Any updated news on the new aces? I know we are all itching to see what nifty abilities weren't given away by the symbols on their bases.
Rebellion in the Rim cards spoiled!
9 minutes ago, Chamberlin said:Any updated news on the new aces? I know we are all itching to see what nifty abilities weren't given away by the symbols on their bases.
They are all spoiled in the comments
9 minutes ago, Chamberlin said:Any updated news on the new aces? I know we are all itching to see what nifty abilities weren't given away by the symbols on their bases.
No new keywords btw
So a CR90 can have Fleet Commands now, as can the Pelta - is there another Rebel ship that can?
1 hour ago, Chamberlin said:Any chance someone might take pity on those who can't access the post on facebook?
Matt Martin - YT2400
4 blue / 1 black
At the start of the squadron phase you may toggle your activation slider to the activated side. If you do you may place 1 proximity mine token at distance 1
Grit / Rogue
Double brace
22 points
Kanan Jarrus - HWK-290
2 blue 1 red / 2 blue
While attacking a ship, you may spend 1 die with a [crit] icon. If you do the defender gains 1 raid token of your choice.
Assault / Cloak / Rogue
Double brace
19 points
Malee Hurra - Scurrg H-6 bomber
1 red 1 blue / 2 blue
Once per activation, while a friendly ship is attacking a shipat distance 1 of you and you are engaged by 1 or fewer squadrons, the attacker may sepnd 1 die to change 1 die to a face with a [crit] icon.
Bomber / Grit
Double brace
26 points
Hondo Ohnaka - Slave 1
4 blue / 2 blue
During your activation, instead of attacking, you may toggle the activation slider of 1 squadron at distance 1 to the activated side. If it was already activated you mkay place it anywhere at distance 1 of you.
Bomber / Grit / Rogus
Double brace
24 points
Moralo Eval - YV666
(Speed 3)
2 blue 2 black / 2 blue
When an objective token at distance 1-2 and not on an obstacle is moved or removed from the play area you may move up to distance 1 and attack as if you were activated.
Grit / Rogue
Single brace
22 points
Tel Trevura - JumpMaster 5000
3 blue / 1 blue
When you have a readied defence token you gain escort.
After defending against an attack, if you discarded a defence token, you may recover up to 3 hull (even if you would be destroyed)
Grit / Rogue
Brace + Scatter
17 points
IG-88b and Lando as per previous reveals.
Edited by HedgehogmechMy guess is that Proximity Mines work like Minefields, but can't be moved by Strategic.
These cards are Just perfection and 1000 times better than Wave 8 content 💁
What about... the custom commanders?
15 minutes ago, ovinomanc3r said:They are all spoiled in the comments
Didn't see that, thank you!
8 minutes ago, Hedgehogmech said:Moralo Eval - YV666
(Speed 3)
2 blue 2 black / 2 blue
When an objective token at distance 1-2 and not on an obstacle is moved or removed from the play area you may move up to distance 1 and attack as if you were activated.
Grit / Rogue
Single brace
22 points
Anyone else liking the “**** you! That’s mine!” Text here?
3 minutes ago, Ling27 said:What about... the custom commanders?
What about them? They're just what you want them to be. Custom right?😜
16 minutes ago, ovinomanc3r said:What about them? They're just what you want them to be. Custom right?😜
My commander changes all of my ships and squadrons defense tokens to scatters!
1 hour ago, Mad Cat said:Advanced Transponder Net
One of these on an SSD with 6xYV-666 and 2 Decimators.
You forgot the anti Intel effect.
Ohh, you made me heavy and wanted to bypass my squadrons to go directly on the ship? Nope 😉
41 minutes ago, Church14 said:Moralo Eval - YV666
(Speed 3)
2 blue 2 black / 2 blue
When an objective token at distance 1-2 and not on an obstacle is moved or removed from the play area you may move up to distance 1 and attack as if you were activated.
Grit / Rogue
Single brace
22 points
Add a couple of Lambdas and you'll be able to seriously abuse this guy. Especially now you can reroll dice with imperial Toryn!
And no one said anything about Hondo so far? He is really nice, and a good alternative to the officer.
Either take out one squadron (easier than with Dutch), or just move this nasty squadron over there right into your pack of squadrons, out of Escort, out of any nasty effect, right into the flak, ….
And you can do this after the movement from Hondo. I really like him already, even when he is a bit expensive for 24 points.
2 hours ago, xanderf said:Harrow
Title - Imperial (Victory-class), 3 pts
You gain 1 additional [support team] icon in your upgrade bar. When you execute a speed-1 maneuver, during your Determine Course step, you may change your first yaw value to "II" until the end of your activation.
There it is- the speed the VSD's needed forever.
1 minute ago, Norsehound said:There it is- the speed the VSD's needed forever.
Only now the ISD could take Jerry and Take Evasive Action, and with a Nav go II-II-II
VSD stil slow ![]()
5 minutes ago, Tokra said:And no one said anything about Hondo so far? He is really nice, and a good alternative to the officer.
Either take out one squadron (easier than with Dutch), or just move this nasty squadron over there right into your pack of squadrons, out of Escort, out of any nasty effect, right into the flak, ….
And you can do this after the movement from Hondo. I really like him already, even when he is a bit expensive for 24 points.
I think overall the imperial squads are a lot stronger. All 4 are pretty amazing and have some great synergies. Rebels less so
6 minutes ago, Zamalekite said:Add a couple of Lambdas and you'll be able to seriously abuse this guy. Especially now you can reroll dice with imperial Toryn!
Moraldo, 7 Shuttles, Squall on the Quasar, a 2-3 FCT.
And suddenly you can do 13-14 attacks with him. Each turn!
3 minutes ago, Tokra said:Moraldo, 7 Shuttles, Squall on the Quasar, a 2-3 FCT.
And suddenly you can do 13-14 attacks with him. Each turn!
That one firlanes token that they constantly shift lol
1 minute ago, Green Knight said:Only now the ISD could take Jerry and Take Evasive Action, and with a Nav go II-II-II
VSD stil slow
The poor thing's gotta take what it can get, especially since you get one in the starter kit that becomes basically garbage when you buy your first ISD. There's zero chance it's getting a gift repaint package like the Chimera did for the ISD, either.
Although Harrow can do ll-ll-ll with engine techs now
1 minute ago, clontroper5 said:That one firlanes token that they constantly shift lol
You just need 3 objectives with tokens, and as soon as your opponent has one objective with tokens, he is in trouble.
It is really working. Quasar with Squall, 3x Arquitens with FCT, Moralo and 7 Shuttles. Motti as Admiral. 394 points. Missions? Tokens. It does not matter what mission, as long as there are objective tokens 😁.
1 minute ago, Norsehound said:The poor thing's gotta take what it can get, especially since you get one in the starter kit that becomes basically garbage when you buy your first ISD. There's zero chance it's getting a gift repaint package like the Chimera did for the ISD, either.
If they do a CW Victory they could make some changes or do new versions, and include cardboard for Imperial versions.
18 minutes ago, Tokra said:And no one said anything about Hondo so far? He is really nice, and a good alternative to the officer.
Either take out one squadron (easier than with Dutch), or just move this nasty squadron over there right into your pack of squadrons, out of Escort, out of any nasty effect, right into the flak, ….
And you can do this after the movement from Hondo. I really like him already, even when he is a bit expensive for 24 points.
It's worth noting that he ignores Escort as it isn't an attack, unlike Dutch...