So we finally are going to get a Rebel version of the Bounty keyword allowing the Rebels more then just the allotted ways to accrue Victory Points. It was quite unbalanced to have only one side with the ability to gain VP through some other means. Now the big problem is that Bounty now becomes even better. Granted, the Secret Mission requirement to go into the enemy deployment zone is waaaaay easier than defeating a specific unit, but why is it that the bounty hunters can now capitalize off the Secret Mission. So now Units with Bounty can gain VP from defeating the unit they put a bounty on or by defeating the unit that succeeded in their Secret Mission. Why is it that Secret Mission can also benefit the Bounty players, but Bounty players cannot benefit Secret Mission players?
You do see the difference? Currently Bounty players gain in every instance, if only the opportunity to gain VP, where Secret Mission players only gain from success and there is a down side, they are now a target. Before anyone says, “You just want both sides to be the same.” That would be balanced, but it’s a very myopic view, so no. What I’m saying, is there are no down sides to Bounty, but there are down sides to Secret Mission. Honestly I expected better from the designers.
If this was to truly be fair and balanced, then a VP should be given to the b ounty h unter if she defeats the Bountied unit and survives, no one should get the points if the Bountied unit dies to something else (stray bomb, other unit etc) or the if hunter dies, but if the unit on which the bounty was placed lives and the hunter doesn’t, then the bountied unit’s player should get the VP.
Just my opinion. What’s yours?
So we’re all on the same page (from RRG):
SECRET MISSION (UNIT KEYWORD)While a battle rages on, some units have a hidden directive or a dire goal that will swing the tide of the larger conflict. Once per game, as a free card action, a unit with the secret mission keyword can place 1 victory token on their card if they are within an enemy deployment zone. At the end of the game, if that unit has a victory token and is not defeated, the player that controls that unit gains 1 victory token.
• If a unit with the bounty keyword defeats a unit that has a victory token from using the secret mission ability, the unit with the bounty keyword takes that token. »Each unit with bounty cannot cause a player to gain more than 1 victory token from the bounty keyword at the end of the game.
BOUNTY (UNIT KEYWORD)After setup, a unit with the bounty keyword chooses an enemy commander or enemy operative and marks that unit with a victory token. Place that token on the enemy unit's unit card.After a unit with the bounty keyword defeats an enemy unit with a victory token (typically by performing an attack against that unit which causes it to be defeated), the victory token moves to the unit with bounty. Place that token on its unit card.At the end of the game, if a player controls a unit that has the bounty keyword and a victory token from defeating an enemy unit, and that unit has not been defeated itself, that player gains 1 victory token. A player gains 1 victory token in this way for each unit they control that meets these requirements.