Rebellion in the Rim cards spoiled!

By xanderf, in Star Wars: Armada

Any updated news on the new aces? I know we are all itching to see what nifty abilities weren't given away by the symbols on their bases.

9 minutes ago, Chamberlin said:

Any updated news on the new aces? I know we are all itching to see what nifty abilities weren't given away by the symbols on their bases.

They are all spoiled in the comments

9 minutes ago, Chamberlin said:

Any updated news on the new aces? I know we are all itching to see what nifty abilities weren't given away by the symbols on their bases.

No new keywords btw

So a CR90 can have Fleet Commands now, as can the Pelta - is there another Rebel ship that can?

1 hour ago, Chamberlin said:

Any chance someone might take pity on those who can't access the post on facebook?

Matt Martin - YT2400

4 blue / 1 black

At the start of the squadron phase you may toggle your activation slider to the activated side. If you do you may place 1 proximity mine token at distance 1

Grit / Rogue

Double brace

22 points

Kanan Jarrus - HWK-290

2 blue 1 red / 2 blue

While attacking a ship, you may spend 1 die with a [crit] icon. If you do the defender gains 1 raid token of your choice.

Assault / Cloak / Rogue

Double brace

19 points

Malee Hurra - Scurrg H-6 bomber

1 red 1 blue / 2 blue

Once per activation, while a friendly ship is attacking a shipat distance 1 of you and you are engaged by 1 or fewer squadrons, the attacker may sepnd 1 die to change 1 die to a face with a [crit] icon.

Bomber / Grit

Double brace

26 points

Hondo Ohnaka - Slave 1

4 blue / 2 blue

During your activation, instead of attacking, you may toggle the activation slider of 1 squadron at distance 1 to the activated side. If it was already activated you mkay place it anywhere at distance 1 of you.

Bomber / Grit / Rogus

Double brace

24 points

Moralo Eval - YV666

(Speed 3)

2 blue 2 black / 2 blue

When an objective token at distance 1-2 and not on an obstacle is moved or removed from the play area you may move up to distance 1 and attack as if you were activated.

Grit / Rogue

Single brace

22 points

Tel Trevura - JumpMaster 5000

3 blue / 1 blue

When you have a readied defence token you gain escort.

After defending against an attack, if you discarded a defence token, you may recover up to 3 hull (even if you would be destroyed)

Grit / Rogue

Brace + Scatter

17 points

IG-88b and Lando as per previous reveals.

Edited by Hedgehogmech

My guess is that Proximity Mines work like Minefields, but can't be moved by Strategic.

These cards are Just perfection and 1000 times better than Wave 8 content 💁

What about... the custom commanders?

15 minutes ago, ovinomanc3r said:

They are all spoiled in the comments

Didn't see that, thank you!

8 minutes ago, Hedgehogmech said:

Moralo Eval - YV666

(Speed 3)

2 blue 2 black / 2 blue

When an objective token at distance 1-2 and not on an obstacle is moved or removed from the play area you may move up to distance 1 and attack as if you were activated.

Grit / Rogue

Single brace

22 points

Anyone else liking the “**** you! That’s mine!” Text here?

3 minutes ago, Ling27 said:

What about... the custom commanders?

What about them? They're just what you want them to be. Custom right?😜

16 minutes ago, ovinomanc3r said:

What about them? They're just what you want them to be. Custom right?😜

My commander changes all of my ships and squadrons defense tokens to scatters!

1 hour ago, Mad Cat said:

Advanced Transponder Net

One of these on an SSD with 6xYV-666 and 2 Decimators.

You forgot the anti Intel effect.
Ohh, you made me heavy and wanted to bypass my squadrons to go directly on the ship? Nope 😉

41 minutes ago, Church14 said:

Moralo Eval - YV666

(Speed 3)

2 blue 2 black / 2 blue

When an objective token at distance 1-2 and not on an obstacle is moved or removed from the play area you may move up to distance 1 and attack as if you were activated.

Grit / Rogue

Single brace

22 points

Add a couple of Lambdas and you'll be able to seriously abuse this guy. Especially now you can reroll dice with imperial Toryn!

And no one said anything about Hondo so far? He is really nice, and a good alternative to the officer.
Either take out one squadron (easier than with Dutch), or just move this nasty squadron over there right into your pack of squadrons, out of Escort, out of any nasty effect, right into the flak, ….
And you can do this after the movement from Hondo. I really like him already, even when he is a bit expensive for 24 points.

2 hours ago, xanderf said:

Harrow
Title - Imperial (Victory-class), 3 pts
You gain 1 additional [support team] icon in your upgrade bar. When you execute a speed-1 maneuver, during your Determine Course step, you may change your first yaw value to "II" until the end of your activation.

There it is- the speed the VSD's needed forever.

1 minute ago, Norsehound said:

There it is- the speed the VSD's needed forever.

Only now the ISD could take Jerry and Take Evasive Action, and with a Nav go II-II-II

VSD stil slow :D

5 minutes ago, Tokra said:

And no one said anything about Hondo so far? He is really nice, and a good alternative to the officer.
Either take out one squadron (easier than with Dutch), or just move this nasty squadron over there right into your pack of squadrons, out of Escort, out of any nasty effect, right into the flak, ….
And you can do this after the movement from Hondo. I really like him already, even when he is a bit expensive for 24 points.

I think overall the imperial squads are a lot stronger. All 4 are pretty amazing and have some great synergies. Rebels less so

6 minutes ago, Zamalekite said:

Add a couple of Lambdas and you'll be able to seriously abuse this guy. Especially now you can reroll dice with imperial Toryn!

Moraldo, 7 Shuttles, Squall on the Quasar, a 2-3 FCT.
And suddenly you can do 13-14 attacks with him. Each turn!

3 minutes ago, Tokra said:

Moraldo, 7 Shuttles, Squall on the Quasar, a 2-3 FCT.
And suddenly you can do 13-14 attacks with him. Each turn!

That one firlanes token that they constantly shift lol

1 minute ago, Green Knight said:

Only now the ISD could take Jerry and Take Evasive Action, and with a Nav go II-II-II

VSD stil slow :D

The poor thing's gotta take what it can get, especially since you get one in the starter kit that becomes basically garbage when you buy your first ISD. There's zero chance it's getting a gift repaint package like the Chimera did for the ISD, either.

Although Harrow can do ll-ll-ll with engine techs now

1 minute ago, clontroper5 said:

That one firlanes token that they constantly shift lol

You just need 3 objectives with tokens, and as soon as your opponent has one objective with tokens, he is in trouble.
It is really working. Quasar with Squall, 3x Arquitens with FCT, Moralo and 7 Shuttles. Motti as Admiral. 394 points. Missions? Tokens. It does not matter what mission, as long as there are objective tokens 😁.

1 minute ago, Norsehound said:

The poor thing's gotta take what it can get, especially since you get one in the starter kit that becomes basically garbage when you buy your first ISD. There's zero chance it's getting a gift repaint package like the Chimera did for the ISD, either.

If they do a CW Victory they could make some changes or do new versions, and include cardboard for Imperial versions.

18 minutes ago, Tokra said:

And no one said anything about Hondo so far? He is really nice, and a good alternative to the officer.
Either take out one squadron (easier than with Dutch), or just move this nasty squadron over there right into your pack of squadrons, out of Escort, out of any nasty effect, right into the flak, ….
And you can do this after the movement from Hondo. I really like him already, even when he is a bit expensive for 24 points.

It's worth noting that he ignores Escort as it isn't an attack, unlike Dutch...