Environment Cards! (TLDR: I like them!)

By C Vic20, in X-Wing

This is something I have wanted for a very long time! Will definitely spice up my casual games. I very rarely play in tournaments so this and Epic will be my main way of playing. Will you use these or stick to tournament rules games?

Environment Cards:

  • 1 Asteroid Shower
  • 1 Clouzon-36 Deposits
  • 1 Comet Tail
  • 1 Ion Clouds
  • 1 Mynock Infestation
  • 1 Recent Wreckage
  • 1 Continous Bombardment
  • 1 Countdown
  • 1 Minefield
  • 1 Munitions Cache
  • 1 Pinpoint Bombardment
  • 1 Unexploded Ordnance

The next card packs will hopefully come with objective cards that can pair with these. Create your list, draw random environment card, then draw random objective card. Play and have fun. Endless variability!

Whatever it is, I'm on board. This game is 4 years overdue for some diversification. They've barely scratched the surface of where it can go, and I'm more than willing to help it along.

Objectives and environments are very fun. Both for casual play, and what provides for competitive play.

Competitive objects ala Armada, yes please

I'm sold.

Coruscant always toys with the standard format, why not throw these into the mix in that and other competitive formats? (It would be AWESOME if each SOS had their own unique environments across the globe)

Do you think these might become the new tourney standard? In addition to your list, you bring an environment and all required components. The person who wins the bid can either decide player order or environment. So if you choose player order, your opponent decides the environment.

Edited by PhantomFO
9 minutes ago, PhantomFO said:

Do you think these might become the new tourney standard? In addition to your list, you bring an environment and all required components. The person who wins the bid can either decide player order or environment. So if you choose player order, your opponent decides the environment.

I like the idea of tourneys using the Environment cards, but don't think we need another reason points bid.

I would much rather each match or tourney have a randomized Environment.

13 minutes ago, stuffedskullcat said:

I like the idea of tourneys using the Environment cards, but don't think we need another reason points bid.

I would much rather each match or tourney have a randomized Environment.

I don't see it as another reason to points bid so much as adding a consolation prize for the player who didn't win the bid. If they decide to pick the player order, then I get to pick the battlefield.

1 minute ago, PhantomFO said:

I don't see it as another reason to points bid so much as adding a consolation prize for the player who didn't win the bid. If they decide to pick the player order, then I get to pick the battlefield.

AH! I apologize, I misread that your idea was that the winning bid would decide FP AND Environment; my mistake.

I guess I'm in the minority here, I don't want objectives in X-wing. Environmental effects? Maybe?

I just want to kill stuff. Having other ways to score points aside from that, I can play other games that do that. Though those objectives are part of the reason I fell out of favor of Imperial Assault. Not sure if that'll happen once I try out Armada when it introduces Clone Wars.

I think it would be great to try out at store events. Say there's a Mynock Infestation in a California store, and all the games that day use that environment. It'd be interesting to see how it affects list building. If people do it, and report it to FFG as being a great fun thing, maybe you'll see OP take it up.

1 hour ago, MegaSilver said:

I guess I'm in the minority here, I don't want objectives in X-wing. Environmental effects? Maybe?

I just want to kill stuff. Having other ways to score points aside from that, I can play other games that do that. Though those objectives are part of the reason I fell out of favor of Imperial Assault. Not sure if that'll happen once I try out Armada when it introduces Clone Wars.

I understand that. Objectives can be VERY hard to balance. You could easily win or lose a game with a random objective if you bring the right or wrong list.

4 hours ago, C Vic20 said:

Will you use these or stick to tournament rules games?

Yes!

4 hours ago, Cloaker said:

. This game is 4 years overdue for some diversification.

Yes!!

YES!!!

2.0 is finally well and truly better than 1.0. It's now more than ships just the ships and upgrades.

Bravo, FFG!!!

1 hour ago, MegaSilver said:

I just want to kill stuff.

No offense, but that just holds everyone else back.

It's way easier to minimize the content than maximize it.

Epic all the way.

But I will admit at league nights you tend to only find competitive standard.

Our casual group is gonna live these additions. When we play standard 200 point games attendance halves. Now we’ve got environmental cards in these new packs and multiplayer and objectives in Epic. We no longer have to come up with our own weird and wacky (and often flawed due to no testing) scenarios. Official content will make a big difference.

I welcome these with open arms. I enjoy tournaments, but death match tournaments are getting old. Add a reason for your list and fly on.

The 1.0 scenarios were basically just an added 'gimmick' and the environments look really good. The asteroid shower one looks really good.

More than anything, I like that even if you have a 'deathmatch' game, having to fight said deathmatch in a different environment each time will dramatically change what a 'good' squad looks like.

I'd bet on TIE strikers against Mining Guild TIEs in the abstract all day, but with the former's minimum speed 3, the latter's notched stabilizers and spontaneously materializing asteroids? That's a whole 'nother ball game...

Definitely enthused by this. We had a tourney the other week with 12 obstacles, continuing to place until they ran out or space did, and it really opened some interesting play, both in terms of how to place the rocks (spread them out to keep space free, or cluster them up to fill the field, bring lots of seismics, bring lots of nimble stuff, bring lots of vultures, etc) and I think it could definitely enliven the game.

I'll be using them for definite in weekly casual play and I hoep they get added to tournament support too, I like the suggestion that the person who didn't pick first player, picks which Environment to use. I think that's how Destiny does it?

2 hours ago, thespaceinvader said:

I'll be using them for definite in weekly casual play and I hoep they get added to tournament support too, I like the suggestion that the person who didn't pick first player, picks which Environment to use. I think that's how Destiny does it?

First Player is less of an advantage here, though - generally people who care about initiative want to go second (to reactively boost and roll after enemy ships have moved).

If you make them pick one of a trio chosen by the First Player (like Armada does Objectives) maybe it might work out better?

For that matter, randomly drawing one seems fine. Since - presumably - the box plus core set will include enough of a given token to make up any environment card, then if you have the card you have the potential to play that environment.

12 hours ago, ficklegreendice said:

Competitive objects ala Armada, yes please

Where's my Solar Corona shenanigans?! Nothing more amusing than taking Solar Corona into a fight when you have 6x Raiders that can abuse positioning quickly against large base anything.

9 hours ago, PhantomFO said:

I don't see it as another reason to points bid so much as adding a consolation prize for the player who didn't win the bid. If they decide to pick the player order, then I get to pick the battlefield.

Adapted Armada rules is where I'd go on this. Player with initiative is declared "first player" and picks from two of the second player's scenario cards. You can either move/shoot first, or dictate the scenario.

It'll honestly depend on the rules stated on the cards though. Armada's scenario cards do a decent job of balancing advantages for first and second players, where there is any. These cards don't seem to have the categorisation you'd need to balance fully though, so I'm not sure they'll ever be a tournament option.

53 minutes ago, Magnus Grendel said:

First Player is less of an advantage here, though - generally people who care about initiative want to go second (to reactively boost and roll after enemy ships have moved).

If you make them pick one of a trio chosen by the First Player (like Armada does Objectives) maybe it might work out better?

For that matter, randomly drawing one seems fine. Since - presumably - the box plus core set will include enough of a given token to make up any environment card, then if you have the card you have the potential to play that environment.

As noted above, it's not that the player who's not first player gets the choice, it's the player who *didn't choose whether to be first or second player* who gets the choice. So, if you win the bid, you can offer your opponent the choice of first or second in exchange for you choosing the terrain, or you can choose first or second in exchange for your opponent choosing the terrain.

I think all of the card packs are pretty neat and think these environmental cards are the neatest of all of it.

I hope these environment cards end up in one of the OP formats. I'm sure people will complain they have to buy the environment pack to play in said tournament, but that comes with just about anything.

I finally have accepted that I can't make it to tournaments as often as I like to think. These will definitely shake up my casual games, and that will be enough for me. So excited!

Edited by Parakitor