

8 Vultures with ESC/Discords...

-24 ID tokens

-8 Charges

-8 Calculates

-8 TLs (hah! I never used them with that list)

-2 Discords, usually.

-8 Stress

-8 Weapons Disabled

-8 Ion

plus all the templates and stuff...

110? Oh, and obstacles!

4 hours ago, Jiron said:

Unfortunatelly I must agree. It is good trade-off. But I disagree with your other statement. If I want to play Resistence Transport in union with Resistence Bomber and T-70 X-Wing for example, I need to have jam tokens, strain tokens, force tokens (probably), reinforce tokens... just for the case. I can't leave them home. And if the answer is "don't play list like that" then it's not an answer. These are valid game mechanics and playstyles. Can't avoid it if you wan't to play it. It's just huge pain in the donkey. But necessary, I know I contradict myself. 😞

**plug** # of tokens are not a problem for our Ultimate X Token Holder 😎 **/plug**

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2 hours ago, Frimmel said:

I can't say I'm happy about the depletion tokens. The number of different tokens has already exceeded the capacity of my storage unit aside from the issue presented by the new lock system. I'm well organized and not terribly cheesed off about tokens but they're starting to get up to the line of too many.

Hopefully the next pack will give us some Token Reminder Tokens, to help remind us that a token has some effect, as well as No Token Tokens, to remind us that a ship has no tokens on it!

But seriously, what I've started doing is just keeping the tokens I'll need for a list bagged separately, so I easily have exactly what I need (plus a bag of Stress tokens).

5 minutes ago, JJ48 said:

Hopefully the next pack will give us some Token Reminder Tokens, to help remind us that a token has some effect, as well as No Token Tokens, to remind us that a ship has no tokens on it!

But seriously, what I've started doing is just keeping the tokens I'll need for a list bagged separately, so I easily have exactly what I need (plus a bag of Stress tokens).

I have I think the 3500 series Plano containers. I just need to pull out the container and lay out the tokens the list requires. I keep it in the game bag and I always have all the tokens. Somebody always forgets stuff. Many players are not as well organized as I am.

I now have to double up or get an additional container or otherwise re-organize. Not a big deal really but it is just one more thing in set up and tear down. More stuff to keep track of.

Maybe the answer for me is to have a box for the setup tokens that you only get out at the start (shields, charges, force, target locks, ship ID, condition tokens to place on the condition upgrade at start) and a box for the tokens that come and go during the game like focus and evade and such.

I’ve just got small craft containers stored with my ships, each one has 6 compartments, so I keep a different token type in each; focus, stress, TLs, Evade/Reinforce, Orange tokens, and... something else 😜

In the case with my CIS stuff I’ve got Calculates where the focus tokens would be, and a few focus tokens in with some evades (no Reinforce bc currently nothing in that ship case can Reinforce 😂 )

Ship tokens and charges are kept in the case with my damage deck, templates, dice, etc.

16 hours ago, thebrettski said:

<gasp> I see no crit tokens.

Space Judge!

You know, I do actually have crit tokens. 12 of them in fact, some to represent - 1 Ag, stunned pilot, blinded pilot, -1 atrack, and standard. I didn't even include them though!

Question... Are crit tokens mandatory? Never thought about that before.

18 minutes ago, Cloaker said:

Question... Are crit tokens mandatory? Never thought about that before.

I don't think so, but they're always a good idea. It's so easy to lose a game because you forgot about a stunned pilot, loose stabilizer, or disabled power regulator.

35 minutes ago, Cloaker said:

Are   crit tokens mandatory  ? 

For tournaments? Yes. Casual matches, up to the participants.

Edited by Hiemfire
15 hours ago, Cloaker said:

Question... Are crit tokens mandatory? Never thought about that before.

I recently looked up the rules reference on this subject because I wanted to check if they counted as red tokens (for Lt Rivas' ability), and as far as I can see, no rules text under attacks or damage instructs a player to place a crit token if there's a face-up damage card. So it seems that they're best-practice but not mandatory.