Trying out a Raddus Profundity-GR75-EHB-Bomber game.
The idea is that the second transport puts itself in optimum position while Raddus keeps his distance. Lando is to reroll accuracies so it can survive, then drop Raddus and trans from it. If the Bright Hope dies I still have the 90 to roll out from.
Hwk and Nora in the BCC, come out first, then the Profundity drops the Scurrgs for the real damage, followed by the heavy double arc. Shouldn’t much be able to survive that.
Raddus (395/400)
Rebels - Author: Theia
Commander: Admiral Raddus
Objectives: Advanced Gunnery, Fleet Ambush
[flagship] CR90 Corvette A (44)
- Admiral Raddus (26)
- Jaina's Light (2)
- Major Derlin (7)
- Turbolaser Reroute Circuits (7)
= 86 total points
MC75 Armored Cruiser (104)
- Profundity (7)
- Electronic Counter Measures (7)
- Heavy Ion Emplacements (9)
- Rapid Launch Bays (6)
- Toryn Farr (7)
- Assault Concussion Missiles (7)
- XX-9 Turbolasers (5)
- Fire Control Team (2)
= 154 total points
GR-75 Medium Transports (18)
- Bomber Command Center (8)
- Rapid Launch Bays (6)
- Adar Tallon (10)
= 42 total points
GR-75 Medium Transports (18)
- Bright Hope (2)
- Slicer Tools (7)
- Lando Calrissian (4)
= 31 total points
Squadrons (82/134):
1x HWK-290 (12)
1x Norra Wexley Y-wing Squadron (17)
1x Havoc - Nym (21)
2x Scurgg H-6 Bomber (32)