Rebellion in the Rim cards spoiled!

By xanderf, in Star Wars: Armada

52 minutes ago, Tokra said:

And this is why Hondo should be in all fleets 😁. Or Comms Net...
Sadly the SSD does not care about this at all.

The SSD doesn't care that it can't use defense tokens for the first three turns?

3 minutes ago, Bertie Wooster said:

The SSD doesn't care that it can't use defense tokens for the first three turns?

When a huge ship reveals its dial, it gets the token for it automatically. So it spends the token to get rid of the raid and resolves the command dial normally.

Do we know the card count like how many of each non unique upgrade will be in the box?

1 hour ago, xanderf said:

Oh that's just gross.

Admiral Titus just got a boost too.

1 minute ago, SoonerTed said:

Admiral Titus just got a boost too.

True enough - flagship stuck on the station with your grav well token for speed 0, and everyone else is at best speed/2. So if there are any speed-2 ships in the enemy fleet, they can't deploy faster than '1', which Titus can bump down to '0'. And they'll have raid tokens on their nav, so...

(Granted, I wouldn't put more points into it than that, because honestly all you are doing is GUARANTEEING that the enemy is picking one of your other two objectives...which can certainly serve its own purpose)

1 minute ago, xanderf said:

True enough - flagship stuck on the station with your grav well token for speed 0, and everyone else is at best speed/2. So if there are any speed-2 ships in the enemy fleet, they can't deploy faster than '1', which Titus can bump down to '0'. And they'll have raid tokens on their nav, so...

(Granted, I wouldn't put more points into it than that, because honestly all you are doing is GUARANTEEING that the enemy is picking one of your other two objectives...which can certainly serve its own purpose)

True. Titus is what, 2 points?

Those expert shield techs are interesting. Considering how common xi7 are, instead of only redirecting 1, you can just drop that damage instead. But they are crew, which is a competitive spot. And the xi7s are still doing what they want.. hmmm

3 hours ago, homedrone said:

Those expert shield techs are interesting. Considering how common xi7 are, instead of only redirecting 1, you can just drop that damage instead. But they are crew, which is a competitive spot. And the xi7s are still doing what they want.. hmmm

Great for using redirects when you’re out of shields. Like in HIE filled environments.

Great for one hit damage too.

8 hours ago, xanderf said:

True enough - flagship stuck on the station with your grav well token for speed 0, and everyone else is at best speed/2. So if there are any speed-2 ships in the enemy fleet, they can't deploy faster than '1', which Titus can bump down to '0'. And they'll have raid tokens on their nav, so...

(Granted, I wouldn't put more points into it than that, because honestly all you are doing is GUARANTEEING that the enemy is picking one of your other two objectives...which can certainly serve its own purpose)

Doesn't everything else has to deploy at 0? Flagship 0 - > 0/2=0

8 minutes ago, Rimsen said:

Doesn't everything else has to deploy at 0? Flagship 0 - > 0/2=0

The rest of the fleet is limited by the flagship’s maximum speed, not current.

Proximity mines

When a ship ends at 1 roll 2U and deal a facedown damage card per hit/crit

You can shot at them as they were squadrlns with 1 hull but they're not friendly to anything.

6 minutes ago, ovinomanc3r said:

Proximity mines

When a ship ends at 1 roll 2U and deal a facedown damage card per hit/crit

You can shot at them as they were squadrlns with 1 hull but they're not friendly to anything.

To clarify: As an attack, you can shoot at ONE mine, treating it as a Squadron.

which basically adds a rule for you. In my colloquial terms:

A ship has 2 Volleys a turn.

A Volley is:

1) An attack against a ship

2) Attacks against all squadrons in arc

3) An anti squadron shot at a single Proximity Mine

So clearing a dense minefield will take time and effort.

16 minutes ago, ovinomanc3r said:

Proximity mines

When a ship ends at 1 roll 2U and deal a facedown damage card per hit/crit

You can shot at them as they were squadrlns with 1 hull but they're not friendly to anything.

I assume that only ships can attack these? It would be a bit too easy when squadrons can just destroy them.

Just now, Tokra said:

I assume that only ships can attack these? It would be a bit too easy when squadrons can just destroy them.

I believe so.

11 minutes ago, Tokra said:

I assume that only ships can attack these? It would be a bit too easy when squadrons can just destroy them.

“Hey, what happened to my minefield?”

”Moralo happened.”

1 hour ago, ovinomanc3r said:

Proximity mines

When a ship ends at 1 roll 2U and deal a facedown damage card per hit/crit

You can shot at them as they were squadrlns with 1 hull but they're not friendly to anything.

Where does this come from? And do mines have their own token? So a squad with Strategic won't be able to move them as they can Mines from the objective minefields?

2U = 2 blue?

1 hour ago, Tokra said:

I assume that only ships can attack these? It would be a bit too easy when squadrons can just destroy them.

Yes.

38 minutes ago, Zamalekite said:

Where does this come from? And do mines have their own token? So a squad with Strategic won't be able to move them as they can Mines from the objective minefields?

2U = 2 blue?

From a picture of the campaign rules. It is via WhatsApp so not sure how to share here without doing that boring stuff of getting a new account of a web platform of some kind

14 hours ago, xero989 said:

Do we know the card count like how many of each non unique upgrade will be in the box?

One quarter portion of each card ;)

I bet several of the anti-intel one.

The ambush one isnt too bad with custom commanders or if your flagship is Corvias... because then it can just, redeploy.

52 minutes ago, Ling27 said:

The ambush one isnt too bad with custom commanders or if your flagship is Corvias... because then it can just, redeploy.

...but then you've put your flagship on a Raider, soooooo...

😬

Has anyone a high quality picture of the artwork on advanced transponder net?

22 minutes ago, xanderf said:

...but then you've put your flagship on a Raider, soooooo...

😬

For some commanders, thats not as big of an issue, like Motti.

A redeployed "go hang out over there" mottie isnt too bad.