Hallowed Mirror + Soothing Melody 2/5
As with my first thoughts on Blood Rite when it was previewed, the problem with Bonded cards is the luck value.
At base cost, Hallowed Mirror is 2 Resources and 2 Actions to heal 2 damage or horror among Investigators and Allies and draw 1 card.
If you get lucky, it is 2 Resources and 3 Actions to heal 4 damage or horror and draw 2 cards.
If you get really lucky, it is 2 Resources and 4 Actions to heal 6 damage or horror and draw 3 cards.
Which is kinda, sorta, worth it - If you get really lucky. And I would submit full on good if Carolyn is doing it, as she also distributes up to 6 Resources in the process.
And then of course you never draw the second or third Soothing Melody during any scenario of the campaign.
Maybe if you can count on a guaranteed tutor effect it would be worth a bit more - if Carolyn passes on Peter Sylvestre for an Arcane Initiate for some reason, or stocks up on the Seeker cards for search and draw, but I'm not really seeing it.
I've Had Worse (2) 4/5
More accessible than I've Had Worse (4), though of course with less effect.
I would say pretty much made for Diana in terms of xp cost and the cancel element.
Occult Lexicon + Blood-Rite 2/5
See Hallowed Mirror Above.
I suppose it is "better" as it self-tutors for itself, but the other effect is based on discarding, which I'm not seeing as that efficient a trade.
Glimpse the Unthinkable 4/5
Expensive, but when you absolutely, positively, need to mega-mulligan in the middle to end of a scenario . . . yeah.
But that 5 xp cost is brutal, and will force some serious choices for Seekers.
"You Owe Me One!" 4/5
When you read this review, add the Bonded discussion thread to your reading list.
I think it is a great way for Resource laden Rogues, Preston and Jenny, to pay for big tickets from other Investigators, especially with the ready made combo with Double, Double.
Double, Double 6/5
"Gee, if Rogues only had a reliable recursion mechanic for their events."
And here it is. Yes, it is expensive, but the possibilities! Preston could eat up 8 clues, do 8 damage, or evade 8 enemies for other Investigators. Jenny could go on 4 Hot Streaks.
Double Contraband for enough ammunition to just not care.
Double Backstab and double Sneak Attack for easy attacks and more testless damage.
Double. Swift. Reflexes. And. Ace. In. The. Hole.
Wither (4) 4/5
The +2 Will is awesome. The 1 damage is not, BUT!
Check that card text closely. More closelier.
Reveal a symbol other than Elder Sign or Tentacles and inflict a -1 Fight, Health, and Evade penalty on the target.
"Reveal"
Not "Succeed"
You inflict the damage even if you fail.
Yeah. That's worth the upgrade cost right there, especially with draw manipulation.
Sixth Sense (4) 4/5
Not as good as Wither (4), but the possibility of a double clue pickup if you can succeed when revealing a symbol.
That's difficult, but doable.
Lure (2) 2/5
While nice to distract enemies, it needs the right map and the right timing to be truly effective. A bit too much for my liking.
Still, if you can get a full team combo going, I would accept it being a bit better.
Eucatastrophe (3) 5/5
Especially for Survivors. On top of that, it full out cancels the Tentacles. I'm not sure how this can not be made of awesome.
Right, right, you cannot play it for somebody else.
So what. If they wanted to survive so much they should have been a Survivor. :P