So yesterday I was using this list
Sol Sixxa (46)
Dorsal Turret (3)
Seismic Charges (3)
Proximity Mines (6)
Captain Nym (48)
Dorsal Turret (3)
Seismic Charges (3)
Proton Bombs (5)
Lok Revenant (45)
Proximity Mines (6)
Seismic Charges (3)
Mining Guild Surveyor (25)
Intimidation (3)
Total: 199
Components;
12 dice (2018 regional set I bought very reasonably from Paul LaRue, I just have to bring them ALL)
3 range rulers
11 templates
13 charge tokens
12 shield tokens
4 focus tokens
6 proximity mine tokens
4 seismic / proton bombs tokens
3 Ion tokens (in case the crit happens)
6 stress tokens
1 evade token
4 lock tokens
79 tokens in all. Man, by the time I was done putting everything up, I was wiped out.
I love my crackwing but I wonder how it can get a bit leaner on the components... I never want to fly a triple bomb list again! My poor opponent was a good sport while I was bathing in token chaos. We did get in 11 turns though, that was impressive. (been working on my pace of play)
Anyways, it was quite the organizational challenge... Props to all you mates out there that manage it!
Edited by Cloaker