LFG: Austin, TX

By ChrisHillATX, in Star Wars: Force and Destiny RPG

Hello all,

I am looking for players for an in-person Force & Destiny game in Austin, TX that would be held weekly or bi-weekly, day to be determined.

Please let me know if you are interested and which days of the week you would be available.

If you have any specific questions, feel free to message me directly.

Thanks!

I would be interested. era? I really want to try out the Clone wars stuff :)

I am pretty open. I have games Saturdays and Wednesdays. Week Days i am available 6pm + travel time.

Edited by Daeglan

That may work. Yes, it's a Clone Wars / Jedi Purge game. Meaning it will start toward the end of the war and then at some point Order 66 will occur and after that the Inquisitorius becomes the enemy.

So we're looking at Thursday nights, possibly. I prefer the weekend, but I have 2 other people interested so far and neither are available for either day of the weekend. But it's still up in the air.

You wouldn't feel stretched too thin playing 3 games / week?

1 hour ago, ChrisHillATX said:

That may work. Yes, it's a Clone Wars / Jedi Purge game. Meaning it will start toward the end of the war and then at some point Order 66 will occur and after that the Inquisitorius becomes the enemy.

So we're looking at Thursday nights, possibly. I prefer the weekend, but I have 2 other people interested so far and neither are available for either day of the weekend. But it's still up in the air.

You wouldn't feel stretched too thin playing 3 games / week?

Nope. Gaming is fun and the other games are not weekly.

Base characters or knight level?

On 7/30/2019 at 6:08 AM, Daeglan said:

Base characters or knight level?

Ha, I don't find that "Knight Level" even produces very interesting Jedi characters.

This is going to be a high-powered campaign. I intend to start the PCs off at 400 points and allow them to break the point limit for starting Characteristics by 80 points.

In case that's a concern for you, I don't feel that's over-powered for this campaign. The game I joined recently had PCs that were already at 700+ points, so that's where my GM allowed me to start. Even with that many points, I still felt starved for more when designing my Jedi PC. He's only got a Force Rating of 2, but he'll hit 3 soon.

Now, with 400 points you could probably get all the way to a Force Rating of 4 if you use the Padawan and Knight specializations, combined with the Seer or Sage specializations which offer 2 boosts to FR. That would be a min-max power-gaming move, though, that wouldn't make for a very balanced PC-- you'd likely have to skimp on skills and Force powers.

Point is, 400 points go quick. Also, as an exercise, I've built characters with Force Ratings as high as 6 (compare with the power level of Obi-Wan and Vader as they are statted in this game), just to see how many points it would take to get there. A well rounded PC at that power level is going to have around 4000 points.

If this campaign takes its PCs from 400 points all the way up to 4000, or even just to around 2000 or so, it will still make for a long campaign with lots of opportunities for growth and change.

How do you feel about that?

8 minutes ago, ChrisHillATX said:

Ha, I don't find that "Knight Level" even produces very interesting Jedi characters.

This is going to be a high-powered campaign. I intend to start the PCs off at 400 points and allow them to break the point limit for starting Characteristics by 80 points.

In case that's a concern for you, I don't feel that's over-powered for this campaign. The game I joined recently had PCs that were already at 700+ points, so that's where my GM allowed me to start. Even with that many points, I still felt starved for more when designing my Jedi PC. He's only got a Force Rating of 2, but he'll hit 3 soon.

Now, with 400 points you could probably get all the way to a Force Rating of 4 if you use the Padawan and Knight specializations, combined with the Seer or Sage specializations which offer 2 boosts to FR. That would be a min-max power-gaming move, though, that wouldn't make for a very balanced PC-- you'd likely have to skimp on skills and Force powers.

Point is, 400 points go quick. Also, as an exercise, I've built characters with Force Ratings as high as 6 (compare with the power level of Obi-Wan and Vader as they are statted in this game), just to see how many points it would take to get there. A well rounded PC at that power level is going to have around 4000 points.

If this campaign takes its PCs from 400 points all the way up to 4000, or even just to around 2000 or so, it will still make for a long campaign with lots of opportunities for growth and change.

How do you feel about that?

Sounds fine to me. I like starting with more points. The system feels like you start to hit you characters stride at about 500 to 600 total xp. Knight level gets you Obi wan at the phantom menace i think.

So you have 2 players?

Do you have a premise? Theme? Like are we spec ops? Each running a squad?

Or is that a session 0 discussion?

I have 2 other prospective players. The first is someone I haven't met yet and have been speaking to on reddit. He can't play on weekends but listed Thursday as one of the days he was available. The other is the GM of the game I play in. He is also unavailable on weekends, but when I told him some stuff about what I was planning to do (there's a plot thing I plan to do involving an ancient Sith holocron) ha said he really wanted to play. So that's how we're at Thursday.

I don't have a conception yet about how we'll play the game during the war. I'm open to suggestions. One thing I was thinking about was having everyone make a 400 pt version of their PCs, and then having them chop out 100 points, cutting them down to 300. We'd have a first session be the Battle of Geonosis where I'd like to put everyone in the arena and use the droid phalanx rules from Rise of the Separatists (on a hidden timer, where the PCs would have to survive a predetermined but hidden number of rounds until Yoda shows up with the gunships to rescue them).

Then cut to a year or so later, mid-war, with the PCs now at their 400 point level, and the game will get into gear from there.

Do you have suggestions for how or why 3 newly-minted Jedi Knights would be traveling together and operating as a unit during the war?

Edited by ChrisHillATX

Maybe we are trying to get some mcguffin. They cant spare Obi wan or Anakin. Or maybe we are fed up with the Jedi Council ignoring the fact we know the Separatists had a connection to the Clone they ignored...so we took it upon our selves to investigate?

It seems like the Jedi didn't have a lot of autonomy during the war, and maybe especially the younger ones.

Would it make sense if 3 or 4 newly-minted Knights were chosen to work together in a kind of special forces cell that would be dispatched on various missions as directed by one or more of the Jedi Masters? Clone troopers could be requisitioned for their use, under their command, in suitable numbers depending on the nature of the mission.

That was my idea for an easy explanation. I mean, it makes sense why a pair like Obi-Wan and Anakin (along with Ahsoka in the cartoon) are always together-- they have the Master/Apprentice relationship(s). But 3 or 4 young Knights who are fresh out from under their Masters' wings? Seems like the most likely solution is to say that the council assigned them to work together, or were hand-picked to work together by a Jedi Master directing special forces units.

That way the missions can be anything. Investigation of a mystery, a rescue, or even just a direct assault on the enemy.

What do you think?

5 hours ago, ChrisHillATX said:

It seems like the Jedi didn't have a lot of autonomy during the war, and maybe especially the younger ones.

Would it make sense if 3 or 4 newly-minted Knights were chosen to work together in a kind of special forces cell that would be dispatched on various missions as directed by one or more of the Jedi Masters? Clone troopers could be requisitioned for their use, under their command, in suitable numbers depending on the nature of the mission.

That was my idea for an easy explanation. I mean, it makes sense why a pair like Obi-Wan and Anakin (along with Ahsoka in the cartoon) are always together-- they have the Master/Apprentice relationship(s). But 3 or 4 young Knights who are fresh out from under their Masters' wings? Seems like the most likely solution is to say that the council assigned them to work together, or were hand-picked to work together by a Jedi Master directing special forces units.

That way the missions can be anything. Investigation of a mystery, a rescue, or even just a direct assault on the enemy.

What do you think?

Maybe we lost our masters to the war. And maybe we are working with some ARCs or Commandos. One squad(4 commandos or 5 ARCs) for each jedi. So very small units. Kinda like the Clone Commando novels. So each persons Jedi would have 4 clones with them. Maybe operate out of a Wayfarer. So 3 or 4 Eta Actis with Jedi fly cover for insertion. Then land and work with the Clones. Add the astromech for each jedis startfighter.

Maybe operate the commandos like in the video game they move with the jedi but only 1 per round gets an action. Make them like solid rivals specialized like the commandos were. Sniper, Demolitionist, Medic, leader

I know they techically had a slicer. But if we have astromechs that seems redundant

All good ideas.

As far as resources during the war, I don't want to put hard limits on it. A freigher-sized ship as a base of operations, Jedi starfighters for each PC, astromechs for each. A slicer NPC (or player if one of the party members doesn't want to be a Jedi), and a standard small platoon of troops that can be split into 3 or 4 sections or small squads, each led by one of the Knights. Additional or replacement troops as necessary.

All that. Because the more you enjoy that stuff during the war, the more you feel its loss and lack of protection once the war ends and you're on the run. A big change like that could be traumatic. In a good way.

But don't worry. I don't plan to rush the PCs out of the war. That part can go on for a while if everyone is having fun with it.

I'm going to direct message you with a question.

If anyone else is reading this, there is still room for one or two more players to join, as there is nothing finalized yet. I'll probably need at least 2 more weeks of prep before we can begin.

Are you still looking for players? I'm in Round Rock

4 hours ago, JenaarsariSentinal86 said:

Are you still looking for players? I'm in Round Rock

Havent heard from @ChrisHillATX in a while.