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Ezra Bridger
Crew - Rebel, 3 pts
When you reveal a command, you may discard this card to move 1 obstacle at 1-2 so that it is within distance 1-2 of its current location.
Captain Rex
Crew - Rebel, 5 pts
[Squadron]: You may choose 1 enemy ship at close range. That ship gains 1 raid token of your choice. While you are at distance 1-3 of an enemy ship, that ship can discard only 1 raid token of any type when it discards its command dial.
Sabine Wren
Crew - Rebel, 5 pts
At the start of the Ship Phase, you may discard this card to place 1 proximity mine token in the play area at distance 1-2 of an obstacle and beyond distance 3 of enemy ships.
Commander Woldar
Crew - Imperial, 4 pts
While a friendly, non-swarm squadron at distance 1-3 is attacking a squadron, it may reroll 1 die of any color
Commander Vanto
Crew - Imperial, 7 pts
After you resolve the first command during your activation, you may exhaust this card to gain 1 command token of any type.
Expert Shield Tech
Crew - 5 pts (unaffiliated)
While defending, during the Spend Defense Tokens step, when you spend a [redirect] defense token, you may reduce the total damage from the attack by 1 instead of resolving that token's effect.
Advanced Transponder Net
Offensive Retrofit - 5 pts
Modification
Friendly Heavy squadrons at distance 1-2 prevent engaged squadrons from attacking ships.
Proximity Mines
Offensive Retrofit - 4 pts
Before deploying fleets, you may discard this card to place a number of proximity mine tokens equal to half your engineering value, rounded down. You may place these mines anywhere in the play area beyond distance 5 of enemy ships (and distance 1 of each other).
Harrow
Title - Imperial (Victory-class), 3 pts
You gain 1 additional [support team] icon in your upgrade bar. When you execute a speed-1 maneuver, during your Determine Course step, you may change your first yaw value to "II" until the end of your activation.
Vanguard
Title - Rebel (Nebulon-B-class), 4 pts
You can one additional [gunnery team] icon in your upgrade bar. At the start of the first round, you may replace one of your defense tokens with a [redirect] defense token.
Liberator
Title - Rebel (CR90-class), 2 pts
You gain 1 additional [fleet command] icon in your upgrade bar. You cannot equip this card if you have a [fleet command] icon in your upgrade bar. You cannot spend a command token to resolve a [fleet command] card's effect.
Take Evasive Action!
Fleet Command - 6 pts
At the start of the Ship Phase, you may discard this card or spend a [navigate] token. If you do, until the end of the round, each friendly ship may increase the last yaw value of its current speed by 1 during its Determine Course step.
Edited by xanderf