With co-op vets Nate French and Caleb Grace at the helm, it’s not surprising that there are similarities between Champions and Arkham and LotR Koff*Surge*koff You can see many ideas from the earlier games refined into Champions
what impressed me is how successful these designers are at infusing their games with tone. Arkham feels constrained, often desperate; LotR captures a sense of (dare I say) fellowship. Nate spoke about wanting Champions players to feel “empowered” and everything I see confirms that. Arkham as it’s weaknesses, which make you mistrust your own deck. In Champions weaknesses become Nemesis, but they spring from the Encounter deck — because you are a super hero and of course your deck is your source of power.
These guys are just terrific designers.